Monster abilities

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Mulu
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Monster abilities

Post by Mulu »

You'd think this would be easy, but I'm looking for stats on monster abilities in NWN1 like psionic blast and bolt, lightning, and I'm coming up empty handed. Anybody have a link to a good resource?
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JaydeMoon
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Post by JaydeMoon »

I always go to www.yourmomshouse.com

Not for monster abilities, though...

:P
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Brokenbone
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Post by Brokenbone »

I've never seen, say, a webpage that goes into the topic in depth.

However, if you're any good with even just looking at scripts, opening even the most basic test module and starting to search for "all resources", you will probably stumble into these properties. Sometimes even just writing in letters like "psi" for "psionic" or "harpy" to find a "harpy cry" effect will yield a result.

To get you started, you could look at a ton of abilities that start with names like "x2_s1_ .... "

Example: x2_s1_harpycry is a harpy's "song" type attack.

x2_s2_mblast10 is going to be for a psionic mind blast.

Its in looking inside those scripts that you'll often get either instructive comments, or puzzle out the guts of the script. Like a mind blast saying at its intro:

//::///////////////////////////////////////////////
//:: Greater Mindblast 10m radius
//:: x2_s1_mblast10
//:: Copyright (c) 2003 Bioware Corp.
//:://////////////////////////////////////////////
/*
A psionic wave originating from the creature
in a 10m foot radius around the creature

Creatures can save vs the mindblast at a
-4 modifier or be stunned for 1d3 rounds

if the creature is already stunned, the
mind blast does 1d3+casterlevel points of
damage

*/
//:://////////////////////////////////////////////
//:: Created By: Georg Zoeller
//:: Created On: July 30, 2003
//:://////////////////////////////////////////////

....

Not the easiest way to figure out abilities, but it is a way.
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Mulu
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Post by Mulu »

Hmm, think I'll just playtest them, that sounds like a lot more fun. :D
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