Difference between revisions of "ALFA Build Module"
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If at any point you become stuck, consider logging into [[IRC Chat]], and joining #alfa-tech. | If at any point you become stuck, consider logging into [[IRC Chat]], and joining #alfa-tech. | ||
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== Prerequisites == | == Prerequisites == | ||
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:: ''Example:'' "<code>C:\Program Files (x86)\Atari\Neverwinter Nights 2</code>" | :: ''Example:'' "<code>C:\Program Files (x86)\Atari\Neverwinter Nights 2</code>" | ||
:: ''Example:'' "<code>C:\GOG Games\Neverwinter Nights 2</code>" | :: ''Example:'' "<code>C:\GOG Games\Neverwinter Nights 2</code>" | ||
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== Installation == | == Installation == | ||
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# Navigate to the <code>NWN2Toolset</code> folder. | # Navigate to the <code>NWN2Toolset</code> folder. | ||
# Extract files from the .zip archive, merging as needed. | # Extract files from the .zip archive, merging as needed. | ||
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=== Advanced Script Compiler === | === Advanced Script Compiler === | ||
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Once installed, simply compile scripts as normal and the Advanced Script Compiler will automatically be used. | Once installed, simply compile scripts as normal and the Advanced Script Compiler will automatically be used. | ||
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=== Build Module === | === Build Module === | ||
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# Create a folder for your build module, example ''buildmodule''. | # Create a folder for your build module, example ''buildmodule''. | ||
# Extract the contents of ''alfa00_buildmod.zip'' into the folder you created. | # Extract the contents of ''alfa00_buildmod.zip'' into the folder you created. | ||
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== Frequently Asked Questions == | == Frequently Asked Questions == | ||
''None currently. Ask the tech team so we can answer questions to improve this tutorial or add to this FAQ.'' | ''None currently. Ask the tech team so we can answer questions to improve this tutorial or add to this FAQ.'' | ||
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== See Also == | == See Also == | ||
* [https://github.com/ALandFarAway/ALFA-Base-Resources/tree/master/buildmod Buildmod on GitHub] | * [https://github.com/ALandFarAway/ALFA-Base-Resources/tree/master/buildmod Buildmod on GitHub] |
Revision as of 06:14, 19 May 2014
The ALFA Build Module is a stripped down but fully functional module, for builders to use as a basis for their work.
If at any point you become stuck, consider logging into IRC Chat, and joining #alfa-tech.
Contents
Prerequisites
To start, you must first download the following files:
- alfa00_buildmod.zip -- The build module itself.
- NWN2Toolset.zip -- Files to fix missing texture errors when the module loads.
- alfa_builder_overrides.zip -- Extract this in your override folder.
- Advanced Script Compiler -- Capable of compiling ACR scripts.
Next, locate the following directories:
- NWN2 Home Directory -- The Neverwinter Nights 2 folder inside of your documents folder.
- Example: "
C:\Users\<User>\Documents\Neverwinter Nights 2
"
- Example: "
- NWN2 Install Directory --The Neverwinter Nights 2 installation directory.
- Example: "
C:\Program Files (x86)\Atari\Neverwinter Nights 2
" - Example: "
C:\GOG Games\Neverwinter Nights 2
"
- Example: "
Installation
Toolset Files
The following instructions should place the files in the correct place.
- Open the NWN2Toolset.zip file that you downloaded. It should contain three folders, with the files already organized for you.
- Open the NWN2 Installation Directory.
- Navigate to the
NWN2Toolset
folder. - Extract files from the .zip archive, merging as needed.
Advanced Script Compiler
- Quit the toolset, if it is active.
- Open the NWN2 Installation Directory.
- Navigate first to
NWN2Toolset
then toPlugins
.
- Example: "
C:\Program Files (x86)\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins
"
- Example: "
- Open the AdvancedScriptCompiler.zip archive, and open the
ToolsetPlugin
folder. - Extract
NWN2ToolsetCompilerPlugin.dll
andNWNScriptCompilerDll.ndl
to the Plugins folder specified above. - Launch the toolset and enable plugin loading (if you have not done so). To do this, open the View > Options menu item in the toolset main menu bar, click on General, change the "Security > AllowPlugins" option to read "Load all plugins". The default is to only load Obsidian provided plugins.
- Restart the toolset.
Once installed, simply compile scripts as normal and the Advanced Script Compiler will automatically be used.
Build Module
Finally, we place the build module into our modules folder.
- Navigate to the NWN2 Home Directory.
- Create a folder for your build module, example buildmodule.
- Extract the contents of alfa00_buildmod.zip into the folder you created.
Frequently Asked Questions
None currently. Ask the tech team so we can answer questions to improve this tutorial or add to this FAQ.