Difference between revisions of "Search"

From ALFA
Jump to: navigation, search
(Created page with "<b><i>NOTE: This skill is primarily usable with DM assistance, and as such, may be less frequently useable than hardcoded skills directly referenced by the game engine.</b></i...")
 
(Replaced erroneous text with search from TLK, needs reformatting)
 
Line 1: Line 1:
<b><i>NOTE: This skill is primarily usable with DM assistance, and as such, may be less frequently useable than hardcoded skills directly referenced by the game engine.</b></i>
+
Search (Int)
 
 
Sense Motive (Wis)
 
  
 
Check:
 
Check:
A successful check lets you avoid being bluffed. You can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness.
+
You generally must be within 10 feet of the object or surface to be searched. The table below gives DCs for typical tasks involving the Search skill.
Sense Motive DCs  
 
Task                    Sense Motive DC
 
Hunch                  20
 
Sense enchantment      25 or 15
 
Discern secret message  Varies
 
  
Hunch:
+
See also: epic usages of Search.
This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another's behavior that something is wrong, such as when you're talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
 
  
Sense Enchantment:
+
Task                                                            Search DC
You can tell that someone's behavior is being influenced by an enchantment effect (by definition, a mind-affecting effect), even if that person isn't aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target's activities.
+
Ransack a chest full of junk to find a certain item              10
 +
Notice a typical secret door or a simple trap                    20
 +
Find a difficult non-magical trap (rogue only) (1)               21 or higher
 +
Find a magic trap (rogue only) (1)                              25 + level of spell used to create trap
 +
Notice a well-hidden secret door                                30
 +
Find a footprint                                                Varies (2)
  
Discern Secret Message:
+
(1) Dwarves (even if they are not rogues) can use Search to find traps built into or out of stone.
You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a -2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can't learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don't detect any hidden communication. If you fail by 5 or more, you infer some false information.
+
(2) A successful search check can find a footprint or similar sign of a creature's passage, but it won't let you find or follow a trail. See the Track feat for the appropriate DC.
  
 +
Action:
 +
It takes a full-round action to search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side.
  
Action:
+
Special:
Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
+
An elf has a +2 racial bonus on Search checks, and a half-elf has a +1 racial bonus. An elf (but not a half-elf) who simply passes within 5 feet of a secret or concealed door can make a Search check to find that door.
  
Try Again:
+
If you have the Investigator feat, you get a +2 bonus on Search checks.
No, though you may make a Sense Motive check for each Bluff check made against you.
 
  
Special:
+
The spells explosive runes, fire trap, glyph of warding, symbol, and teleportation circle create magic traps that a rogue can find by making a successful Search check and then can attempt to disarm by using Disable Device. Identifying the location of a snare spell has a DC of 23. Spike growth and spike stones create magic traps that can be found using Search, but against which Disable Device checks do not succeed. See the individual spell descriptions for details.
A ranger gains a bonus on Sense Motive checks when using this skill against a favored enemy.
 
  
If you have the Negotiator feat, you get a +2 bonus on Sense Motive checks.
+
Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells.
  
 
Synergy:
 
Synergy:
If you have 5 or more ranks in Sense Motive, you get a +2 bonus on Diplomacy checks.
+
If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks.
 +
If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks to find secret doors or hidden compartments.
 +
 
 +
Restriction:
 +
While anyone can use Search to find a trap whose DC is 20 or lower, only a rogue can use Search to locate traps with higher DCs. (Exception: The spell find traps temporarily enables a cleric to use the Search skill as if he were a rogue.)
 +
 
 +
A dwarf, even one who is not a rogue, can use the Search skill to find a difficult trap (one with a DC higher than 20) if the trap is built into or out of stone. He gains a +2 racial bonus on the Search check from his stonecunning ability.

Latest revision as of 22:12, 14 June 2022

Search (Int)

Check: You generally must be within 10 feet of the object or surface to be searched. The table below gives DCs for typical tasks involving the Search skill.

See also: epic usages of Search.

Task Search DC Ransack a chest full of junk to find a certain item 10 Notice a typical secret door or a simple trap 20 Find a difficult non-magical trap (rogue only) (1) 21 or higher Find a magic trap (rogue only) (1) 25 + level of spell used to create trap Notice a well-hidden secret door 30 Find a footprint Varies (2)

(1) Dwarves (even if they are not rogues) can use Search to find traps built into or out of stone. (2) A successful search check can find a footprint or similar sign of a creature's passage, but it won't let you find or follow a trail. See the Track feat for the appropriate DC.

Action: It takes a full-round action to search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side.

Special: An elf has a +2 racial bonus on Search checks, and a half-elf has a +1 racial bonus. An elf (but not a half-elf) who simply passes within 5 feet of a secret or concealed door can make a Search check to find that door.

If you have the Investigator feat, you get a +2 bonus on Search checks.

The spells explosive runes, fire trap, glyph of warding, symbol, and teleportation circle create magic traps that a rogue can find by making a successful Search check and then can attempt to disarm by using Disable Device. Identifying the location of a snare spell has a DC of 23. Spike growth and spike stones create magic traps that can be found using Search, but against which Disable Device checks do not succeed. See the individual spell descriptions for details.

Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells.

Synergy: If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks. If you have 5 or more ranks in Knowledge (architecture and engineering), you get a +2 bonus on Search checks to find secret doors or hidden compartments.

Restriction: While anyone can use Search to find a trap whose DC is 20 or lower, only a rogue can use Search to locate traps with higher DCs. (Exception: The spell find traps temporarily enables a cleric to use the Search skill as if he were a rogue.)

A dwarf, even one who is not a rogue, can use the Search skill to find a difficult trap (one with a DC higher than 20) if the trap is built into or out of stone. He gains a +2 racial bonus on the Search check from his stonecunning ability.