Difference between revisions of "Player's Handbook"
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+ | [[Category:Source Books]] | ||
+ | [[Category:Core Rule Books]] | ||
{{Source | {{Source | ||
| Image = [[Image:Source_PlayersHandbook.jpg|256px|Player's Handbook]] | | Image = [[Image:Source_PlayersHandbook.jpg|256px|Player's Handbook]] | ||
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: ''"Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game."'' -- [[Player's Handbook]] | : ''"Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game."'' -- [[Player's Handbook]] | ||
− | The Player's Handbook (also called 'PHB') is one of the [[Core | + | The Player's Handbook (also called 'PHB') is one of the [[Core Rulebook]]s. |
The book defines the initial set of [[Class|Base Classes]] available to players, defines the mechanics of creating characters, resolving challenges, and the effects of experience points on those characters. | The book defines the initial set of [[Class|Base Classes]] available to players, defines the mechanics of creating characters, resolving challenges, and the effects of experience points on those characters. |
Revision as of 05:11, 1 February 2014
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Player's Handbook | |
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Author(s) | Jonathan Tweet, Monte Cook, and Skip Williams |
Publisher | Wizards of the Coast |
Released | July 2003 |
ISBN | 0-7869-2886-7 |
- "Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game." -- Player's Handbook
The Player's Handbook (also called 'PHB') is one of the Core Rulebooks.
The book defines the initial set of Base Classes available to players, defines the mechanics of creating characters, resolving challenges, and the effects of experience points on those characters.