Difference between revisions of "ACR Builder Helper"
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The ACR Builder Helper project is a Neverwinter Nights 2 toolset plugin to help make the lives of ALFA builders and HDMs easier. | The ACR Builder Helper project is a Neverwinter Nights 2 toolset plugin to help make the lives of ALFA builders and HDMs easier. | ||
Latest revision as of 19:05, 11 July 2015
The ACR Builder Helper project is a Neverwinter Nights 2 toolset plugin to help make the lives of ALFA builders and HDMs easier.
Features
- Module Validation: The helper will check (and in some cases, fix) common issues found in modules. Currently it handles:
- Areas
- (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards.
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Warns of creature/item instances manually placed, as ACR Spawn should be used instead.
- Creatures
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Warns of invalid faction IDs.
- Warns of perception ranges that aren't PC-5 or PC-10.
- Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs).
- Items
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- (Auto-fixed) Adjusts base costs that were incorrectly calculated.
- Warns of negative cost items.
- Placeables
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Triggers
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Waypoints
- Checks for compliance with ACR Spawn, including variable types and bounds.
- Areas
- Editor Windows: These floating windows help you edit various NWN2 resources.
- Variable manager. Exposes variables as simple dropdown menus, toggle switches, or inputs. Handles complex arrays and other ACR-specific data types. Provides a list of what special variables are useful, as well as descriptions for each.
- Property pane persistence. Sections do not expand with each selection change.