Content covered -:
* The toolset interface
* Saving protocols
* Crash avoidance
* Making a new area
* Camera controls
* Laying tiles
* Removing, rotating tiles
* Laying placeables
* Rotating, raising/lowering and moving placeables
Code: Select all
Session Start: Wed Jul 02 23:57:25 2008
Session Ident: #alfa-workshop
[23:57] * Now talking in #alfa-workshop
[23:57] * kmj2587 (kmj2587@881bdc0.hsd1.tx.5aa6454b.net.hmsk) has joined #alfa-workshop
[23:57] <Building_Thangs> HAI GUSY!! LOL!!
[23:58] <Kest> omg hi2u
[23:58] * KnightLight (KnightLigh@330211b3.ph.ph.6ca6b017.net.hmsk) has joined #alfa-workshop
[23:58] <KnightLight> o hai
[23:58] * Building_Thangs changes topic to 'TODAY'S TOOLSET TOPIC - BUILDING A SIMPLE INTERIOR'
[23:59] * spiderjones (spiderjone@b2d3a11a.try.463bbca1.com.hmsk) has joined #alfa-workshop
[23:59] <spiderjones> Hallo
[23:59] <Building_Thangs> WE IS GONE 2 BUILD INTERIORS LOL! BUT NOT INFERIOURS.. LAWL!!
[23:59] <spiderjones> what
[23:59] <spiderjones> forget this I'm out!!!!
[23:59] <Building_Thangs> HAI SPIDAR!
Session Time: Thu Jul 03 00:00:00 2008
[00:00] <KnightLight> I need to learn to toolset
[00:00] <KnightLight> maybe toolsetting will get me to play again
[00:00] <Building_Thangs> lets give it 5 more mins if everyone is cool.. see if we can drag some more in
[00:00] <KnightLight> or maybe I will just build
[00:00] <Building_Thangs> kicking and screaming if necessary
[00:01] <KnightLight> I have worldgate running, can I fire up the toilset with that on?
[00:01] <spiderjones> How much RAMs you got it might break your life
[00:01] <Building_Thangs> as long as you have enough ram and your proc can handle it
[00:03] <Kest> we're starting from scratch right
[00:03] <Building_Thangs> does everyone have teh toilset fired up?
[00:03] <Building_Thangs> yup from scratch
[00:03] <Building_Thangs> no haks
[00:03] <Kest> ive never been to one of these workshops before
[00:03] <Building_Thangs> thats good because I've never run one
[00:03] <Building_Thangs> its the first one
[00:03] <Kest> one sec
[00:03] <KnightLight> workshop NUMBAH WUN
[00:04] <Kest> k
[00:04] <Building_Thangs> you will all need teh toilset open and IRC open.. resize your windows so you can see the typings
[00:04] <Building_Thangs> while you are building..
[00:04] * Kest has two monitors
[00:04] * Danubus (danubus30@48bbcc44.dsl.covlil.3e6fd2e2.net.hmsk) has joined #alfa-workshop
[00:04] <Building_Thangs> sweet action KEst
[00:04] <kmj2587> Dan's here? Oh great, there goes the chat room....
[00:04] <Danubus> brb I need to hook up an external drive
[00:05] <Building_Thangs> okay.. can someone log this heer chat to post later?
[00:05] <kmj2587> Not it
[00:05] <Danubus> Ill brb I gotta power down to hook this up
[00:05] * Danubus (danubus30@48bbcc44.dsl.covlil.3e6fd2e2.net.hmsk) Quit
[00:06] * Racerblue (Racerblue@3ded6e1a.dyn.hsi.28352e56.net.hmsk) has joined #alfa-workshop
[00:06] <Kest> thangs i have chat logging for everything
[00:06] <Kest> automatically, no clipping
[00:06] <Building_Thangs> sweet can you pm the log to me when we are done?
[00:06] <Kest> always watching o_o
[00:06] <Kest> yeah
[00:06] <Building_Thangs> ta
[00:07] <Kest> you can accept DCCs right
[00:07] <Building_Thangs> okay can every type "hells yeah" when they have both IRC and toolset open
[00:07] <Building_Thangs> yup
[00:07] <Building_Thangs> oh wait..
[00:07] <kmj2587> Hells yeah bitches
[00:07] <Kest> hells yeah
[00:07] <Building_Thangs> no I turned that rule off because it messes with fantasy gorunds
[00:07] <KnightLight> hells freakin' yeah
[00:07] <Racerblue> hells yeah..
[00:08] <kmj2587> That's not very enthusiastic Racerblue.
[00:08] <Building_Thangs> alright firstly..
[00:08] <kmj2587> Come on, you have to get pumped about tooling!
[00:08] <kmj2587> It's tooling, it involves tools, it's manly! Come on.
[00:08] <Racerblue> OHH hells yeah!
