Difference between revisions of "GetEffectInteger"
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[[Category:NWScript Functions]] | [[Category:NWScript Functions]] | ||
− | = Definition = | + | == Definition == |
// JLR-OEI 04/11/06 | // JLR-OEI 04/11/06 | ||
// Returns the value of the given integer in the given Effect | // Returns the value of the given integer in the given Effect | ||
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* <code>'''nIdx'''</code> ([[Integer]]) -- The index of the value to grab. See below for details for specific effects. | * <code>'''nIdx'''</code> ([[Integer]]) -- The index of the value to grab. See below for details for specific effects. | ||
− | = Effect Indexes = | + | == Effect Indexes == |
− | == [[EffectACIncrease]]() == | + | === [[EffectACIncrease]]() === |
* 0 : The [[Armor Class | AC]] type, reference the [[AC_*_BONUS Constants]]. | * 0 : The [[Armor Class | AC]] type, reference the [[AC_*_BONUS Constants]]. | ||
* 1 : The strength of the effect. | * 1 : The strength of the effect. | ||
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* 6 : Whether or not the effect is vs. [[Spirits]] only. | * 6 : Whether or not the effect is vs. [[Spirits]] only. | ||
− | == [[EffectACDecrease]]() == | + | === [[EffectACDecrease]]() === |
* 0 : The [[Armor Class | AC]] type, reference the [[AC_*_BONUS Constants]]. | * 0 : The [[Armor Class | AC]] type, reference the [[AC_*_BONUS Constants]]. | ||
* 1 : The strength of the effect. | * 1 : The strength of the effect. | ||
* 5 : The [[Damage Type | damage type]] resisted. | * 5 : The [[Damage Type | damage type]] resisted. |
Latest revision as of 04:37, 28 January 2014
Definition
// JLR-OEI 04/11/06 // Returns the value of the given integer in the given Effect int GetEffectInteger( effect eTest, int nIdx );
-
eTest
(Effect) -- The effect to select a value from. -
nIdx
(Integer) -- The index of the value to grab. See below for details for specific effects.
Effect Indexes
EffectACIncrease()
- 0 : The AC type, reference the AC_*_BONUS Constants.
- 1 : The strength of the effect.
- 5 : The damage type resisted.
- 6 : Whether or not the effect is vs. Spirits only.
EffectACDecrease()
- 0 : The AC type, reference the AC_*_BONUS Constants.
- 1 : The strength of the effect.
- 5 : The damage type resisted.