Base Items
Weapons
- Covers all thrown and launched, 100 is the stack size, and is used as baseline for all magical and material pricing.
- Mighty property is +75gp for light crossbow/short bow, +100gp for heavy crossbow/long bow for each +1 of mighty
- Requires unlimited ammunition property before effective plus >+1 is possible, all other restrictions apply.
- Masterwork versions do not confer a bonus but are required for enchantment, +1 physical counts as +1 enhancement.
Armor and Shields
Grenade-like Items
Special Materials
Table 2: Special Material Value Addition (in gp):
| Material
|
Ammo 6
|
Light Armor
|
Medium Armor
|
Heavy Armor
|
Light Weapons
|
1-Handed Weapons
|
2-Handed Weapons
|
Shield
|
Masterwork 7
|
| Adanamtine
|
1,500
|
5,000
|
10,000
|
15,000
|
800
|
1,400
|
2,000
|
|
Yes
|
| Alch. Silver
|
200
|
|
|
|
20
|
90
|
180
|
|
No
|
| Arandur
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
| Bluewood
|
|
300
|
600
|
1,200
|
400
|
600
|
900
|
300
|
Yes
|
| Cold Iron 2
|
x2
|
1,000
|
4,000
|
9,000
|
x2
|
x2
|
x2
|
|
No
|
| Copper
|
|
1,500
|
1,500
|
1,500
|
|
|
|
|
Yes
|
| Darksteel
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
| Dlarun
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
| Dragonfang
|
1,000
|
|
|
|
2,000
|
2,000
|
2,000
|
|
Yes
|
| Dragonhide 7,3
|
|
|
|
|
|
|
|
|
Yes
|
| Dragonscale
|
|
30,003
|
60,003
|
110,003
|
|
|
|
4,000
|
Yes
|
| Duskwood
|
|
|
30,001
|
|
400
|
600
|
900
|
300
|
Yes
|
| Fever Iron
|
1,000
|
1,500
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
| Fiendbone
|
|
|
|
|
1,500
|
2,500
|
3,500
|
|
No
|
| Frystalline
|
|
|
|
|
1,500
|
2,500
|
3,500
|
|
No
|
| Gold
|
|
3,000
|
6,000
|
10,000
|
1,500
|
2,500
|
3,500
|
|
Yes
|
| Hizagkuur
|
1,000
|
15,000
|
3,000
|
5,000
|
2,000
|
3,000
|
4,000
|
|
Yes
|
| Living Metal
|
|
2,000
|
3,500
|
5,000
|
1,000
|
1,000
|
1,000
|
|
Yes
|
| Mithral
|
|
1,000
|
4,000
|
9,000
|
1,000
|
6,000
|
12,000
|
1,000
|
Yes
|
| Platinum
|
4,000
|
3,000
|
6,000
|
10,000
|
|
|
|
|
Yes
|
| Silver
|
1,500
|
1,500
|
3,000
|
5,000
|
1,500
|
2,500
|
3,500
|
|
Yes
|
| Sondarr
|
|
2,000
|
2,000
|
2,000
|
1,000
|
1,000
|
1,000
|
|
No
|
| Suzailian
|
| Chainweave
|
|
28,000
|
35,000
|
42,000
|
|
|
|
|
No
|
| Zalantar 5
|
|
|
|
|
|
|
|
|
Yes
|
Weapon Enchantments
- Effective Plus Weapon Enchantment Value Formula (in gp)
- x² * 2000
No squaring if x is less than 1.
Basic Enhancement
Table 3a: Basic Enhancement Effective Plus Equivalents
| Property
|
Melee Weapons
|
Ranged Weapons
|
| Enhancement +x
|
x * 1.0
|
x * 1.0
|
Bonus Damage
Table 3b: Bonus Damage Effective Plus Equivalents
| Damage
|
Physical, Sonic, Elemental
|
Negative Energy
|
Positive, Divine, Magical
|
Massive Critical
|
| +1
|
+0.4
|
+0.5
|
+0.7
|
+0.1
|
| +2
|
+0.8
|
+0.9
|
+1.1
|
+0.2
|
| +1d4
|
+1.0
|
+1.1
|
+1.3
|
+0.3
|
| +3
|
+1.2
|
+1.3
|
+1.5
|
+0.3
|
| +1d6
|
+1.5
|
+1.7
|
+2.0
|
+0.4
|
| +4
|
+1.6
|
+1.8
|
+2.1
|
+0.4
|
| +5
|
+2.0 1
|
+2.2 1
|
+2.5 1
|
+0.6
|
| +1d8
|
+2.2 1
|
+2.4 1
|
+2.7 1
|
+0.6
|
| +2d4
|
|
|
+3.0 2
|
+0.7
|
| +6
|
|
|
|
+0.8 1
|
| +1d10
|
|
|
|
+1.0 1
|
| +1d12
|
|
|
|
+1.0 1
|
| +2d6
|
|
|
|
+1.1 1
|
- Minimum +2 base bonus.
- Restricted to racial/alignment specific.
Miscellaneous
Table 3c: Miscellaneous Effective Plus Equivalents
| Property
|
Bonus Equivalent
|
| Feat: Disarm
|
+0.5
|
| Keen or Impact
|
+1.0
|
| Unlimited Amunition
|
+0.5
|
| Vampiric Regeneration +x 1
|
+x * 0.5
|
- Maximum of Vampiric Regeneration +2.
