Difference between revisions of "Detect Magic"

From ALFA
Jump to: navigation, search
(Created page with "*Detect Magic A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual...")
 
Line 1: Line 1:
*Detect Magic
+
== Detect Magic ==
 
 
A caster can detect the magical auras of objects within a spellcone.  
+
A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.
The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.
 
 
Concentration Check = Concentration Roll
 
1 = Failure
 
2-6 = 1 Round: There is magic within range.
 
7-13 = 2 Rounds: The number of auras and the power of the strongest aura.
 
14+ = 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.
 
 
 
 +
 +
 +
Concentration Check
 +
::{| class="wikitable_standard"
 +
! Roll
 +
! Result
 +
|-
 +
| 1
 +
| Failure
 +
|-
 +
| 2-6
 +
| 1 Round: There is magic within range.
 +
|-
 +
| 7-13
 +
| 2 Rounds: The number of auras and the power of the strongest aura.
 +
|-
 +
| 14+
 +
| 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.
 +
|}
 +
 +
 
School of Magic = Integer
 
School of Magic = Integer
 
Abjuration = 1
 
Abjuration = 1

Revision as of 20:21, 29 January 2023

Detect Magic

A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.


Concentration Check

Roll Result
1 Failure
2-6 1 Round: There is magic within range.
7-13 2 Rounds: The number of auras and the power of the strongest aura.
14+ 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.


School of Magic = Integer Abjuration = 1 Conjuration = 2 Divination = 3 Enchantment = 4 Evocation = 5 Illusion = 6 Necromancy = 7 Transmutation = 8 Universal = 9

Power of Magic = Integer Faint = 1-3 Moderate = 4-6 Strong = 7-9 Overwhelming = 10+ */