Difference between revisions of "Fascinate"

From ALFA
Jump to: navigation, search
(Created page with "Category:Feats Category:Class Feats Category:Bardic Music {{Feat | Name = {{PAGENAME}} | Type = Class | Use = Special | Prerequisites = Bard 1, Perform 3 }...")
 
 
Line 8: Line 8:
 
| Prerequisites = [[Bard]] 1, [[Perform]] 3
 
| Prerequisites = [[Bard]] 1, [[Perform]] 3
 
}}
 
}}
 +
{{ExternalSource_d20srd|http://www.d20srd.org/srd/classes/bard.htm#fascinate}}
 +
{{ExternalSource_nwn2wiki|http://nwn2.wikia.com/wiki/Fascinate}}
  
 
Every hostile creature within 90 feet must make a [[Will]] save (against a DC of 11 + 1/2 the bard's level + the bard's [[Charisma]] modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard.
 
Every hostile creature within 90 feet must make a [[Will]] save (against a DC of 11 + 1/2 the bard's level + the bard's [[Charisma]] modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard.
  
 
{{Bardic Music}}
 
{{Bardic Music}}

Latest revision as of 01:21, 28 January 2014

Fascinate
Type Class
Use Special
Prerequisites Bard 1, Perform 3
D20logo.png The Hypertext d20 SRD
Visit related material
Nwn2wiki.png Neverwinter Nights 2 Wiki
Visit related material

Every hostile creature within 90 feet must make a Will save (against a DC of 11 + 1/2 the bard's level + the bard's Charisma modifier). This is an enchantment (compulsion) mind-affecting ability. If the target fails this save, then they are dazed for as long as the song is playing and the bard is within 90 feet of them. If a creature is attacked, or is within 10 feet of a creature being attacked, the effect ends for that creature, though anyone who fails their saving throw will be dazed for at least one round. There is a cool down time of 10 rounds before this ability can be used again. Fascinate affects up to one enemy per level of the bard.