Difference between revisions of "Detect Magic"
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A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range. | A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range. | ||
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Concentration Check | Concentration Check | ||
::{| class="wikitable_standard" | ::{| class="wikitable_standard" | ||
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|- | |- | ||
| 7-13 | | 7-13 | ||
− | | 2 Rounds: | + | | 2 Rounds: Number of auras and the power of the strongest aura. |
|- | |- | ||
| 14+ | | 14+ | ||
− | | 3 Rounds: | + | | 3 Rounds: Location of each aura and a Spellcraft Check to determine school of magic. |
|} | |} | ||
Revision as of 20:25, 29 January 2023
Detect Magic
A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.
Concentration Check
Roll Result 1 Failure 2-6 1 Round: There is magic within range. 7-13 2 Rounds: Number of auras and the power of the strongest aura. 14+ 3 Rounds: Location of each aura and a Spellcraft Check to determine school of magic.
School of Magic = Integer
Abjuration = 1
Conjuration = 2
Divination = 3
Enchantment = 4
Evocation = 5
Illusion = 6
Necromancy = 7
Transmutation = 8
Universal = 9
Power of Magic = Integer Faint = 1-3 Moderate = 4-6 Strong = 7-9 Overwhelming = 10+ */