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It is known that certain dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of dragon blood, be it ever so small. Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential. Members of this prestige class draw on the potent blood of red dragons coursing through their veins. Though red dragons are among the most cruel and evil creatures on Faerun, red dragon disciples may be of any alignment.
Skills: Knowledge (Arcana) 8 ranks
Hit die: d12 |
Proficiencies: None |
Skill points: 2 + Int modifier |
Class skills: Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Knowledge (All), Listen, Parry, Prefession, Search, Speak Language, Spellcraft, Spot |
Base attack bonus progression: Medium |
Saving throws | high: | Fortitude, Will |
low: | Reflex |
At 1st, level, the red dragon disciple's skin toughens and begins to grow scaly, granting them a +1 natural armor bonus to AC. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.
Attribute | Total Gain |
---|---|
STR | +8 |
DEX | |
CON | +2 |
INT | +2 |
WIS | |
CHA | +2 |
AC | +4 |
As the red dragon disciple's oneness with their draconic blood increases, their ability scores improve significantly. At 2nd level, they gain a +2 to Strength. At 4th level, this bonus increases to +4. At 6th level, the red dragon disciple gains a +2 to Constitution, and at 9th level they gain +2 Intelligence. Finally, at 10th level, they gain an additional +4 bonus to Strength (for a total of +8) and a +2 to Charisma.
Note: This feat will permanently modify your ability scores, rather than providing an artificial boost like an item or spell. There are some major advantages to this:
At 3rd level, the dragon disciple gains the ability to breathe a cone of fire that deals 2d10 points of damage to all creatures within its area. This damage increases to 4d10 at 7th level and 6d10 at 10th level. Targets may make a Reflex save (DC 10 + 1/2 the red dragon disciple's class level + the character's Charisma bonus). This ability may be used once per day.
At 5th level, the red dragon disciple gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll their miss chance percentile one time to see if they actually hit. Furthermore, invisible creatures get no bonus to hit the RDD in melee.
At 10th level, the red dragon disciple's transformation is complete. They become a half-dragon and gains darkvision as well as immunity to sleep, paralysis, and fire.
Level | Features Gained |
---|---|
1 | Natural armor increase I |
2 | +2 Strength |
3 | Breath weapon I x1 |
4 | Natural armor increase II, +2 Strength |
5 | Blind-fight |
6 | +2 Constitution |
7 | Natural armor increase III, breath weapon II x1 |
8 | +2 Intelligence |
9 | |
10 | Natural armor increase IV, breath weapon III x1, +4 Strength, +2 Charisma, half-dragon |
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