Bug Report 2.04

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ayergo
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Bug Report 2.04

Post by ayergo »

New module up, mostly .erf changes for upcoming plot. Will have a PWC for it before long but no player accessible areas are new so no super rush.

Still don't know whats up with UMD, have PM'd Acadius.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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ayergo
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Re: Bug Report 2.04

Post by ayergo »

Bentley, for some unknown reason as yet, is paying much more for stuff than he should. I've removed him for now, but should he pop up again due to server reset please do not use it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Coaan
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Re: Bug Report 2.04

Post by Coaan »

Found what I think are a couple of bugs..

In Lita's equipment shop (and every shop I've checked thus far), Torches don't have the light property, so they don't actually do anything.

Also in Lita's equipment shop, the backpack and pouch you can buy aren't actually containers, so you can't put anything in them.

Not sure if these are bugs, but they do seem like it. I'll keep looking for more
No one in this world can you trust. Not men, not women, not beasts.
[Points to the sword.]
But this...this you can trust.
~~~

Kalana Lee Du'Monte - Kelemvorite Paladin-Aspirant.
DM Coaan - The Stormbringer Comith.
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furtivefigure
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Re: Bug Report 2.04

Post by furtivefigure »

The following aren't exactly bugs, but I figure this is as good a place to post them as any:

There's nowhere to sit in neither the Elfsong nor the Blushing Mermaid. I have no idea how much work it involves making stuff sittable, but it's a very nice RP feature to be able to sit not just around tavern tables (as in the Helm and Cloak), but possibly on benches along the walls, etc. Also out in the wild, to be able to sit on certain rocks or whatnot. Would be cool.

Are we using the KEMO custom chairs? http://nwvault.ign.com/View.php?view=NW ... ail&id=235. If not, you might want to take a look at that.

More NPCs milling about in BG would also be nice. I know this is somewhat taxing on CPU cycles, but a few more could probably be in there without it being too much, no? As it is, the bustling city of Baldur's Gate feels a little desolate. Something like this would be fantastic, but I realize that may not be possible.

Btw, what's with the crazed northmen in the Blushing Mermaid? :)
Coaan wrote:In Lita's equipment shop (and every shop I've checked thus far), Torches don't have the light property, so they don't actually do anything.
+1. Using torches to light your way in the dark is a great way to set the mood in a dark, dank dungeon. Please make them emit light.
Past characters: Shallac of Swordstone, Egg

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ayergo
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Re: Bug Report 2.04

Post by ayergo »

furtivefigure wrote: Btw, what's with the crazed northmen in the Blushing Mermaid? :)


I'll see what i can do to get some more sittable chairs in there.

I'm a bit reluctant to give CPU cycles to commoner NPCs, but i'll think about it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Xityar
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Re: Bug Report 2.04

Post by Xityar »

Module failed to load - Door transition

Friendly arms inn, the temple structure (inside the walls) when trying to enter I got a black screen and message that the module failed to load. I tried to login again, but the problem persists. :( I hope this doesnt mean my character got boinked.


EDIT - Figured I'd add a conversation I had in IRC for clarity
<Xityar>: I wonder if it is possible to select a new respawn location in the module?
<Xityar>: that'd solve at least my problem real easy.
<AcadiusLost>: was it TSM or BG?
<Xityar>: BG
<Xityar>: the temple in friendly arms inn, the transition there is ... haunted
<AcadiusLost>: I've heard something about some PWC changes on BG that haven't been accounted for on the main Worldgate
<AcadiusLost>: but my understanding is they were only to DM areas
<Xityar>: that would explain it...
<AcadiusLost>: possible another change snuck in
<Xityar>: well the problem for me is that my character tries to spawn where she can't
<Xityar>: I can well wait for that area to be finished at a later date :) just hope I can be move - character wise.. before then
<AcadiusLost>: I could clear your saved location in our central DB
<Xityar>: really? :D
<Xityar>: where would I end up then?
<AcadiusLost>: but if you tried to log back in before the mod reset, it would remember your last location and use that
<AcadiusLost>: start area, if it worked
<Xityar>: I see
<Xityar>: how long between resets?
<AcadiusLost>: depends
<AcadiusLost>: last one for BG was 6.5 hours ago
<AcadiusLost>: TSM had a crash 2.5 hours ago
<Xityar>: well.. in case it may come soon, please reset my position :)