[00:08] <Building_Thangs> we are going to do a little bit of orientation
[00:08] <Building_Thangs> lets start with the top toolbar..
[00:08] <Building_Thangs> file/edit/view/plugins/help
[00:09] <Building_Thangs> file menu has all your stuff for saving, loading, importing, exporting and very importantly baking..
[00:09] <Kest> thangs the toolman tailor
[00:09] <KnightLight> rrrrruh?
[00:09] <Kest> roh roh roh
[00:10] <Building_Thangs> the function you'll use most is save as.. why I hear you ask..
[00:10] <kmj2587> Because of module corruption?
[00:10] * MShady69 (MShady1@2d50730.rochester.res.14056255.com.hmsk) has joined #alfa-workshop
[00:10] <Building_Thangs> exactly kmj.. you may have a cookie
[00:10] <Racerblue> mmmmmm....cookies.
[00:10] * kmj2587 gets a... wait, tracking cookie? wtf? Screw this...
[00:10] <spiderjones> >:|
[00:10] <Building_Thangs> because of module corruption, you will need to save under a different filename each time
[00:10] <Kest> always watching o_o
[00:11] <Building_Thangs> it forces you to put in some version control..
[00:11] <Kest> so why does this corruption occur
[00:11] <Building_Thangs> bad code :)
[00:11] <KnightLight> Are we going to need to save every verrsion?
[00:11] <Kest> korean developers :argh:
[00:11] <Building_Thangs> I have almost defenestrated my computers many times due to crashes and failing to save
[00:11] <Building_Thangs> the other thing that is helpful
[00:12] <Building_Thangs> is being able to track how much ram is being used as you go
[00:12] <Kest> hmm
[00:12] <KnightLight> The toolset's leaky?
[00:12] <Building_Thangs> because the toolset seems to have memory leaks that cause crashes yes
[00:12] <Kest> how do you do that
[00:13] * paazin (kirejm@2f9ddbbd.hsd1.ma.5aa6454b.net.hmsk) has joined #alfa-workshop
[00:13] <Building_Thangs> I'll PM you about it later.. I am telling you now because it is vitally vitally important..
[00:13] <paazin> This is going on now?
[00:13] <Building_Thangs> I'll post the exact apps
[00:13] <Kest> yes
[00:13] <paazin> aie!
[00:13] <Building_Thangs> yuss paaz take a seat in the corner.. here is your little red hat
[00:13] * paazin dons it and seats himself quietly.
[00:13] <Building_Thangs> okay.. I want to move on so we can get some building done
[00:13] <Kest> paazin checks in
[00:14] <Building_Thangs> edit has all the things you would expect for cutting and pasting
[00:14] <Kest> load up the toolset paaz
[00:14] <KnightLight> Can I turn off autosave?
[00:14] <Kest> autosave is annoying and yes you can
[00:15] <Building_Thangs> oh yes.. turn off autosave unless you want to get crazy mad from toolset crashing down the track :)
[00:15] <KnightLight> autosave - false
[00:15] <KnightLight> right?
[00:15] <paazin> sounds promising! :)
[00:15] <paazin> Right
[00:15] <paazin> We're all creating modules as directories right?
[00:15] * WhiteWarlock (cgiirc@6480c783.san.res.14056255.com.hmsk) has joined #alfa-workshop
[00:15] <paazin> Hi WhiteWarlock!
[00:15] <WhiteWarlock> Argentines are customarily late. :)
[00:15] <Building_Thangs> I dont paaz but most do.. main reason I dont is because I want to keep my versions in order..
[00:15] <Kest> load up the toolset WW, we're jsut getting started
[00:16] <Kest> going through the menu
[00:16] <WhiteWarlock> perfect. toolset being loaded now.
[00:16] <Building_Thangs> can someone help the late children please.. :)
[00:16] <WhiteWarlock> bah
[00:16] <paazin> good point, thangs!
[00:16] <KnightLight> don't cry for him, argentiiiinaaaaa
[00:16] <Kest> im not sharing my crayons already ate them
[00:16] <Building_Thangs> okay.. the view menu..
[00:16] <Building_Thangs> most important things in there.. are
[00:17] <Building_Thangs> module properties and options
[00:17] <KnightLight> I always hated the kid who ate the crayons and broke the markers
[00:17] * Racerblue (Racerblue@3ded6e1a.dyn.hsi.28352e56.net.hmsk) Quit (Ping timeout: 260 seconds)
[00:17] <KnightLight> beat him up
[00:17] <KnightLight> rawr
[00:17] * Kest looks smug
[00:17] <Building_Thangs> module properties puts the properties for the entire module on show and they are important for when you want to add haks, tlk references later
[00:18] <Building_Thangs> with options you can turn off autosave and change the ui settings.. so its also very important..
