
Simply, I want Alfa to continue on its current course unfettered by discontent and controversy. I see ample opportunities for PR work, which up to this point, I have done as a volunteer. I decided I did not want an official title, but to do public relations when I saw an opportunity. This includes getting in contact with the NWN Podcast, posting on various forums and blogs about Alfa, and creating a video advertisement for Alfa.
I believe I can do more with social media, write a comprehensive article that would describe the development of this unlikely community, and reach out to other players interested in an immersive gaming experience.
I believe:
1. Campaign style play is the best thing we have going for us at this time. This is because it is most convenient for the Dms and players. It allows them to focus their play and be assured they will have company for their excursions. I have not seen players so invested and interested in roleplay in a good long time. As well, I have not seen Dms so excited about dming and coming up with great ideas every week for their players.
2. Playing in a rich, diverse, and functional set of persistent servers should be a continuing goal, especially for servers that have lacked certain technical support and programming. Persistent content should allow for roleplay. Persistent content should be challenging and have appropriate risks for the environments that are travelable (like main roads regularly patrolled by local military/merchants/mercenaries should very rarely (like a 5% chance) of lethal level (CR3 and up) encounters.)
3. Wealth standards must be maintained by judicious dms that are trained in the art of providing in character adjustments when a character advances to the next level. This adjustment would be representative of the characters personal growth both internally and externally in their world. Ideally it would involve a custom item or a grant of land/housing/ship, or a title with requisite wealth included.
4. The rules as they stand are adequate and extensive. I find no reason to bend them or create new Alfa-wide rules and regulations. I believe most things that lie outside the Alfa rules should be dealt with on a case by case basis by HDMS, the DMA, the PA, and the Admin as a whole voting unit.
5. The strength of Alfa is its players. And thus the entire goal of Alfa is to create a place where players can express themselves, have dedicated DM time, and to have their roleplaying goals met in a friendly and fair manner. This comes with a caveat; that Alfa player are both intelligent and eccentric. It comes with an understanding that we all are human and on a day to day basis, humans make mistakes. It requires a daily dedication to forgiving each other for our superficial differences in order to maintain that community.
(For those of you unfamiliar with a Lead Adminstrator, they are responsible for the public face of Alfa and providing public relations help, connecting players with resources to help them on their Alfa journey, and to be a voting member of the administrative board of Alfa. They do not have the ultimate power to do any thing to Alfa, nor does their ideas or plans override the ideas and plans of the other administrators.)
I will try to answer any questions you ask in regards to the duties and responsibilities of a Lead Admin.