Difference between revisions of "Charm (Domain)"
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Foambats4all (talk | contribs) (Created page with "Category:Domains {{Domain | Name = Charm | Spell1 = Charm Person | Spell2 = Calm Emotions | Spell3 = Suggestion | Spell4 = Good Hope | Spell5 = Charm Monster | Spell6 = Ge...") |
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Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them. | Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them. | ||
| − | = Power = | + | == Power == |
Clerics with charm domain may increase their [[Charisma]] by 4 for one minute once per day. | Clerics with charm domain may increase their [[Charisma]] by 4 for one minute once per day. | ||
{{Domains}} | {{Domains}} | ||
Latest revision as of 19:28, 1 February 2014
| Charm | |
|---|---|
| Domain Spells | |
| Level 1 | Charm Person |
| Level 2 | Calm Emotions |
| Level 3 | Suggestion |
| Level 4 | Good Hope |
| Level 5 | Charm Monster |
| Level 6 | Geas |
| Level 7 | Insanity |
| Level 8 | Demand |
| Level 9 | Dominate Monster |
|
Forgotten Realms Wiki Visit related material. |
- See also: Charm Domain Deities
Clerics with the charm domain are especially-gifted in the arts of persuasion, and have powers to help them convince others to help them.
Power
Clerics with charm domain may increase their Charisma by 4 for one minute once per day.
| Domains | |
|---|---|
| Alignment | |
| Creature | |
| Elemental | |
| Ideal | |
| Other | |