[00:18] <Building_Thangs> I klnow I am glossing because I want to get us all building an area by the end of this 1-2 hours..
[00:19] <paazin> AllowPlugins is one people often don't see
[00:19] <paazin> (tossing that in since I see people ask v. often)
[00:20] * MorbidKate (fatchance@22a9d6fe.cpe.net.cable.f33844f1.com.hmsk) has joined #alfa-workshop
[00:20] <Building_Thangs> plugins will come in handy later.. plugins directpory shows any plugin that you have saved in the program files/atari/nwn2/toolset/plugins folder
[00:20] <MorbidKate> Hello
[00:20] <Building_Thangs> thank you paaz you may have a cookie
[00:20] * WhiteWarlock spits a saliva-drenched wad of paper at KnightLight
[00:20] <paazin> fire up the toolset MK
[00:20] <Building_Thangs> welcome MK
[00:20] <WhiteWarlock> heya tinybutt
[00:20] <WhiteWarlock> :P
[00:20] * Danubus (danubus30@48bbcc44.dsl.covlil.3e6fd2e2.net.hmsk) has joined #alfa-workshop
[00:20] <paazin> maybe we should have this room moderated :P
[00:20] <Building_Thangs> I am just going thru the gui interface MK..
[00:20] <MorbidKate> just started then?
[00:21] <paazin> going through the 'view' menu
[00:21] <Building_Thangs> I will kick anyone out that bugs me :) yes just starting up
[00:21] <Danubus> sorry my dumb ass was in the wrong room
[00:21] <MorbidKate> kk. firing up
[00:21] <Building_Thangs> help menu.. I've never used it.. *shrug* help is for pansies
[00:21] <kmj2587> That's like reading the manual
[00:21] <kmj2587> It's admitting defeat.
[00:22] <Building_Thangs> okay you will have another toolbar below that..
[00:22] <Building_Thangs> its a bunch of switches for different display options
[00:22] <Building_Thangs> if its clicked on you will see it int he toolset, if its clicked off you wont..
[00:23] <Building_Thangs> most important things in here are the occlusion grid (since anything outside of it isnt walkable)
[00:23] <Building_Thangs> the surface mesh/baked options which we'll discuss later
[00:24] <Building_Thangs> and.. thats about it.. the rest just changes visual settings so you can get a better look at things
[00:24] <Building_Thangs> alright any questions so far?
[00:25] <Danubus> nope although i missed some of your presentation
[00:25] <kmj2587> THe log will be posted later, so you can read the bits you missed.
[00:25] <WhiteWarlock> occlusion grid. where is the controls for it?
[00:25] <Building_Thangs> dont sweat it mate,, I was just going through the menus.. I'm happy to do that again for those of you who missed it
[00:25] <Building_Thangs> in the 2nd toolbar from the top
[00:25] <Building_Thangs> left hand side next to grid
[00:26] <Building_Thangs> got it?
[00:26] <WhiteWarlock> got it, thanks
[00:26] <Building_Thangs> schweet..
[00:26] <MShady69> k
[00:26] <Building_Thangs> okay.. lets take a look at the left and right hand task panes
[00:26] <Building_Thangs> on your left unless any of you have been messing with it :)
[00:27] <Building_Thangs> should be
[00:27] * WhiteWarlock waits in suspense
[00:27] <Building_Thangs> a task pane with 5 tabs. areas/conversations/scripts/campaign conversion/campaign scripts..
[00:27] <Building_Thangs> got it?
[00:28] * Kest set Area/Convo/Sxript/Campaign to left toolbar and Area Contents/Properties/Blueprints/Tiles/Terrain to right toolbar
[00:28] <Building_Thangs> okay.. nm.. so long as you can see the tabs I am talking about
[00:28] <MorbidKate> anyone running the toolset with Vista?
[00:28] <Kest> i should hope not
[00:29] <MShady69> Is that a bad idea?
[00:29] <WhiteWarlock> mine is fine
[00:29] <Building_Thangs> above that should be area contents.. Not I.. it probably lookd different
[00:29] <MorbidKate> I use Vista and there is one major bug
[00:29] <WhiteWarlock> vista is evil
[00:29] <Building_Thangs> whats the bug MK?
[00:29] <Kest> what is the bug, using vista?
[00:29] <MorbidKate> before opening Toolset, change display settings to Vista Classic
[00:29] <WhiteWarlock> hmm...
[00:29] <WhiteWarlock> or it won't work, eh?
[00:30] <MorbidKate> otherwise contents of terrain window are black
[00:30] <Kest> hrm
[00:30] <MorbidKate> which Thang will be getting to in a bit
[00:30] <paazin> did you make an exterior?
[00:30] <Building_Thangs> on the right hand task pane..
[00:30] <paazin> I'm using vista
[00:31] <Building_Thangs> most will have blueprints/tiles/terrain/properties AMIRITE??