<AcadiusLost>: the problem is that you wouldn't know whether it had reset
<Xityar>: right...
<AcadiusLost>: and logging in before then would overwrite with the same buggy one
<Xityar>: so.. is there some other way?
<AcadiusLost>: so it'd be best to time the blank with a mod reset for BG
<AcadiusLost>: rather not do that with player(s) on
<AcadiusLost>: actually have to run shortly
<Xityar>: I'm the only one on right now methinks..
<Xityar>: or trying to be..
<Xityar>: ah nop
<Xityar>: one on
<Xityar>: typical..
<Xityar>: well thanks for the replies at least
<AcadiusLost>: this is for isolde?
<AcadiusLost>: I've blanked isolde's saved location
<AcadiusLost>: if you hold off on logging in until zic, ayergo, or I does a reset, you should be OK
So to sum things up, my location was blanked out, resetting me to start location. However I can't log back in before the server is restarted.. So.. please say when it is restarted?

2nd EDIT

Big thanks for helping out! :)
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HEEGZ
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Re: Bug Report 2.04

Post by HEEGZ »

There are a few new areas in the mod that will be included with a new PWC file. The temple there is one of those locations. Don't worry, you will be able to see it soon. Ayergo will probably correct me if I'm wrong, but I'm almost certain that is the case here.
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Xityar
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Re: Bug Report 2.04

Post by Xityar »

It might be a bug... or not..

I posted about it in main http://www.alandfaraway.org/forums/view ... 42&t=42310

Simply described, I suspect that it's a transition that goes to the wrong place, I could be wrong of course. The door in question was the one next to the Jovial Juggler. It sends you to old ruins.
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Re: Bug Report 2.04

Post by HEEGZ »

Xityar wrote:It might be a bug... or not..

I posted about it in main http://www.alandfaraway.org/forums/view ... 42&t=42310

Simply described, I suspect that it's a transition that goes to the wrong place, I could be wrong of course. The door in question was the one next to the Jovial Juggler. It sends you to old ruins.
I'll give ayergo the exact doors so they can be fixed. thanks.
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Xityar
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Re: Bug Report 2.04

Post by Xityar »

Ok new issues... perhaps?

The clothes merchant has the return bin which has NOT been working now for some time.. which means unnecessary loss of money for just trying out a new outfit.. and even worse it gets messy as the bin now holds 20+ items or what not.

similarly the trash can in the market is also defunct not destroying items.. I can only guess at the problems origin but maybe they are somehow connected?

Thridly, I don't know how money is supposed to be limited, but Lita actually ran out of money, which I suppose is fine, but it will mean that unless her treasury is set in the database, at every reset you have a "first come first serve" which doesn't really seem to help anyone but those who knows this meta info. Besides isn't gems supposed to be one of the "only" sources of income for players? Should make sense to make it a market everyone can use.

I think I've seen the unsittable chair reported, but if not, well the Elfsong has chair that doesn't work I think.
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Re: Bug Report 2.04

Post by jmecha »

Trash Cans are now working properly.
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Re: Bug Report 2.04

Post by HEEGZ »

HEEGZ wrote:
Xityar wrote:It might be a bug... or not..

I posted about it in main http://www.alandfaraway.org/forums/view ... 42&t=42310

Simply described, I suspect that it's a transition that goes to the wrong place, I could be wrong of course. The door in question was the one next to the Jovial Juggler. It sends you to old ruins.
I'll give ayergo the exact doors so they can be fixed. thanks.
This door in southern Beregost still connects to the wrong place. Players are advised not to click on it.
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Coaan
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Re: Bug Report 2.04

Post by Coaan »

'Nother little bug here - Mrs Mirrorshade in the Temple of Garl Glittergold doesn't actually have a store. When you go to open the store, it just drops the conversation and doesn't open anything.

Good to see new areas though :D
No one in this world can you trust. Not men, not women, not beasts.
[Points to the sword.]
But this...this you can trust.
~~~

Kalana Lee Du'Monte - Kelemvorite Paladin-Aspirant.
DM Coaan - The Stormbringer Comith.
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Re: Bug Report 2.04

Post by jmecha »

Ability damage does not seem willing to heal after resting.
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Re: Bug Report 2.04

Post by HEEGZ »

jmecha wrote:Ability damage does not seem willing to heal after resting.
need details plz
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