Difference between revisions of "Charm (Domain)"

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(Created page with "Category:Domains {{Domain | Name = Charm | Spell1 = Charm Person | Spell2 = Calm Emotions | Spell3 = Suggestion | Spell4 = Good Hope | Spell5 = Charm Monster | Spell6 = Ge...")
 
 
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Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them.
 
Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them.
  
= Power =
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== Power ==
 
Clerics with charm domain may increase their [[Charisma]] by 4 for one minute once per day.
 
Clerics with charm domain may increase their [[Charisma]] by 4 for one minute once per day.
  
 
{{Domains}}
 
{{Domains}}

Latest revision as of 19:28, 1 February 2014

Charm
Domain Spells
Level 1 Charm Person
Level 2 Calm Emotions
Level 3 Suggestion
Level 4 Good Hope
Level 5 Charm Monster
Level 6 Geas
Level 7 Insanity
Level 8 Demand
Level 9 Dominate Monster
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See also: Charm Domain Deities

Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them.

Power

Clerics with charm domain may increase their Charisma by 4 for one minute once per day.