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Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.
Spellcasting: Ability to cast 3rd-level arcane spells
Skills: Knowledge (Religion) 8 ranks
Hit die: d6 |
Proficiencies: None |
Skill points: 2 + Int modifier |
Class skills: Concentration, Craft, Diplomacy, Hide, Knowledge (All), Listen, Move Silently, Profession, Spellcraft |
Base attack bonus progression: Low |
Saving throws | high: | Will |
low: | Fortitude, Reflex |
When a new, odd-numbered pale master level is gained, the character gains new spells per day as though they had gained a level in whatever arcane spellcasting class gave them access to 3rd-level arcane spells. If the character had more than one applicable arcane spellcasting class, they must pick one to improve.
At 1st level, the pale master's tough, cadaverous flesh gives them a +2 natural armor bonus to AC. This bonus increases to +4 at 4th level and +6 at 8th level.
A 2nd-level pale master can use animate dead as a spell-like ability once per day.
At 3rd level, the pale master gains the ability to see in the dark.
At 4th level, the pale master can use create undead as a spell-like ability once per day.
At 5th level, the pale master gains a +4 bonus to their Fortitude saves.
At 6th level, the pale master performs a horrific operation that replaces one of their arms with a supernaturally-animated, undead appendage. The pale master may make a touch attack with this arm that paralyzes the target twice per day. At 8th level, the pale master may use this touch attack three times per day.
At 7th level, the pale master becomes more and more like one of the implacable undead. They gain immunity to hold, paralysis, and stun effects.
At 9th level, the pale master can use create greater undead as a spell-like ability once per day.
At the 10th level, the pale masters are practically undead creatures themselves. They gain immunity to critical hits.
At 10th level the pale master's touch becomes deadly and can instantly kill a target. This ability may be used three times a day.
Does not bypass death immunity.
Level | Features Gained |
---|---|
1 | +1 arcane spellcasting level, bone skin I |
2 | Animate dead x1 |
3 | +1 arcane spellcasting level, darkvision |
4 | Bone skin II, summon undead x1 |
5 | +1 arcane spellcasting level, deathless vigor |
6 | Undead graft x2 |
7 | +1 arcane spellcasting level, tough as bone |
8 | Bone skin III, undead graft x3 |
9 | +1 arcane spellcasting level, summon greater undead x1 |
10 | Deathless mastery, deathless master's touch x3 |
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