Difference between revisions of "Creating RP Spells"

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Revision as of 19:17, 16 October 2017

This document covers how to add simple, dummy RP Spells to ALFA. An RP Spell is a spell that has no mechanical effect outside of a DM session.

To help with the quick generation of spells, we have created the Quick Spell Generator tool. This GUI simplifies the experience slightly so that you don't have to do hexadecimal math or know the valid choices for certain columns.

Creating the TLK Entry

Creating the spells.2da Entry

See also: spells.2da

Each spell in Neverwinter Nights 2 is stored as a line in the spells.2da file. This line contains information about how the spell should function, what script is used by the spell, and who has access to the spells. See the spells.2da page for specifics on what each column means.

Use the Quick Spell Generator to do the following:

  1. Find the last entry in ALFA's spells.2da file, and set the ID to one after it.
  2. Set the SpellDesc column to the TLK line created above.
  3. Set the ImpactScript column to 'acr_s0_rp'.
  4. Fill out all the information (again, see spells.2da for specifics about each column).
  5. Use the Output tab to Regenerate Output.
  6. Copy the line in the text box to the bottom of ALFA's spells.2da] If you do not have ACR/ABR cloned, contact a tech team member, or read the Technical Manual entries for git.