I personally think this is brilliant, and find my self constantly thinking about this now when I am IG.Veilan wrote:Yes, I acknowledge they do.
I'm a big proponent of giving one group the same set of xp in the end - after all, they as a team roleplayed together, and that would reward nice build-ups, people tossing each other balls to let them play their character instead of only shining themselves. Because then you profit not from shining more than the rest, but from you, as a whole, giving a comprehensive and good roleplaying experience. Of course, you'd get punished for someone being an ass too, but in such cases a DM can just take the player aside and tell him about it, not to mention the peer pressure.
So, yeah, I'm very much against people competing against each other for experience points with roleplaying. It's a group based game, and while groups in a PW may not always stay the same with different later joiners or early leavers, I think we profit more from giving people this outlook:
Everyone adds to a pool of xp, that gets divided equally in the end.
That way, we're well in the spirit of cooperation and everyone can have a more fun time, in my opinion.
For the record, it's what my group has been doing in PnP for years, and it works out splendidly, it makes people work together to impress the DM with good roleplay of the group and a general setting of the overall atmosphere, instead of just focussing on their own act.
(ps: this is not a comment on anything or anyone, I just really have found it very helpful in my own efforts to improve my PR and I thought I would share it in case any had not seen it.)