Difference between revisions of "Detect Magic"
From ALFA
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| 3 Rounds | | 3 Rounds | ||
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic. | | Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic. | ||
+ | |} | ||
+ | |||
+ | |||
+ | = Power of Magic = | ||
+ | Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura. | ||
+ | |||
+ | ::{| class="wikitable_standard" | ||
+ | ! Integer | ||
+ | ! Power of Magic | ||
+ | |- | ||
+ | | 1-3 | ||
+ | | Faint | ||
+ | |- | ||
+ | | 4-6 | ||
+ | | Moderate | ||
+ | |- | ||
+ | | 7-9 | ||
+ | | Strong | ||
+ | |- | ||
+ | | 10+ | ||
+ | | Overwhelming | ||
|} | |} | ||
= School of Magic = | = School of Magic = | ||
+ | A roll of higher than 13 will earn the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura. | ||
+ | |||
::{| class="wikitable_standard" | ::{| class="wikitable_standard" | ||
! Integer | ! Integer | ||
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| 9 | | 9 | ||
| General/Universal Magic | | General/Universal Magic | ||
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Revision as of 20:44, 29 January 2023
A caster can detect the magical auras of objects within a spellcone.
Concentration Check
The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study.
Roll Rounds Result 1 0 Rounds Failure 2-6 1 Round There is magic within range. 7-13 2 Rounds Number of auras and the power of the strongest aura. 14+ 3 Rounds Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.
Power of Magic
Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.
Integer Power of Magic 1-3 Faint 4-6 Moderate 7-9 Strong 10+ Overwhelming
School of Magic
A roll of higher than 13 will earn the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura.
Integer School of Magic 1 Abjuration 2 Conjuration 3 Divination 4 Enchantment 5 Evocation 6 Illusion 7 Necromancy 8 Transmutation 9 General/Universal Magic