Difference between revisions of "Trickery (Domain)"
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Foambats4all (talk | contribs) (Created page with "Category:Domains {{Domain | Name = Trickery | Spell1 = Disguise Self | Spell2 = Invisibility | Spell3 = Nondetection | Spell4 = Confusion | Spell5 = False Vision | Spell6 ...") |
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Clerics with the trickery domain are well-suited to acts of deption, throwing others off of their trail with exceptional ease. | Clerics with the trickery domain are well-suited to acts of deption, throwing others off of their trail with exceptional ease. | ||
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+ | In the core rules Hide, Disguise, and Bluff are added as class skills but as that is not possible in the NWN2 engine instead the cleric gets a button that allows temporary raising of those skills for a time. | ||
{{Domains}} | {{Domains}} |
Latest revision as of 14:20, 9 November 2020
Trickery | |
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Domain Spells | |
Level 1 | Disguise Self |
Level 2 | Invisibility |
Level 3 | Nondetection |
Level 4 | Confusion |
Level 5 | False Vision |
Level 6 | Mislead |
Level 7 | Screen |
Level 8 | Polymorph Any Object |
Level 9 | Time Stop |
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Forgotten Realms Wiki Visit related material. |
- See also: Trickery Domain Deities
Clerics with the trickery domain are well-suited to acts of deption, throwing others off of their trail with exceptional ease.
In the core rules Hide, Disguise, and Bluff are added as class skills but as that is not possible in the NWN2 engine instead the cleric gets a button that allows temporary raising of those skills for a time.
Domains | |
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Alignment | |
Creature | |
Elemental | |
Ideal | |
Other |