[00:31] <MorbidKate> you have an area open Paaz?
[00:31] <MShady69> really? mine always seem to be black even using XP
[00:31] <paazin> Yes, MK
[00:31] <Danubus> ya
[00:31] <paazin> u r rite
[00:31] <MorbidKate> click on Terrain Tab in Blueprints
[00:31] <WhiteWarlock> aye
[00:32] <MorbidKate> see any black?
[00:32] <Building_Thangs> good.. we are only going to be using area/area contents on the left..
[00:32] <Building_Thangs> and blueprints/tiles/properties on the right
[00:32] <MorbidKate> correct
[00:32] <Building_Thangs> okay..
[00:33] <MorbidKate> getting ahead but it's a pain in the butt bug that's easily fixed
[00:33] <paazin> I don't see any black MK
[00:33] <Building_Thangs> any questions before we fire up an area?
[00:33] <MorbidKate> nice
[00:33] <Kest> no
[00:33] <Danubus> nope
[00:33] <WhiteWarlock> yep
[00:33] <WhiteWarlock> why is kate being racist?
[00:33] <WhiteWarlock> :P
[00:33] <spiderjones> ;|
[00:33] <Building_Thangs> anyone want to put hundreds of dollars in my paypal account?
[00:33] <spiderjones> What a n00b.
[00:34] <Building_Thangs> I'll take that as a no and lets move on..
[00:34] <Building_Thangs> alrighty..
[00:34] <Building_Thangs> open up the file menu, top left
[00:34] <Kest> accomplished
[00:34] <Building_Thangs> got to new -> area
[00:34] <MShady69> k
[00:34] <Building_Thangs> pick an INterrior area and make it tiny
[00:35] <Building_Thangs> because the toolset tiles are HUGE!! like MAMMOTH!!
[00:35] <WhiteWarlock> it's black
[00:35] <Danubus> what area tag should we call this?
[00:35] <Building_Thangs> yes it is black
[00:35] <KnightLight> Workshoplandofdoom
[00:35] <Building_Thangs> call it what aever you want.. JIMBO JAMES is good
[00:35] <KnightLight> that's what I did
[00:36] <Danubus> kk
[00:36] <Kest> i also see black
[00:36] <paazin> I named mine 'Area2'
[00:36] <MShady69> 4 x 4 too small for this?
[00:36] <kmj2587> Hey what the sh*t, why is mine black?
[00:36] <Building_Thangs> click on the grid toggle in left of the secind toolbar gusy!
[00:36] <paazin> it's supposed to be black.
[00:36] <Kest> korean developers
[00:36] <paazin> it's an interior
[00:36] <Building_Thangs> 4x4 is fine shady..
[00:36] <Building_Thangs> the tiles are massive!
[00:37] <MShady69> Where is the grid toggle?
[00:37] <Kest> left most second tooblar
[00:37] <WhiteWarlock> grid, not occlusion grid, right?
[00:37] <Building_Thangs> 2nd toolbar down on the left
[00:37] <Building_Thangs> grid , not occlusion grid WW
[00:37] <Kest> click both ww
[00:37] <Building_Thangs> but both is fine
[00:37] <WhiteWarlock> kay
[00:37] <Building_Thangs> can you all now see a black area with a 4x4 red grid laid over it
[00:38] <KnightLight> yes sir
[00:38] <WhiteWarlock> only when i included occlusion grid.
[00:38] <MShady69> yessa
[00:38] <Danubus> ya
[00:38] <Building_Thangs> anyone not have that?
[00:38] <Danubus> when i put Occlusion grid over it the red lines showed
[00:38] <MShady69> what about the green grid? That should be off, right?
[00:38] <Kest> green is wireframe
[00:39] <WhiteWarlock> omg mshady, you're such a n00blet
[00:39] <Building_Thangs> okay.. you should have grid/occlusion grid and nothing else sellected k?
[00:40] <Building_Thangs> that'll make it easy
[00:40] <KnightLight> kay
[00:40] <Building_Thangs> alright.. now we are going to paint tiles in the area..
[00:40] <Building_Thangs> go to the tiles tab
[00:40] <MorbidKate> right side
[00:41] <Building_Thangs> go to standard_interior.. yuss right side
[00:41] <Building_Thangs> and lets start by finding the 2_walls piece and selecting it
[00:41] <Kest> accomplished
[00:42] <KnightLight> a corner, right?
[00:42] <Building_Thangs> when you mouse over the area pane in the middle yuss 2_walls is a corner piece without a post in it
[00:42] <kmj2587> 2 walls, 1 door? Riiiight....
[00:42] <MorbidKate> the blue dots you see are pillars
[00:42] <Building_Thangs> when you mouse over the area pane, you will see miraculously.. a corner
[00:43] <Kest> by the way
[00:43] <Kest> you pan camera with ctrl+left click
[00:43] <Building_Thangs> now notice when you hold down shift and right click.. what happens?
