Difference between revisions of "ACR Builder Helper"

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** Areas
 
** Areas
 
*** (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards.
 
*** (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards.
 +
*** (Auto-fixed) Set to use ACR scripts if it currently has none.
 
*** Warns of creature/item instances manually placed, as [[ACR Spawn]] should be used instead.
 
*** Warns of creature/item instances manually placed, as [[ACR Spawn]] should be used instead.
 
** Creatures
 
** Creatures
 +
*** (Auto-fixed) Set to use ACR scripts if it currently has none.
 
*** Warns of invalid faction IDs.
 
*** Warns of invalid faction IDs.
 
*** Warns of perception ranges that aren't PC-5 or PC-10.
 
*** Warns of perception ranges that aren't PC-5 or PC-10.
 
*** Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs).
 
*** Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs).
 
** Items
 
** Items
 +
*** (Auto-fixed) Set to use ACR scripts if it currently has none.
 
*** (Auto-fixed) Adjusts base costs that were incorrectly calculated.
 
*** (Auto-fixed) Adjusts base costs that were incorrectly calculated.
 
*** Warns of negative cost items.
 
*** Warns of negative cost items.
 +
** Placeables
 +
*** (Auto-fixed) Set to use ACR scripts if it currently has none.
 +
** Triggers
 +
*** (Auto-fixed) Set to use ACR scripts if it currently has none.
 
** Waypoints
 
** Waypoints
 
*** Checks for compliance with [[ACR Spawn]], including variable types and bounds.
 
*** Checks for compliance with [[ACR Spawn]], including variable types and bounds.

Revision as of 16:17, 5 August 2014

The ACR Builder Helper project is a Neverwinter Nights 2 toolset plugin to help make the lives of ALFA builders and HDMs easier.

Features

  • Module Validation: The helper will check (and in some cases, fix) common issues found in modules. Currently it handles:
    • Areas
      • (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards.
      • (Auto-fixed) Set to use ACR scripts if it currently has none.
      • Warns of creature/item instances manually placed, as ACR Spawn should be used instead.
    • Creatures
      • (Auto-fixed) Set to use ACR scripts if it currently has none.
      • Warns of invalid faction IDs.
      • Warns of perception ranges that aren't PC-5 or PC-10.
      • Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs).
    • Items
      • (Auto-fixed) Set to use ACR scripts if it currently has none.
      • (Auto-fixed) Adjusts base costs that were incorrectly calculated.
      • Warns of negative cost items.
    • Placeables
      • (Auto-fixed) Set to use ACR scripts if it currently has none.
    • Triggers
      • (Auto-fixed) Set to use ACR scripts if it currently has none.
    • Waypoints
      • Checks for compliance with ACR Spawn, including variable types and bounds.