oldgrayrogue wrote:
Try to look at this from a different perspective. What you see as a "cannon fodder" PC may just be a cool opportunity to RP another type of experience entirely. How many truly "reckless adventurer" PCs do we see out there?
You do not see them because there are supposed to be consequences, like dying from being a flippant reckless idiot who does not have a team and who rushes in to threats. Those people are supposed to die and be replaced by more intelligent adventurers.
I can play with those idiot character types on any other server with a respawn button.
oldgrayrogue wrote:
How many fierce barabarians who won't back down from a fight at level 1 even if their player knows the instigator is a level 10? How many daring rogues who will actually attempt something, well, daring before level 5?
EVERY SINGLE CHARACTER on any server with a respawn button. You can get brave foolish and reckless characters by the truckload on any server like Haven Sigil or The Dragon Coast. Any of them. The thing you are asking about is as common as sand on a beach.
You know what is really cool and rare though? Characters with fear. Characters that have to behave as if their world were full of danger.
oldgrayrogue wrote:
To say that the two PC rule allows OOC to creep in to playstyle is to deny what I see as the vast reality in ALFA which is players let their OOC desire to not have their PC perish dictate their RP. Yes, we can say "But my PC does not want to die! That is why he is so careful!" Maybe, I suppose that is why he traipses around the underdark in his spare time instead of planting turnips or something.
You have forgotten this happens in real life. People take very dangerous jobs like firemen and Marines... Yet these people doing dangerous things do everything they can to be safe. Marines are not sent to patrol downtown Baghdad without a well trained crew and the best gear they can get their hands on. They do their dangerous job but they try try try to be as safe as they can. So the example you build up and then roll your eyes at here of the adventurer who should plant turnips instead fails to make a solid point.
oldgrayrogue wrote:
Providing someone the opportunity to play a PC without the OOC "fear" that you might lose that "treasured" main concept that you love so much IMPROVES the RP experience for everyone.
I mentioned some servers earlier that are full of weak RP precisely because they remove the element of fear from the game. The argument you make here is the EXACT same one made by new people who do not like our permadeath rules.
oldgrayrogue wrote:There is a consequence and the nice consequence is that when they do die we all get a nice fresh new character to meet and RP with. Pretty cool if you ask me.
I will point out that the character is not new or fresh if you have been building its levels up slowly in the background while playing your other character. If you want a new and fresh character after your last one, you will need one that is actually... uh... nice and fresh.
Rather than just respond to you, I wanted to say why I think two characters really sucks. It makes each of our characters less valuable. How does it do that? I will explain.
Normally a DM needs players, so he makes room for what players he has. New DM games always draw a gaggle of players and as old games go on they need new players to replaces losses. This gives new players and old players with new characters ways to get in to game easy. We NEED them to fill out our games. Two PCs upsets this gamer ecology. I will give an example, this example has happened three times since I have been paying attention.
Player A has a new character and wants to get in to a game, she asks the players and the DM and is told she can not play because the game is already full. Hey this is normal... you can not get in every game. You do not fit in every game, so swallow the rejection and move on right?
Under normal circumstance I would agree. But the game full of six people consists of three people playing their second PC... Three of those players HAVE CHARACTERS AND ARE INVOLVED IN DM GAMES ALREADY! This new player can not squeeze in her niche because a few of them are well known ALFAns and they have no trouble getting in to games with any number of characters we might allow them to play. So the new girl gets to sit alone and talk OOC with me about wether or not she should quit ALFA and maybe go back to one of those other servers she came from. (I talked her out of it, BTW. You are welcome)
Under the old system we would not have the same six people filling up all the slots in two different DM games. Under the old system each of our characters were more valuable because DMs who wanted a game needed some players and would work with whoever was there wanting to play. Now we are in a situation were characters are twice as plentiful and thus half as valuable.
The next example I will make affected me directly, so no need of 'Player A'. I was very excited to log on early and make it to T-Ice game, seems like he is the only one doing anything on BG these days while the other servers are full of games of a dozen or so people so I made a point of waking up early enough to make his game.
What happened at T-Ices game? There were over a dozen people, half of them playing their second characters... so I backed out of an overloaded game. It is not T-Ices fault that people flood to his games, but it is our fault that people who are participating in regular games already have a second character so they can change characters and get in on this game of his as a nice little break because their own game is not happening today.
In this argument I have to side with Galadorn. I miss the pillars of ALFA actually being pillars, the things that set us apart from other servers.
J