[00:43] <Kest> rotate camera ctrl+rightclick
[00:43] <Building_Thangs> oh yes.. camera operation.. I was getting to that
[00:43] <MShady69> :)
[00:43] <Building_Thangs> thought it would be easier with something to look at kest
[00:43] <MorbidKate> no need to hold shift though
[00:44] <Kest> shift rotates tiles
[00:44] <Building_Thangs> true that
[00:44] <MorbidKate> right-click does
[00:44] <Building_Thangs> you can just right click
[00:44] <Kest> oh
[00:44] <MorbidKate> ;)
[00:44] <Kest> i was led astray! how horrible
[00:44] <MorbidKate> left click selects the choice and drops it
[00:44] <MorbidKate> places
[00:44] <Building_Thangs> that is correct..
[00:44] <KnightLight> should I place all four corners?
[00:44] <WhiteWarlock> omg i dropped it!
[00:44] <Danubus> yeah I accidently made two areas
[00:45] <Building_Thangs> yep 4 corners
[00:45] <Kest> are al of those coloured doohickeys the lights?
[00:45] <WhiteWarlock> ahh, kay, so make a box
[00:45] <Building_Thangs> the little red, green, blue things you see are hook points
[00:45] <MShady69> This two walled thingy seems to have 4. Thats fine, right?
[00:45] <paazin> be careful you got to line them up so they look ok
[00:46] <Danubus> if you mess up can you erase one of the corners?
[00:46] <Building_Thangs> they are basically velcro for the toolset.. if you move a placeable near them it will jump to that position.. useful for placeing lights and doors
[00:46] <Building_Thangs> yes you can.. lets do that
[00:46] <Building_Thangs> bugger theres another important toolbar I forgot to tell you about.
[00:46] <Building_Thangs> the 3rd one down..
[00:47] <Building_Thangs> show/hide, selection, snap, etc.
[00:47] <Building_Thangs> can you all see that?
[00:47] <Danubus> where?
[00:47] <Kest> yes
[00:47] <Danubus> ahh I see
[00:47] <Building_Thangs> 3rd toolbar down from the top
[00:47] <WhiteWarlock> how can i pan out?
[00:47] <Building_Thangs> part of that toolbar has select objects, paint objects, etc..
[00:47] <WhiteWarlock> i can't see the whole grid area
[00:48] <Building_Thangs> scroll wheel WW
[00:48] <MorbidKate> mouse wheel WW
[00:48] <WhiteWarlock> ugh, i'm using a trackball.
[00:48] <spiderjones> X_x
[00:48] <Building_Thangs> okay we are only going to concern ourselves with the select objects/paint objedts/select teraain/paint terrain/tiles part of the toolbar
[00:49] <Building_Thangs> WW I dont know how a trackball works so you are on your own son :)
[00:49] <Kest> lol trackballs
[00:49] <WhiteWarlock> going to have to reprogram it, brb
[00:49] <Kest> argentine design
[00:49] <MorbidKate> WW played too much missle command as a child :P
[00:50] <Building_Thangs> basically the function keys f2/f3/f4/f5/f6 relate directly to thos toolbar options
[00:50] <Building_Thangs> so f2 = select objects
[00:50] <Building_Thangs> f3 = paint
[00:50] <Building_Thangs> f4 = select terrain (not used in this session)
[00:50] <Building_Thangs> f5 = paint terrain (also not used)
[00:50] <Building_Thangs> f6 = tiles
[00:51] <Building_Thangs> now either click on the TILES option in the 3rd toolbar down or press f6
[00:51] <MorbidKate> I just click on the box I want
[00:52] <Building_Thangs> then once you've done that.. click on one of the tiles in your area, it should come up with a green box around it.. got that?
[00:52] <spiderjones> Yub
[00:52] <KnightLight> Arrr!
[00:52] <Building_Thangs> anyone majorly confused yet?
[00:52] <Kest> no
[00:52] <Kest> pretty basic
[00:52] <kmj2587> I can rotate my camera, but I can't actually move it
[00:52] <MorbidKate> Dan is too quiet :P
[00:53] <Building_Thangs> anyone drunk or on crack?
[00:53] <Kest> you pan camera with ctrl+left click
[00:53] <kmj2587> Oh, the other gorram mouse button... dur.
[00:53] <Danubus> Im looking around the toolset
[00:53] <Building_Thangs> okay since we are having camera difficulties.. lets do the camera controls now since we have stuff to look at..
[00:53] <MorbidKate> CTRL-Right click rotates the camera
[00:54] <Building_Thangs> ctrl-left click moves side to side
[00:54] <MorbidKate> yuppers
[00:54] <MorbidKate> you do get used to it
[00:54] <Kest> hence the term "pan"
[00:54] <Building_Thangs> mousey scroll button to pan in and out
[00:54] <Danubus> got it
[00:55] <Building_Thangs> now if everyone has got that.. can we go back to click on tile in the 3rd toolbar down..
