Difference between revisions of "Category:Ranger Spells"
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(started with basic NWN2 ranger spell list. Will be adding custom ALFA stuff later too -- Perle) |
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− | [[ | + | This [[spell list]] is used by [[ranger]]s. |
− | + | ||
+ | ==1st-level== | ||
+ | *[[Blades of Fire]]: Your melee weapons deal extra fire damage. ''(SOZ)'' | ||
+ | *[[Camouflage (spell)|Camouflage]]: Caster receives +10 [[hide]] | ||
+ | *[[Cure Light Wounds]]: Heals 1d8+1/level HP to a maximum of 1d8+5 | ||
+ | *[[Entangle]]: Plants entangle everyone in 40-ft.-radius circle. | ||
+ | *[[Low-light vision (spell)|Low-light Vision]]: Party can see in the dark like elves | ||
+ | *[[Magic Fang]]: One natural weapon of subject creature gets +1 on attack and damage rolls. | ||
+ | *[[Resist Energy]]: Absorb 20 (or more) points of damage/attack from specified energy type. | ||
+ | *[[Summon Creature I]]: Summons an appropriate creature. | ||
+ | |||
+ | ==2nd-level== | ||
+ | *[[Animalistic Power]]: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution. ''(SOZ)'' | ||
+ | *[[Barkskin]]: Grants +3 (or higher) enhancement to [[natural armor]], duration is 1 hour/level. | ||
+ | *[[Bear's Endurance]]: Subject gains +4 to Con for 1 min./level. | ||
+ | *[[Cat's Grace]]: Subject gains +4 to Dex for 1 min./level. | ||
+ | *[[Curse of Impending Blades]]: Target receives a penalty to his [[armor class]]. | ||
+ | *[[Hold Animal]]: Paralyzes one animal for 1 round/level. | ||
+ | *[[Jagged Tooth]]: Grants animal companion or summon an increased critical threat on their natural weapon. | ||
+ | *[[Mass Camouflage]]: The whole party blends better with its surroundings. | ||
+ | *[[Owl's Wisdom]]: Subject gains +4 to Wis for 1 min./level. | ||
+ | *[[Protection from Energy]]: Gain damage reduction 30/- vs elemental (ends after absorbing 40 points). | ||
+ | *[[Sleep_(spell)|Sleep]]: Weaker creatures fall asleep | ||
+ | *[[Spike Growth]]: Creatures in area take 1d4 damage, may be slowed. | ||
+ | *[[Summon Creature II]]: Calls animal to fight for you. | ||
+ | |||
+ | ==3rd-level== | ||
+ | *[[Aid]]: 1d8 + 1 temporary hit points plus bonus on attack rolls and saves versus fear. | ||
+ | *[[Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10). | ||
+ | *[[Heal Animal Companion]]: Heals your [[animal companion]]. | ||
+ | *[[Invisibility Purge]]: All nearby invisibility illusions are dispelled. | ||
+ | *[[Magic Fang, Greater]]: One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5). | ||
+ | *[[Mass Curse of Impending Blades]]: Multiple targets receives a penalty to their [[armor class]]. | ||
+ | *[[Neutralize Poison]]: Immunizes subject against [[poison]], detoxifies venom in or on subject. | ||
+ | *[[Reduce Animal]]: Shrinks target animal. ''(SOZ)'' | ||
+ | *[[Remove Disease]]: Cures all diseases affecting subject. | ||
+ | *[[Summon Creature III]]: Calls animal to fight for you. | ||
+ | |||
+ | ==4th-level== | ||
+ | *[[Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15). | ||
+ | *[[Freedom of Movement]]: Subject moves normally despite impediments. | ||
+ | *[[Polymorph Self]]: Caster transforms themselves into a creature. | ||
+ | *[[Summon Creature IV]]: Calls animal to fight for you. | ||
+ | |||
+ | [[Category:ranger spells| ]] | ||
+ | [[Category:spell lists]] |
Latest revision as of 20:33, 29 November 2020
This spell list is used by rangers.
Contents
1st-level
- Blades of Fire: Your melee weapons deal extra fire damage. (SOZ)
- Camouflage: Caster receives +10 hide
- Cure Light Wounds: Heals 1d8+1/level HP to a maximum of 1d8+5
- Entangle: Plants entangle everyone in 40-ft.-radius circle.
- Low-light Vision: Party can see in the dark like elves
- Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
- Resist Energy: Absorb 20 (or more) points of damage/attack from specified energy type.
- Summon Creature I: Summons an appropriate creature.
2nd-level
- Animalistic Power: Imbues the subject with an aspect of the natural world. The subject gains a +2 bonus to Strength, Dexterity, and Constitution. (SOZ)
- Barkskin: Grants +3 (or higher) enhancement to natural armor, duration is 1 hour/level.
- Bear's Endurance: Subject gains +4 to Con for 1 min./level.
- Cat's Grace: Subject gains +4 to Dex for 1 min./level.
- Curse of Impending Blades: Target receives a penalty to his armor class.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Jagged Tooth: Grants animal companion or summon an increased critical threat on their natural weapon.
- Mass Camouflage: The whole party blends better with its surroundings.
- Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
- Protection from Energy: Gain damage reduction 30/- vs elemental (ends after absorbing 40 points).
- Sleep: Weaker creatures fall asleep
- Spike Growth: Creatures in area take 1d4 damage, may be slowed.
- Summon Creature II: Calls animal to fight for you.
3rd-level
- Aid: 1d8 + 1 temporary hit points plus bonus on attack rolls and saves versus fear.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Heal Animal Companion: Heals your animal companion.
- Invisibility Purge: All nearby invisibility illusions are dispelled.
- Magic Fang, Greater: One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
- Mass Curse of Impending Blades: Multiple targets receives a penalty to their armor class.
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Reduce Animal: Shrinks target animal. (SOZ)
- Remove Disease: Cures all diseases affecting subject.
- Summon Creature III: Calls animal to fight for you.
4th-level
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Freedom of Movement: Subject moves normally despite impediments.
- Polymorph Self: Caster transforms themselves into a creature.
- Summon Creature IV: Calls animal to fight for you.