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A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life.

Welcome to A Land Far Away, a persistent world where the vast, wondrous Dungeons & Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes. But don't just take our word for it - see what the professional reviewers from the Neverwinter Vault thought about us here.

ALFA moves to the new 1.23 patch of NWN2!

The time has come to patch up to 1.23.

Remember to clear your overrides before patching up.

You will have new haks and walkmesh info downloaded when you log into TSM or BG.

IMPORTANT!  If you build for the same module you join, make sure your modules/directories are renamed before logging in, to avoid overwriting your work.  Keep many backups!

More to post when I'm more awake.  Read the three pages of notes during the download screen while you're getting the ADL content for more details on the adaption process for PCs.

Player's Guide to ALFA

 At long last, the Player's Guide to ALFA is at a stage where it can be published. The Guide offers a replacement to the old, outdated ALFA Player Manual - with hopefully an easier to follow, more informative layout.

You can find the Guide in the link at the top of the screen. If anyone cannot see it, please let me know asap, and I'll try and work out what's wrong.

As it is the first major revision (that I'm aware of) that has been done since it was written by Wynna back over 6ish years ago, there may be a few pieces of information missing. If you think that anything needs to be added, please let me know!  So far I have promised to add a section on Death and Dying, as well as add a bit more information about the Races and Classes.

Otherwise, I hope that this new document is helpful.

A big thanks to both hollyfant and Amergin for the masses of help they've given at various stages over the past few months, since I decided to revise the old APM.

Belated Birthday Wishes

Having come and gone a week back (as mentioned on our forums), a happy birthday seems to have escaped the front page. So here it is.  


A Land Far Away is proud to announce the first anniversary of our NWN2 servers!

ALFA began in 1999, several weeks after the Neverwinter Nights game was announced, as a dream to recreate the Forgotten Realms in Pen and Paper style, using Bioware’s NWN computer game. It has been almost ten years since that first vision was conceived and the ALFA community is still going strong.

One year ago our first NWN2 server went live and we have since added a second NWN2 server with several more near completion and still others in various stages of development. Now we are celebrating the beginning of our second year on the NWN2 platform.

Our NWN2 Live Servers:
The Silver Marches
Baldur's Gate

Servers in development:
Moonshae Islands
Western Heartlands
Cormanthor
Skullport


All in all, a big happy birthday to ALFA.  Thank you to all who made the past year such an amazing one, and may the year to come be one of more great surprises!

Numbers Increasing

I'm happy to report that over the past few months our numbers have increased quite a bit.

As of this writing, we are over 400 active members strong, and the traffic both on the website and the servers themselves keep increasing day by day.

A week ago, an email was sent out to all former members to inform them that we're still around and doing quite well. Welcome back to everybody who decided to re-apply / re-join our community!

Traffic on the servers is increasing as well. Lately it is not uncommon to see 10+ people on either server at any one time. Additional servers are being built, and will hopefully be ready to take the load off once we're starting to see 20+ players per server.

ALFA is stronger than it has been in quite a while,- kudos to everybody chipping in to make it that way!

IMPORTANT: 1.22 Patch and Storms of Zehir Expansion

Please patch NWN2 to the new 1.22.1588 version.

ALFA is now in transitioned to the new patch, and with it, added the requirement for both expansion packs (Mask of the Betrayer, and Storms of Zehir). 

"ALFA 003: The Silver Marches" is up with the latest patch.

"ALFA 010: Baldur's Gate" is also up with the latest patch.

There are updates to most of ALFA's haks available on the main ALFA Worldgate server, see the Downloads section for information on how to update.  It does not matter which you patch first; the game (via the NWN2 autopatcher), or the haks (via Worldgate).  I do not recommend running both patch processes at the same time, though.

Remember to remove any overrides or special UI files before patching NWN2.

The 1.22 patch includes optimization for keyboard-walking via WASD keys, as well as many spell fixes.  Swashbuckler is now an available character class for character creation or multiclassing.  New feats are also available, though the Fey and Fiendish Heritage traits require Extraordinary PC approval to take (send a bio for the PC to your server's Head Dungeon Master (HDM) for approval.

ALSO: with adoption of the 1.22 patch, ALFA will require the Storms of Zehir expansion pack.  If you have not already purchased a copy of SoZ, please do so soon in order to continue to be able to play , DM and/or build on ALFA's servers.

Other additions to the 1.22 / SoZ haks:  Two new tilesets for builders to work with, DM client inventory management tools, boardable ships, equipable offhand items, and more.  

Baldur's Gate has gone Live!

Congratuations to Ayergo and his build team on making it to the end of a long road to Live status, and expanding our Persistent World to include a second Live Server.  A ship now provides passage between the docks of Rivermoot in the Silver Marches, to the docks of Baldur's Gate. 

For those who have not played on a multiserver Persistent World before, your character file will move from one region to another as you switch servers.  You may only keep one Live PC at a time though, even across both servers.

The BG PWC is now up a part of the Live Worldgate configuration.  Update and check out the new territory!

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