Difference between revisions of "Death (Domain)"

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(Created page with "Category:Domains {{Domain | Name = Death | Spell1 = Cause Fear | Spell2 = Death Knell | Spell3 = Animate Dead | Spell4 = Death Ward | Spell5 = Slay Living | Spell6 = Creat...")
 
 
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Clerics with the death domain have power over the transition from life to death, wielding powers related to observing and causing lives to end.
 
Clerics with the death domain have power over the transition from life to death, wielding powers related to observing and causing lives to end.
  
= Power =
+
== Power ==
 
Clerics with the death domain may deliver a death touch once per day, killing a target with fewer than 1d6 hit points per cleric level, providing the typical rules for delivering a magical death touch attack.
 
Clerics with the death domain may deliver a death touch once per day, killing a target with fewer than 1d6 hit points per cleric level, providing the typical rules for delivering a magical death touch attack.
  
 
{{Domains}}
 
{{Domains}}

Latest revision as of 19:24, 1 February 2014

Death
Domain Spells
Level 1 Cause Fear
Level 2 Death Knell
Level 3 Animate Dead
Level 4 Death Ward
Level 5 Slay Living
Level 6 Create Undead
Level 7 Destruction
Level 8 Create Greater Undead
Level 9 Wail of the Banshee
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See also: Death Domain Deities

Clerics with the death domain have power over the transition from life to death, wielding powers related to observing and causing lives to end.

Power

Clerics with the death domain may deliver a death touch once per day, killing a target with fewer than 1d6 hit points per cleric level, providing the typical rules for delivering a magical death touch attack.