Bug Thread: July 7
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- darrenhfx
- Beholder
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Bug Thread: July 7
Any bugs that still exist or have newly appeared should be reported.
Thanks!
Thanks!
AT from 5D Moonwood Near Quaervarr (New area) into Quaervarr instead of porting me to quaervarr brings me back to the other AT in the opposite side of 5D Moonwood Near Quaervarr that leads to the next new area I think it is "Moonwood Near Winters Edge".
Im stuck there atm Pleaseee helps
Edit:
To Make it easier for others to understand. Theres two new areas between Quaervarr and wintersedge. This happens in the first area right after Quaervarr going to wintersedge which is called "5D Moonwood Near Quaervarr"
Diagram of the broken AT
AT - AT1 - 5D Moonwood Near Quaervarr - AT2 - AT3 - Quaervarr
When you hit AT2 to jump to AT3 it instead takes you to AT1, which means your still in the same area just in the opposite side of the area.
Since it seems its not clear yet..

The letters being ATs, C instead of take you to D, brings you back to B still inside the same area.
Im stuck there atm Pleaseee helps
Edit:
To Make it easier for others to understand. Theres two new areas between Quaervarr and wintersedge. This happens in the first area right after Quaervarr going to wintersedge which is called "5D Moonwood Near Quaervarr"
Diagram of the broken AT
AT - AT1 - 5D Moonwood Near Quaervarr - AT2 - AT3 - Quaervarr
When you hit AT2 to jump to AT3 it instead takes you to AT1, which means your still in the same area just in the opposite side of the area.
Since it seems its not clear yet..

The letters being ATs, C instead of take you to D, brings you back to B still inside the same area.
Last edited by Keryn on Mon Jul 07, 2008 3:03 pm, edited 1 time in total.
6C High Hold Interiors
Tiarix will not buy back the armor she sells.
Tiarix will not buy back the armor she sells.
I'd call bullshit on something like that. Actions have consequences for more than just PCs.Brother Humphrey wrote:I think it's a feature, not a bug, but I'll let the team say so.
Last edited by Kest on Mon Jul 07, 2008 3:35 pm, edited 3 times in total.
- Brother Humphrey
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I didn't notice a tattoo on her forehead that reads "Sucker", did you?Kest wrote:6C High Hold Interiors
Tiarix will not buy back the armor she sells.
She's not the only one. There are many "one-way" merchants, mostly in churches, if I'm not mistaken. I think it's a feature, not a bug, but I'll let the team say so.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
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Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- AcadiusLost
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Fixed, 7/7/08 ALKeryn wrote:AT from 5D Moonwood Near Quaervarr (New area) into Quaervarr instead of porting me to quaervarr brings me back to the other AT in the opposite side
Fixed (along with the other religious merchants), 7/7/08 ALKest wrote:6C High Hold Interiors
Tiarix will not buy back the armor she sells.
- PensivesWetness
- Frost Giant
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The High Hold legion merchants.... don't (We're closed!)
Not that it's huge issue for Nyka (the fact she's earned badge and the resulting responciblity for the badge hasn't occured to her yet... but more like they don't know what to make of Nyka yet...)
plus no statics for the legion merchant, too...
Not that it's huge issue for Nyka (the fact she's earned badge and the resulting responciblity for the badge hasn't occured to her yet... but more like they don't know what to make of Nyka yet...)

plus no statics for the legion merchant, too...
<Gebb> ok, what does it mean to be "huggled"? <spidroth_esq> Something terrible. <Squamatus> buggered <Dran> sodomised <Squamatus> by an acorn on a stick <tresca> LOL <Gebb> that didn't help <alynn>
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Not really a bug but the AT to Hills near Rivermoot is right on the trial and easy to hit by accident going past. Also, the new Hills area is very nice eyecandy but the walkmesh is horrid. It's like a maze trying to figure out what's walkable and what isn't. Also the height variations are pretty tight together so the auto-zoom really causes problems.
Kate
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
6C Highway 3
The waters here do not line up.
6D Bright Blade Brandished
Clicking sound effect still present on the lower floor. It seems to be in the center of the bar.
Silverymoon North
Darak's Leather and Hides sells useless belt pouches. Category is bag, but they cannot be opened or equipped.
The sign for A Handful of Stars is located on a different building than the shop.
7D Silverwood Forest 1
The stone wall south of the farm is floating in midair. So is the nearby watchtower.
The waters here do not line up.
6D Bright Blade Brandished
Clicking sound effect still present on the lower floor. It seems to be in the center of the bar.
Silverymoon North
Darak's Leather and Hides sells useless belt pouches. Category is bag, but they cannot be opened or equipped.
The sign for A Handful of Stars is located on a different building than the shop.
7D Silverwood Forest 1
The stone wall south of the farm is floating in midair. So is the nearby watchtower.
Summoning animal companion timer has some issues.
I watched it go from 15 m to 3 m and back to 15 m after ATing. The longer timer is a nice touch though.
I watched it go from 15 m to 3 m and back to 15 m after ATing. The longer timer is a nice touch though.
The function of the imagination is not to make strange things settled, so much as to make settled things strange. -G.K. Chesterton,
TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.
TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.
- Burt_Reynoldz_Mustache
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- oldgrayrogue
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Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?
- AcadiusLost
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Best not to use "loot all" with PC corpses- one of the "items" in the corpse inventory is the "body", when you loot that one, it despawns the corpse along with whatever inventory remained on it. Putting down the "body" causes the corpse (and its remaining inventory) to re-spawn. So, if you need to move the body, just loot the Body item. If you want to clean out the corpse of all its' possessions, but leave it in place, just click everything but the body. It doesn't make sense to be able to instantly strip a corpse of every single item in one half-second anyway- if I knew how to disable the "Loot All" button for PC corpses, I would.oldgrayrogue wrote:Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?
For "missing inventory", I'd guess it's still inside the "body", and would show up in the placeable inventory on putting the body back down on the ground again.
- oldgrayrogue
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Ah .. this explains it. Thanks AL. To think my toon cremated those poor buggers with all that nice loot still on 'em =P As far as the loot all button, its just a lazy way of saving clicks after you emote searching and looting the corpse or looking through a container etc. But please disable it if you can.AcadiusLost wrote:Best not to use "loot all" with PC corpses- one of the "items" in the corpse inventory is the "body", when you loot that one, it despawns the corpse along with whatever inventory remained on it. Putting down the "body" causes the corpse (and its remaining inventory) to re-spawn. So, if you need to move the body, just loot the Body item. If you want to clean out the corpse of all its' possessions, but leave it in place, just click everything but the body. It doesn't make sense to be able to instantly strip a corpse of every single item in one half-second anyway- if I knew how to disable the "Loot All" button for PC corpses, I would.oldgrayrogue wrote:Hmm.. someone should look into the lootable corpse issue. Prior to update I experienced "disappearing inventory items" with three player corpses I looted. What I mean is I saw the item in the corpse's inventory, but when I hit "loot all" some of those items did not transfer to my toon's inventory and just disappeared altogether. I let Darren know about this the first time it happened. It has happened 2 more times since. No crashes for me though. Maybe a bug?
For "missing inventory", I'd guess it's still inside the "body", and would show up in the placeable inventory on putting the body back down on the ground again.