Difference between revisions of "Detect Magic"

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(Detect Magic)
(Detect Magic)
Line 6: Line 6:
 
::{| class="wikitable_standard"
 
::{| class="wikitable_standard"
 
! Roll
 
! Roll
 +
! Rounds
 
! Result
 
! Result
 
|-
 
|-
 
| 1
 
| 1
 +
| 0 Rounds
 
| Failure
 
| Failure
 
|-
 
|-
 
| 2-6
 
| 2-6
| 1 Round: There is magic within range.
+
| 1 Round
 +
| There is magic within range.
 
|-
 
|-
 
| 7-13
 
| 7-13
| 2 Rounds: Number of auras and the power of the strongest aura.
+
| 2 Rounds
 +
| Number of auras and the power of the strongest aura.
 
|-
 
|-
 
| 14+
 
| 14+
| 3 Rounds: Location of each aura and a Spellcraft Check to determine school of magic.
+
| 3 Rounds
 +
| Location of auras and Spellcraft Check to learn school of magic.
 
|}
 
|}
  
 +
School of Magic
 +
::{| class="wikitable_standard"
 +
! Integer
 +
! School of Magic
 +
|-
 +
| 1
 +
| Abjuration
 +
|-
 +
| 2
 +
| Conjuration
 +
|-
 +
| 3
 +
| Divination
 +
|-
 +
| 4
 +
| Enchantment
 +
|-
 +
| 5
 +
| Evocation
 +
|-
 +
| 6
 +
| Illusion
 +
|-
 +
| 7
 +
| Necromancy
 +
|-
 +
| 8
 +
| Transmutation
 +
|-
 +
| 9
 +
| General/Universal Magic
 +
|}
  
School of Magic = Integer
+
Power of Magic
Abjuration = 1
+
::{| class="wikitable_standard"
Conjuration = 2
+
! Integer
Divination = 3
+
! Power of Magic
Enchantment = 4
+
|-
Evocation = 5
+
| 1-3
Illusion = 6
+
| Faint
Necromancy = 7
+
|-
Transmutation = 8
+
| 4-6
Universal = 9
+
| Moderate
+
|-
Power of Magic = Integer
+
| 7-9
Faint = 1-3
+
| Strong
Moderate = 4-6
+
|-
Strong = 7-9
+
| 10+
Overwhelming = 10+
+
| Overwhelming
*/
+
|}

Revision as of 20:31, 29 January 2023

Detect Magic

A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.

Concentration Check

Roll Rounds Result
1 0 Rounds Failure
2-6 1 Round There is magic within range.
7-13 2 Rounds Number of auras and the power of the strongest aura.
14+ 3 Rounds Location of auras and Spellcraft Check to learn school of magic.

School of Magic

Integer School of Magic
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation
9 General/Universal Magic

Power of Magic

Integer Power of Magic
1-3 Faint
4-6 Moderate
7-9 Strong
10+ Overwhelming