[00:55] <Building_Thangs> then click on a tile in your area..
[00:55] <Building_Thangs> so a green box appears..
[00:55] <KnightLight> and eats you
[00:56] <Building_Thangs> anyone not got that?
[00:56] <MorbidKate> Dan?
[00:56] <Danubus> im fine
[00:56] <MorbidKate> :)
[00:56] <Building_Thangs> alright.. once you have a green box around your tile try pressing the arrow keys..
[00:56] <Kest> i see
[00:56] <WhiteWarlock> had to dl the friggin drivers.
[00:57] <Building_Thangs> up/down changes the tile look
[00:57] <Building_Thangs> left/right rotates..
[00:57] <KnightLight> ooo cooool little sunken corner area
[00:57] <paazin> I'm falling asleep :(
[00:57] <paazin> good luck peoples.
[00:57] <Danubus> pussy
[00:57] <Building_Thangs> bai paaz
[00:58] * paazin (kirejm@2f9ddbbd.hsd1.ma.5aa6454b.net.hmsk) has left #alfa-workshop
[00:58] <Building_Thangs> and you can also press "delete"
[00:58] <MorbidKate> 4 sunken corners. FIGHT CLUB!
[00:58] <Kest> i also did 4 sunken
[00:58] <Building_Thangs> yuss 4 sunken is good
[00:59] <Building_Thangs> next..
[00:59] <Kest> if you slect multiple tiles you can onyl change one
[00:59] <MShady69> If I already placed the tile, can I do that?
[00:59] <Building_Thangs> lets grab a tile for the door.. select
[00:59] <MShady69> Not working, the thing with the arrows
[00:59] <Building_Thangs> really.. you have a green box around your tile?
[01:00] <Building_Thangs> selected a tile you've already laid and have a green box around it?
[01:00] <MorbidKate> TILES is selected in 3rd menu?
[01:00] <MShady69> oh
[01:00] <MorbidKate> ;)
[01:00] <MorbidKate> then click on a section
[01:00] <MorbidKate> green box?
[01:01] <Building_Thangs> if you click TILES it will get rid of any tile you are holding and allow you to select a tile you've already laid..
[01:01] <MorbidKate> Mike?
[01:01] <Building_Thangs> okay.. now we are going to put a door in the 4 corner room
[01:01] <KnightLight> Any door?
[01:02] <MShady69> Yes, MK?
[01:02] <KnightLight> I jsut picked 1_wall (1 door)
[01:02] <MorbidKate> got the green box?
[01:02] <Building_Thangs> so we are on the same page KL..
[01:02] <Building_Thangs> select 2_walls_(1_door) tile from the tiles pane on your right..
[01:02] <MShady69> I have a box, yup
[01:02] <KnightLight> 2_walls?
[01:02] <KnightLight> doesn't that need a coner?
[01:02] <KnightLight> *corner
[01:03] <KnightLight> I put 4 corners in
[01:03] <MorbidKate> 2 walls, 1 door tile
[01:03] <Building_Thangs> 2_walls_(1_door) is a corner tile KL
[01:03] <KnightLight> Awww
[01:03] <KnightLight> No sunken thing
[01:03] <KnightLight> :(
[01:03] <Kest> yeah
[01:03] <KnightLight> I wanted to make a whole unken center
[01:03] <kmj2587> 2_walls_(2_door) has a sunken thing
[01:04] <Building_Thangs> okay.. lets use that so we can have a sunken fight club room
[01:04] <Danubus> 2_girls(1 cup)
[01:04] <Kest> they reakky love those hatches
[01:04] <Building_Thangs> 2_hookers(1_eightball) :)
[01:05] <Kest> time to save?
[01:05] <Building_Thangs> woops wrong chat..
[01:05] <Building_Thangs> yess lets save our module
[01:05] <Kest> which save option
[01:06] <Building_Thangs> now best practice is..
[01:06] <Building_Thangs> close your area before you save
[01:06] <Building_Thangs> causes far less memory leaks
[01:06] <Building_Thangs> and only have one area open at a time if you can help it
[01:06] <KnightLight> save as of dooms
[01:06] <Building_Thangs> so exit your area..
[01:06] <Building_Thangs> save the area when prompted
[01:06] <Building_Thangs> now go to file -> save as
[01:06] <Building_Thangs> and save it as something :)
[01:06] <KnightLight> Fight Club!
[01:06] <KnightLight> :D
[01:06] <Building_Thangs> mine is called "doo doo"
[01:06] <Kest> thangorn01
[01:07] <KnightLight> New directory every time or just new file
[01:07] <Building_Thangs> new file for now..
