Random Dungeon

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Random Dungeons are an ACR feature that allows builders to create a series of template areas that will be copied and thematically populated on demand by either DMs or builders.

Building Areas

Random Dungeon template areas may be tooled with the availability of monster spawn points, the capacity to link to many areas, and the capacity to be filled with traps on use.

Always Required: Area Tag

All areas to be used inside of a random dungeon must end with six numbers, 0 or 1. These six numbers mark which area transitions can be found inside of the area, and are always in the same order: NESWUD. (North, East, South, West, Up, Down)

For example: random_100000 is an area which only has an exit to the north. random_111100 is an area with exits to the north, the south, the east, and the west. random_000011 is an area with exits up and down, but no exits in horizontal directions.

random_000000 is a special case which is not allowed. All random dungeon areas must have at least one exit.

Always Required: Tagged Transition Doors

All areas inside of a random dungeon must have doors to serve as the area transitions between the areas. These doors have two requirements--

Door Requirement 1: Tag

The door must be tagged by the exit it represents: DOOR_NORTH DOOR_EAST DOOR_SOUTH DOOR_WEST DOOR_UP DOOR_DOWN

Door Requirement 2: OnAreaTransitionClick Script

All doors must use acr_rnddungtrans as their area transition click script.