EDIT: Page 10, dangit
Traps
Moderator: ALFA Administrators
Just a word on decreasing the number of in-game traps: doing this will minimize the traditional rogue role far more than nerfing traps. Without the need to bring someone along who can disarm traps, most groups would have zero use for a rogue, as long as they had a spellcaster who could cast knock and a fighter-type who was strong enough to break down all other doors.
EDIT: Page 10, dangit
EDIT: Page 10, dangit
Thursday has a point, especially as the scouting job usually is done more efficiently by rangers (trackless step, anyone), who can also compete with the flanking "damage dealer" role a rogue offers, while not keeling over the instance somebody stares their way.
However, a rogue's versatility with their plethora of skills and abilities should probably ensure they remain popular, if perhaps not so much as a straight classed class anymore.
That said, I wouldn't count on DMs leaving out traps in dungeons anytime soon
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However, a rogue's versatility with their plethora of skills and abilities should probably ensure they remain popular, if perhaps not so much as a straight classed class anymore.
That said, I wouldn't count on DMs leaving out traps in dungeons anytime soon
The power of concealment lies in revelation.
I'm so glad I didn't roll up a rogue....
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- Killthorne
- Orc Champion
- Posts: 422
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Trackless step doesn't work in a dungeon or city for rangers. Rogues make just as good of a scout. You're not going to convince me otherwise.
Anyways, being a rogue in ALFA pretty much sucks, when there isn't a DM following you around making sure you're pulling things off correctly.
As for soloing with a rogue, even with traps, you'd have to be flippin' crazy to do so. And honestly folks, if someone was soloing with traps here in ALFA, don't you think someone would finally notice, or something? All of your so-called concerns are "what-if's" or " just might be able to's"... ridiculous thinking in my opinion considering you're eventually going to be noticed by a DM or a player or SOMEONE that's noticed you trapping your kills to the extreme.
Why don't you naysayers just admit you can't trust anyone to play a rogue right, and be done with it?
Much less admit you know very little about rogues. 
~Killthorne~
Anyways, being a rogue in ALFA pretty much sucks, when there isn't a DM following you around making sure you're pulling things off correctly.
As for soloing with a rogue, even with traps, you'd have to be flippin' crazy to do so. And honestly folks, if someone was soloing with traps here in ALFA, don't you think someone would finally notice, or something? All of your so-called concerns are "what-if's" or " just might be able to's"... ridiculous thinking in my opinion considering you're eventually going to be noticed by a DM or a player or SOMEONE that's noticed you trapping your kills to the extreme.
Why don't you naysayers just admit you can't trust anyone to play a rogue right, and be done with it?
~Killthorne~
Current PC: Ethan Greymourne, Ranger of Gwaeron Windstrom
I've got no issue with traps in crypts, lairs or homes in which the builders / occupants have had a couple of days of uninterupted construction time to set them up, and access to suitable construction materials. It makes perfect sense in those circumstances.
Traps of the type we expect in D&D are *built*, not strung together in 10 seconds using the contents of a belt-pouch.
Traps of the type we expect in D&D are *built*, not strung together in 10 seconds using the contents of a belt-pouch.
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- JaydeMoon
- Fionn In Disguise
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How do YOU know, Mayhem?
Where you there? Did you SEE how rogue's were or were not setting traps?
When's the last time you actually walked down a dank corridor with a fully armored warrior, robed weakling spellcaster, some dude who could call down the might of GOD, and a shadowy, sinister 'rogue'?
Hunh, NEVER?!?
Then how about you kindly STFU on what you know nothing about!
You don't know! That rogue might have a barrel of greek fire in his belt pouch! You DON'T KNOW!!!
Hey, what the fugg, isn't this thread at page ten or something? It'll be 11 for to like and then the forums will asplode!!!
Where you there? Did you SEE how rogue's were or were not setting traps?
When's the last time you actually walked down a dank corridor with a fully armored warrior, robed weakling spellcaster, some dude who could call down the might of GOD, and a shadowy, sinister 'rogue'?
Hunh, NEVER?!?
Then how about you kindly STFU on what you know nothing about!
You don't know! That rogue might have a barrel of greek fire in his belt pouch! You DON'T KNOW!!!
Hey, what the fugg, isn't this thread at page ten or something? It'll be 11 for to like and then the forums will asplode!!!
How about three wooden stakes, a length of rope, a supple tree branch, and 10 minutes? or a rope,2 wooden stakes, a bottle of alchemist's fire, a bottle of lamp oil, a hammer and 10 minutes? There's a minor spike trap and a minor fire trap.Mayhem wrote:I've got no issue with traps in crypts, lairs or homes in which the builders / occupants have had a couple of days of uninterupted construction time to set them up, and access to suitable construction materials. It makes perfect sense in those circumstances.
Traps of the type we expect in D&D are *built*, not strung together in 10 seconds using the contents of a belt-pouch.
The function of the imagination is not to make strange things settled, so much as to make settled things strange. -G.K. Chesterton,
TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.
TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.
Then why can't they be built in advance and deployed like a bear trap? Or a potion for that matter....Mayhem wrote:Traps of the type we expect in D&D are *built*, not strung together in 10 seconds using the contents of a belt-pouch.
We really shouldn't be deviating from canon and expectations so trivially or due to some homerules desire. Quickly deployable traps are in NWN and NWN2 and PnP. Taking them out of ALFA is homerules without proper justification.
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You guys are totally screwing with my In Before The Lock image macro! >:O
"Cleavage is like the sun. You can look, but it's best not to stare into it for too long." -Anon
Current PC: Claina Maynarren, halfling
Current PC: Claina Maynarren, halfling