[01:07] <Building_Thangs> directory is best used for final builds as it reduced lag on a server
[01:07] <Building_Thangs> faster load times
[01:07] <Building_Thangs> see the thing is.. you cant version control properly saving as directory
[01:08] <KnightLight> well, I made a new directory just for this set of mods :P
[01:08] <Building_Thangs> because your previous version is always deleted
[01:09] <KnightLight> wait
[01:09] <Building_Thangs> so I recommend using save as to save as a mod file so you can keep all your old versions in case you get corruption
[01:09] <KnightLight> you can save AS a directory?
[01:09] <KnightLight> I jsut made a new folder and stuck this file in it.
[01:09] <Building_Thangs> you can always go back.. yes KL you can save as a directory rather than a mod file.. but we are not using that option right now
[01:10] <KnightLight> ah ok
[01:10] <Building_Thangs> it doesnt matter what folkder you save this module in but it will only be accesible in the game if it is in your mydocs/nwn2/modules folder
[01:10] <KnightLight> so it doesn't compress everything into one file
[01:10] * Marklos (Hamsterham@6ca5ec84.14055a7b.71.177.imsk) has joined #alfa-workshop
[01:10] <Marklos> good evening
[01:10] <KnightLight> hence, more disk space but slower load times.
[01:10] <Marklos> sorry I'm late.
[01:10] <KnightLight> right?
[01:10] <Building_Thangs> okay has everyone saved their module.. gday mark
[01:10] <Building_Thangs> anyone not saved their module?
[01:11] <KnightLight> amirite>?!?!?!?!
[01:11] <Building_Thangs> yuss KL.. you may have a cookie.. everyone still with me or exploriong the wonders of the toolset oin thier own..
[01:12] * @Building_Thangs watches the tumbleweeds roll past
[01:12] <KnightLight> still here
[01:12] <kmj2587> Checking out placeables
[01:12] <KnightLight> And don't worry
[01:12] <KnightLight> later I will be totally snowed by something really simple :P
[01:12] <Building_Thangs> we are all getting to the placeables..
[01:12] <KnightLight> some one-click thing
[01:12] <Building_Thangs> everyone open up your area again..
[01:12] <Building_Thangs> the fight club
[01:13] <Kest> it is done
[01:13] <Building_Thangs> open up the Blueprints tab on your right taskpane..
[01:13] <Building_Thangs> select placeables up the top..
[01:13] <Building_Thangs> select manmade props and go crazy laying stuff in the room
[01:14] <Marklos> finishing homework and I'll pop back in.
[01:14] <Building_Thangs> quick thing for comparison..
[01:14] <KnightLight> Darn
[01:14] * Marklos is now known as Marklos_Hmwrk
[01:14] <KnightLight> Trying to lay out the floor
[01:14] <KnightLight> but I can't get one that's all sunken
[01:14] <Building_Thangs> click on the creatures option and put a human in the room
[01:14] <Kest> pick 2 walls 2 doors
[01:14] <Kest> KL
[01:14] <MorbidKate> some tiles have limited options
[01:14] <Building_Thangs> gives you an idea of scale..
[01:15] <KnightLight> No
[01:15] <Building_Thangs> i use that particularly when I am building cities so I can get the scaling right..
[01:15] <KnightLight> For the room center
[01:15] <KnightLight> I have a sunken border all the way aroudn the room now
[01:15] <MorbidKate> and a door?
[01:16] <Kest> uhhh
[01:16] <KnightLight> Yes
[01:16] <Building_Thangs> alright I am just going to keep going.. stick a placeable in the room..
[01:16] <Kest> why are there asteroids
[01:16] <KnightLight> Basically, The walls lead down to a sunken area, as does the corner wit hthe doors
[01:16] <KnightLight> but when I try to do the floor
[01:16] <Building_Thangs> press f2
[01:16] <KnightLight> there is no "all sunken" appearance
[01:16] <Kest> everybody fill your room with asteroids
[01:16] <Building_Thangs> to select objects..
[01:17] <Building_Thangs> click on the placeable you have just laid so a green box appears around it..
[01:17] <Kest> gotcha
[01:17] <Building_Thangs> shift right-click rotates the placeable
[01:17] <Building_Thangs> shift- mousewheel lowers/raises the placeable
[01:18] <Building_Thangs> but its not a fine tuning thing
[01:18] <KnightLight> but I'm stuck on the floor :(
[01:18] <Kest> shift-rightclick isnt having an effect on this one
[01:18] <kmj2587> Page Up/Page Down also raise/lower
[01:18] <KnightLight> No matter what floor I do, I get a weird floating-floor disconnect
[01:18] <KnightLight> in the center
[01:18] <Building_Thangs> and holding left-click down on the palceable and moving the mouse moves the placeable..