On Hit
Table 3d: On Hit Ability Effective Plus Equivalents
| Property
|
5%
|
10%
|
Every Additional +2 DC
|
| Blindness DC 14
|
+0.7
|
+1.4
|
+0.2
|
| Daze DC 14
|
+0.8
|
+1.6
|
+0.2
|
| Deafness DC 14
|
+0.6
|
+1.2
|
+0.2
|
| Doom DC 14
|
+0.4
|
+0.8
|
+0.2
|
| Silence DC 14
|
+0.6
|
+1.2
|
+0.2
|
| Sleep DC 14
|
+0.9
|
+1.8
|
+0.2
|
| Slow DC 14
|
+0.9
|
+1.8
|
+0.2
|
| Poison
|
+1 per 1d2 DC 14
|
+0.2
|
| Wounding DC 14
|
+1.5
|
+0.2
|
| Slay Racial DC 14 1
|
+2.0
|
+1
|
- Maximum DC18, no player races.
Armour and Shield Enchantments
- Effective Plus Armour and Shield Enchantment Value Formula (in gp)
- x² * 1000
No squaring if x is less than 1.
Basic Enhancement
- Armour only, up to three foci count as a single property.
- Shield with holy symbol only.
General Enchantments
Table 5a: General Property Value Formulae (in gp):
| Property
|
Formula
|
| Ability Bonus +x
|
x 2 * 1,000
|
| Armor 1 Type AC +x
|
x 2 * 1,000
|
| Deflection Type AC +x
|
x 2 * 2,000
|
| Natural Type AC +x
|
x 2 * 2,000
|
| Bonus Spell Slot Level 2 x
|
x 2 * 1,000
|
| Skill Bonus +x
|
x 2 * 100
|
| Spell Immunity Level 2, 3 x
|
(x 2 + 1) * 1,000
|
| Permanent Light x * 5m
|
x * 100
|
- Bracers only.
- Cantrips count as spell level ½.
- Specific spell only.
Damage Resistance
Table 5b: Damage Resistance Value (in gp):
| Resist
|
Elemental
|
Negative Energy
|
| 5
|
4,000
|
6,000
|
| 10
|
12,000
|
18,000
|
| 15
|
20,000
|
30,000
|
| 20
|
28,000
|
42,000
|
| 25
|
36,000
|
54,000
|
| 30
|
44,000
|
66,000
|
Saving Throw Bonus
Table 5c: Saving Throw Bonus Value (in gp):
| Bonus
|
Fort/Refl/Will
|
Mind
|
Other
|
Universal
|
| +1
|
250
|
500
|
250
|
1,000
|
| +2
|
1,000
|
2,000
|
1,000
|
4,000
|
| +3
|
2,250
|
4,500
|
2,250
|
9,000
|
| +4
|
4,000
|
8,000
|
4,000
|
16,000
|
| +5
|
6,250
|
12,500
|
6,250
|
25,000
|
Spell Resistance
Table 5d: Spell Resistance 1 Value (in gp):
| Spell Resistance
|
Value
|
| 10
|
6,000
|
| 12
|
10,000
|
| 14
|
20,000
|
| 16
|
40,000
|
| 18
|
60,000
|
| 20
|
80,000
|
| 22
|
100,000
|
| 24
|
120,000
|
| 26
|
140,000
|
Immunity
Ability/Feat
Table 5f: Feat Value (in gp):
| Ability
|
Value
|
Restriction
|
| Darkvision
|
2,500
|
Head, Ring, Amulet
|
| Feat: Combat Casting
|
5,000
|
Head, Ring, Amulet, Armor
|
| Feat: Extra Turning
|
7,500
|
Ring, Amulet (Holy Symbol), Armor
|
Bag of Holding
Table 5g: Bag of Holding Value (in gp):
| Reduction
|
Value
|
| 20%
|
1,000
|
| 40%
|
2,500
|
| 60%
|
4,500
|
| 80%
|
7,000
|
| 100%
|
10,000
|
Tome/Manual
Table 5g: Bag of Holding Value (in gp):
| Property
|
Formula
|
| Ability Bonus +x
|
x * 27,500
|
Stored Spells
Table 6: Cast Spell Value (in gp):
| Function
|
Formula
|
| Single Use Spell Completion1 (e.g. Scroll)
|
Spell Level2 * Casting Level * 25
|
| Single Use Universal Use (e.g. Potion5)
|
Spell Level2 * Casting Level * 50
|
| 50 Charges3 Spell Trigger1 (e.g. Wand4, Staff)
|
Spell Level2 * Casting Level * 750 / Charges Per Use
|
| 50 Charges3 Command Word (e.g. Rod4)
|
Spell Level2 * Casting Level * 900 / Charges Per Use
|
| Command Word x/day (e.g. Wondrous Items4)
|
Spell Level2 * Casting Level * 360 * x
|
- Active knowledge of the spell is required for activation (usually simulated through class restriction).
- If spell is available to several classes, always consider wizard or non-domain cleric first.
- If more than one spell share the charge pool, use 100% for the most expensive, 75% for the second most expensive and 50% for all other spells.
- No-slot penalty might apply.
- Except cure light wounds, which are priced at 50gp if level cast does not exceed 2.
Bonuses & Penalties
Affinities
Subgroup Bonuses