Difference between revisions of "Dungeon Master Manual"
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[[Category:Manuals]] | [[Category:Manuals]] | ||
+ | A manual for [[Dungeon Master]]s. | ||
== DM Guidelines == | == DM Guidelines == | ||
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== Foundations of DMing == | == Foundations of DMing == | ||
* [[DM101]] - DMs Please Read! | * [[DM101]] - DMs Please Read! | ||
− | |||
* [[How to be a Good Dungeon Master]] | * [[How to be a Good Dungeon Master]] | ||
* [[Preparation and Planning]] | * [[Preparation and Planning]] |
Revision as of 23:10, 3 February 2014
A manual for Dungeon Masters.
Contents
DM Guidelines
Standards
- See also: Standards
- PC Combat Deaths - When to Override the -10 System (aka Tech Rezs)
- Pricing Documentation
- Wealth Guidelines
- XP Award Guidelines
Foundations of DMing
- DM101 - DMs Please Read!
- How to be a Good Dungeon Master
- Preparation and Planning
- Timekeeping
- Record-keeping
- Deaths: Technical Resurrection (AKA, Tech Rez)
DM Client and Tool Tutorials
DM Tools
- ACR Creator - A replacement for the stock NWN2 creator, for placing down creatures, placeables, traps, and more.
- ACR Chooser - A replacement for the stock NWN2 chooser, for finding and managing areas and objects.
- ACR Traps - A replacement for the stock NWN2 trap system.
- ACR Player Report - A tool to see vital information on a player.
- ACR Inventory Report - A tool to view and modify a creature's inventory.
- ACR Loot Generator - A tool to quickly create standard-compliant, randomly generated loot, without the need of opening the toolset.