[01:18] <Kest> 2_walls_(2_door)
[01:18] <Kest> put that one down already
[01:18] <KnightLight> For a room CENTER?!
[01:19] <MShady69> hmm, I get the placeable but its on the corner. How do I move it?
[01:19] <KnightLight> THis is a 4x4 room
[01:19] <MShady69> oh
[01:19] <KnightLight> and I have only the 4 center tiles left
[01:19] <Kest> yeah so is mine nad kates
[01:19] <Kest> except we have 2x2 like everyone else
[01:19] <KnightLight> Kest, there is no all sunken option here
[01:19] <KnightLight> 2x2?
[01:19] <Kest> yeah
[01:19] <KnightLight> tiny was 4x4 >_<
[01:20] <Kest> he enver said to fillt he entire area with crap
[01:20] <kmj2587> Oh ffs, forget the sunken floor already
[01:20] <Kest> he said "make 4 corners"
[01:20] <Building_Thangs> alright here's how this is going to go since I am running out of time now (must pick the wife up as she is finishing an hour early)
[01:20] <Kest> righto
[01:21] <Building_Thangs> I have a tiny area with 3 2_walls tiles and 1 2_walls(2_doors) tile
[01:21] <Kest> okay, i got shift right click working on objects.
[01:21] <Building_Thangs> tiny = 4x4 my 4 tiles are placed in the centre..
[01:21] <Kest> yeah i think everyone other than KL has that
[01:21] <Building_Thangs> alraight.. press f3 to select a placeable..
[01:22] <Building_Thangs> f2 rather
[01:22] <Building_Thangs> then click on a placeable..
[01:22] <Building_Thangs> then select the PROPERTIES tab from the right task pane..
[01:22] <KnightLight> YOu've lost me
[01:22] <KnightLight> there is no placeables tab
[01:23] <Kest> Blueprints tab > placeables
[01:23] <Building_Thangs> thats right.. read again please KL
[01:23] <MShady69> Once you have selected a tile and dropped a placeable, how do I select another tile?
[01:23] <MShady69> I notice I can't move a placeable on to a different one
[01:24] <Kest> click tiles button again
[01:24] <Building_Thangs> click on tiles in the 3rd toolbar from the top shady
[01:24] <MShady69> oh
[01:24] <KnightLight> Maybe I should just start playing WoW again :P
[01:24] <MShady69> Got it :)
[01:24] <Kest> (to get rid of what you currently have selected, press ESC)
[01:24] <Building_Thangs> KL.. where are you at?
[01:25] <KnightLight> I ahve a human in an empty room
[01:26] <Building_Thangs> pkay go to blueprints tab on the right
[01:26] <Building_Thangs> select placeables from the top of that tab now
[01:26] <KnightLight> I put a broken sword
[01:26] <Building_Thangs> good
[01:26] <Building_Thangs> now what I want you guys all to do.. is to fill the room with placeables to make the place look nice
[01:27] <MorbidKate> practice rotating and adjusting height of placeables
[01:27] <Building_Thangs> I have to log but next time we will deal with how to make the area able to be used in game (right now there is no walkmesh so it wont work properly)
[01:27] <MorbidKate> click on select objects
[01:27] <MorbidKate> then left-click
[01:28] * WhiteWarlock (cgiirc@6480c783.san.res.14056255.com.hmsk) Quit (Quit: SorceryNet CGI:IRC (Ping timeout))
[01:28] <MShady69> thanks!!
[01:28] <Kest> thankis for the help thangorn
[01:28] <Kest> will pm log
[01:28] <Danubus> thanks Thangs
[01:28] <Building_Thangs> so we will deal with environmental objects, walkmesh cutters
[01:28] <MorbidKate> Aye
[01:28] <Building_Thangs> and placeables you want to be interactive
[01:29] <Building_Thangs> then we will deal with how to join it to another area
[01:29] <Building_Thangs> and stick a merchant in it..
[01:29] <Building_Thangs> sound good?
[01:29] <Kest> yeah
[01:29] <Building_Thangs> please feel free to post feedback on this session for improvements too
[01:30] <KnightLight> I never did master marchants and conversations
[01:30] <Building_Thangs> I'll try and finish this session this weekend if possible..
[01:30] <KnightLight> even in the nw1 toolset
[01:30] <KnightLight> okai
[01:30] <Building_Thangs> or I can do same time on Tuesday if that works better
[01:31] <Building_Thangs> but I'll post all that in the relevant thread..
[01:31] <Building_Thangs> thanks everyone.. and happy building!!
[01:31] <MorbidKate> cya
[01:31] <KnightLight> cya
[01:32] <kmj2587> Thanks Thangs
[01:33] * @Building_Thangs (IceChat7@3ae36230.jetstream.xtra.14056081.nz.hmsk) Quit (Quit: Beware of programmers who carry screwdrivers.)