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A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life.

Welcome to A Land Far Away, a persistent world where the vast, wondrous Dungeons & Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes. But don't just take our word for it - see what the professional reviewers from the Neverwinter Vault thought about us here.

ALFA Core Rules Update

We're rolling out another version of the ACR onto our servers this weekend.

Related to the discussions in Standards about adjusting loot drops by the looting party, slain monsters are now going to have wealth vary both randomly and by the wealth of the looting party.

People who are uninterested in the details need to only really pay attention to that the ACR will follow our (very old) DMA guideline to drop less in mixed parties, with the expectation of making it up to the poor people later. There is also handling for if items are dropped or exchanged between PCs before looting (with a fairly-long-term, but not permanent, definition of "before" -- giving something away a month ago doesn't count for anything, but if your best pal in the next area is suddenly at the cutoff because of all the stuff you gave him, the ACR will not drop anything for you, though that too functions with more-reasonable limits; giving low-value gear to the guy with the bag of holding doesn't really have an impact), but not if items are destroyed (as they're gone forever) or sold (as you now have money, which counts).

We might extend advice to people to try to play in diverse groups if that's possible, as being in the same mixed group every time you adventure makes it very hard to make random drops fix anything.

For actual changes...

  • The problem with #sethp behaving oddly, as recorded in the last changelog, is corrected. #sethp should now actually try to place the creature's current hit points to its argument
  • The Touch Attack monster feat now accommodates Allips (doing wisdom drain until driving their target insane) and Greater Shadows (doing 1d8 strength damage until it kills their target). The string values of "ACR_TOUCH_ATTACK" are "ALLIP" and "GREATER SHADOW" respectively.
  • The OOC horse appearance item should now weigh a little less, to help mitigate its brutal OOCness.
  • ACR_Candlekeep now stores information about all base item types, which the ALFA.Shared assembly can provide on request.
  • NPCs on the ACR AI are now better at identifying which items in their inventories are actually weapons, and should no longer attempt to wield non-weapons as weapons.
  • Slain monsters now modify their loot dropped by x4 (for very-poor parties), x2 (for poor parties), x1 (for near-target-wealth parties), x0.5 (for rich parties), x0.2 (for very-rich parties; decimal truncation is the reason this is not in practice 0.25). Parties containing members who are above the wealth cutoff will receive no loot for killing monsters.
  • The acr_wealth_i library provides ACR_CalculateMultiplier(object oPC) and ACR_CalculateCombatMultiplier(object oPC), if module-specific content wishes to work with these systems.
  • A bug that could cause incorporeal creatures to still drop corporeal things is corrected.
  • NPCs who slay other NPCs will not prompt the dropping of loot.

New Donations Account

Due to taxes in his country with ALFA's funds, Hialmar has recently had to step down as our long-serving Infrastructure Administrator.

Castano has joined the new IA staff to handle all finances. As part of the transfer, we have created a new PayPal account to handle ALFA finances. Please redirect all donations to donations@alandfaraway.org.

As the controller of this new account, please direct all inquiries and discussion to him.

ALFA Core Rules Update

The ALFA tech team has released a minor version update for ALFA Core Rules. Some changes include:

  • Hammer of the Gods is split into the pen and paper spells: Holy Smite, Unholy Blight, Order's Wrath, and Chaos Hammer. PCs will need to prepare the new spells, provided they have the appropriate domain. NPCs tooled with Hammer of the Gods will see it function like an alignment-appropriate spell.
  • DMs can #sethp to heal or damage their selected target
  • DMs have collisions disabled when they log in, so they can't clip PCs
  • NPCs on the ACR AI who are instructed to fight at range will not continue to use ranged weapons in the melee
  • NPCs on the ACR AI who acquire distance between themselves and their targets can pick and equip ranged weapons
  • Holy Word, Blasphemy, Dictum, and Word of Chaos now have their PnP area of effect (40 feet, previously 30 feet)
  • Alter Self is added as an RP spell
  • Default merchant scripts are converted to play nicer with the ACR. This means aappraise should function in fewer places.
  • Horses should try to remember how many hit points they have when they're mounted, and return to that many hit points when dismounted.

Additionally, we have the following bufixes:

  • Tumble no longer provides a synergy bonus to alchemy
  • Players can no longer equip the brown horse ownership item
  • ACR Item pricing counts pure silver weapons as automatically masterwork

Tech Admin Vote of Confidence, May 2014

Elections for the position of Technical Administrator are underway.

Zelknolf, our current tech admin, is running again. You may read her platform here, and voice your vote of confidence here.

All administrators, dungeon masters, and staff heads may vote in this election.

Tech Admin Self-Nominations, May 2014

If you would like to run for Technical Administrator for the next six months, please post your self-nomination, as well as a platform.

Due to some confusion, this election is being run a week late.

The Head Dungeon Master Shuffle

We have had a change of hands for the Head Dungeon Masters for Baldur's Gate and the Western Heartlands.

Please welcome Ronan as the new HDM of Western Heartlands, and thank departing HDM Teric for his service.

Please welcome shad0wfax as the new HDM of Baldur's Gate, and thank departing HDM HEEGZ for his service.

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