ACR Builder Helper Toolset Plugin

For toolset tutorials as well as question and answers.
Locked
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

I've been working on a toolset plugin to help make builder/HDM lives easier.

Currently, the tool's capabilities are listed on its wiki page.

Basically right now it just warns you against content that might not be correctly tooled, and will fix some of the things for you. An example output of the log can be seen here.

Currently on the to-do list:
  • Change walkmesh data under swim triggers so that builders don't need to manually fit helpers.
  • Better instance handling.
  • Implement autopricing tool and warnings about incorrectly priced items.
As I make this tool, what sort of other thing would builders like to see? What would make life easier for builders?
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

Based on Castano's request, the plugin now scans areas, creatures, doors, placeables, and triggers for objects that have default scripts (such as nw_c2_default*) or no script at all. When it finds that, it will set the correct ACR (acf_*) script.
User avatar
Galadorn
Haste Bear
Posts: 2483
Joined: Sat Feb 07, 2004 9:10 am
Location: Hefei, China

Re: ACR Builder Helper Toolset Plugin

Post by Galadorn »

Thank you very much FB4A. Cheers
*Grand Master of Cheese*
Image
[causk] ((play games over the internet?)) yea, wouldnt recommend that. internet is for porn and weird people.
[DarkHin] There is always a tenth spot for evil.
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Re: ACR Builder Helper Toolset Plugin

Post by Teric neDhalir »

The one plugin I've always wanted is Step and Repeat; select placeable and duplicate it e.g. 5 times offset by 5 metres each time in the x direction. Would make making rows of columns or walls much easier.
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

Been working on this again. Builders, let me know what headaches you have with the toolset and what can be improved on.

Here're some images of the editing windows that help expose what extra options you have when creating creatures and spawn points. Easier than mucking around with variables and reset-happy UIs:

ImageImage
User avatar
Wynna
Dungeon Master
Posts: 5734
Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Re: ACR Builder Helper Toolset Plugin

Post by Wynna »

A much more readable interface, and it seems some of the 'clutter' variables that I never use are gone. For the random spawns string array, is that simply input as comma delimited?
Enjoy the game
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

Wynna wrote:A much more readable interface, and it seems some of the 'clutter' variables that I never use are gone. For the random spawns string array, is that simply input as comma delimited?
One string per line. Looks like:

ImageImage

Which turns into the variables for you, like all the other settings:

Image
User avatar
Arianna
Tech Admin
Posts: 1661
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: ACR Builder Helper Toolset Plugin

Post by Arianna »

This looks great

My biggest issue with creating spawns is accidentally imputing the number into the wrong slot and changing a integer into a Float not something my brain registers and remembers whats where so I end up haveing to have a copy of what each thing is in front of me to get them right or fix something broke
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2

Tech Admin
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

Arianna wrote:This looks great

My biggest issue with creating spawns is accidentally imputing the number into the wrong slot and changing a integer into a Float not something my brain registers and remembers whats where so I end up haveing to have a copy of what each thing is in front of me to get them right or fix something broke
What other issues do you run into with the toolset?
User avatar
Arianna
Tech Admin
Posts: 1661
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: ACR Builder Helper Toolset Plugin

Post by Arianna »

What other issues do you run into with the toolset?
Quest Way points

And defense triggers give me fits

I wish that when you were making quest convos that the journal would fill out automatically [ I know wishful thinking] or have a function that would at least fill out the basics

most of my toolset woes are probably just me not understanding all the bells and whistles and how to properly use them


and for what ever reason my toolset will not show me previews of things like weapons and shields I have to equip them onto a NPC to see them
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2

Tech Admin
FoamBats4All
Githyanki
Posts: 1289
Joined: Sat Feb 04, 2012 6:00 pm

Re: ACR Builder Helper Toolset Plugin

Post by FoamBats4All »

Arianna wrote:Quest Way points
Added:
Image

Once I have a 2DA reader interface set up I'll convert "Trigger Shape" and "Skill" to dropdowns so you don't have to be familiar with those.

Edit: I also added support for quest triggers. Looks exactly the same as above, but doesn't have the "Trigger Shape" property.
Locked