Difference between revisions of "Detect Magic"

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(Concentration Check)
Line 24: Line 24:
 
| 3 Rounds
 
| 3 Rounds
 
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.
 
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.
 +
|}
 +
 +
 +
= Power of Magic =
 +
Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.
 +
 +
::{| class="wikitable_standard"
 +
! Integer
 +
! Power of Magic
 +
|-
 +
| 1-3
 +
| Faint
 +
|-
 +
| 4-6
 +
| Moderate
 +
|-
 +
| 7-9
 +
| Strong
 +
|-
 +
| 10+
 +
| Overwhelming
 
|}
 
|}
  
 
= School of Magic =
 
= School of Magic =
 +
A roll of higher than 13 will earn the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura.
 +
 
::{| class="wikitable_standard"
 
::{| class="wikitable_standard"
 
! Integer
 
! Integer
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| 9
 
| 9
 
| General/Universal Magic
 
| General/Universal Magic
|}
 
 
= Power of Magic =
 
::{| class="wikitable_standard"
 
! Integer
 
! Power of Magic
 
|-
 
| 1-3
 
| Faint
 
|-
 
| 4-6
 
| Moderate
 
|-
 
| 7-9
 
| Strong
 
|-
 
| 10+
 
| Overwhelming
 
 
|}
 
|}

Revision as of 20:44, 29 January 2023

A caster can detect the magical auras of objects within a spellcone.

Concentration Check

The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study.

Roll Rounds Result
1 0 Rounds Failure
2-6 1 Round There is magic within range.
7-13 2 Rounds Number of auras and the power of the strongest aura.
14+ 3 Rounds Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.


Power of Magic

Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.

Integer Power of Magic
1-3 Faint
4-6 Moderate
7-9 Strong
10+ Overwhelming

School of Magic

A roll of higher than 13 will earn the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura.

Integer School of Magic
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation
9 General/Universal Magic