Difference between revisions of "ACR Builder Helper"
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** Areas | ** Areas | ||
*** (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards. | *** (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards. | ||
+ | *** (Auto-fixed) Set to use ACR scripts if it currently has none. | ||
*** Warns of creature/item instances manually placed, as [[ACR Spawn]] should be used instead. | *** Warns of creature/item instances manually placed, as [[ACR Spawn]] should be used instead. | ||
** Creatures | ** Creatures | ||
+ | *** (Auto-fixed) Set to use ACR scripts if it currently has none. | ||
*** Warns of invalid faction IDs. | *** Warns of invalid faction IDs. | ||
*** Warns of perception ranges that aren't PC-5 or PC-10. | *** Warns of perception ranges that aren't PC-5 or PC-10. | ||
*** Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs). | *** Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs). | ||
** Items | ** Items | ||
+ | *** (Auto-fixed) Set to use ACR scripts if it currently has none. | ||
*** (Auto-fixed) Adjusts base costs that were incorrectly calculated. | *** (Auto-fixed) Adjusts base costs that were incorrectly calculated. | ||
*** Warns of negative cost items. | *** Warns of negative cost items. | ||
+ | ** Placeables | ||
+ | *** (Auto-fixed) Set to use ACR scripts if it currently has none. | ||
+ | ** Triggers | ||
+ | *** (Auto-fixed) Set to use ACR scripts if it currently has none. | ||
** Waypoints | ** Waypoints | ||
*** Checks for compliance with [[ACR Spawn]], including variable types and bounds. | *** Checks for compliance with [[ACR Spawn]], including variable types and bounds. |
Revision as of 16:17, 5 August 2014
The ACR Builder Helper project is a Neverwinter Nights 2 toolset plugin to help make the lives of ALFA builders and HDMs easier.
Features
- Module Validation: The helper will check (and in some cases, fix) common issues found in modules. Currently it handles:
- Areas
- (Auto-fixed) Bloom values of 0.0 can cause issues on some graphic cards.
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Warns of creature/item instances manually placed, as ACR Spawn should be used instead.
- Creatures
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Warns of invalid faction IDs.
- Warns of perception ranges that aren't PC-5 or PC-10.
- Warns of PC walk rate (this will cause infinite attacks of opportunity on retreating creatures/PCs).
- Items
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- (Auto-fixed) Adjusts base costs that were incorrectly calculated.
- Warns of negative cost items.
- Placeables
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Triggers
- (Auto-fixed) Set to use ACR scripts if it currently has none.
- Waypoints
- Checks for compliance with ACR Spawn, including variable types and bounds.
- Areas