Suggestions Thread
Moderator: NWN2 - 10 DM
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Suggestions Thread
Not for bugs, but suggestions.
I'll start it off.
The exits from the city you start off lead to countryside. I think it would look better if there was wall/city gates from where you just came. Otherwise it looks like the city has disappeared.
Now, if you give me permission, I can probably fix this myself Ayergo. Just need to know how. Download the mod, put them in, then email you the erfs of the areas?
I'll start it off.
The exits from the city you start off lead to countryside. I think it would look better if there was wall/city gates from where you just came. Otherwise it looks like the city has disappeared.
Now, if you give me permission, I can probably fix this myself Ayergo. Just need to know how. Download the mod, put them in, then email you the erfs of the areas?
-Vendrin
<fluff> vendrin is like a drug
Vendrin, working on a surface mod?
I'm shocked.
Ayergo and Vendrin working on a mod...quite a sight. I've been thinking it might be fun to help with the building once we've got TSM sorted out. I've tried to improve my interiors since my last effort too ayergo, so hopefully it's not too frightening a prospect.
I'm shocked.
Ayergo and Vendrin working on a mod...quite a sight. I've been thinking it might be fun to help with the building once we've got TSM sorted out. I've tried to improve my interiors since my last effort too ayergo, so hopefully it's not too frightening a prospect.

Another thing too, would there be any objection to create an area with small farm or two along the trade way? I believe that per canon they're scattered about next to the road.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Suggestions Thread
Agreed on that. Was in fact planned. As for downloading the mod, i let anyone do it. : ) I believe in an open mod policy. In fact if you fix it yourself you also get guaranteed game time. For those i can't catch for it i may guarantee starting house when we go live if enough bugs are fixed!Vendrin wrote:Not for bugs, but suggestions.
I'll start it off.
The exits from the city you start off lead to countryside. I think it would look better if there was wall/city gates from where you just came. Otherwise it looks like the city has disappeared.
Now, if you give me permission, I can probably fix this myself Ayergo. Just need to know how. Download the mod, put them in, then email you the erfs of the areas?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
I thought about this one a lot. Decided against it. Exteriors take up a lot of memory, and you're severely limited in how many you can have.paazin wrote:Another thing too, would there be any objection to create an area with small farm or two along the trade way? I believe that per canon they're scattered about next to the road.
The question for me was "How many quests/fun can be had on the farms?"
I couldn't think of a whole lot.
Unless i soon get the 4 gig memory upgrade probably not in the near future.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
In case you all missed the link in the original post, full module download here:
http://www.jkmicro.com/downloads/zip/ay ... e_1_00.zip
http://www.jkmicro.com/downloads/zip/ay ... e_1_00.zip
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Vendrin
- Chosen of Forumamus, God of Forums
- Posts: 9594
- Joined: Mon Jan 05, 2004 12:48 am
- Location: Nevada
Cool, my question was is how do we get the updates back to you? Do you want the whole mod emailed/transfered back, or do you want just the erfs of the updated areas, etc.
Also about the farms, perhaps one large exterior area split apart into a few different farmsteads, so we get four or five farms but only take up one area?
heh, my first dm gig on ALFA was on Icewind Dale. And I've grown a lot since those days so I now I can help build stuff that doesn't even relate to the drow.indio wrote:Vendrin, working on a surface mod?
I'm shocked.
Also about the farms, perhaps one large exterior area split apart into a few different farmsteads, so we get four or five farms but only take up one area?
-Vendrin
<fluff> vendrin is like a drug
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
In this case just sending the area erf ought to suffice. Going to depend on what other things in the future though.
Farm area is going to be low priority for me, but if folks want it, build it and send it in! Open module is your friend!
Farm area is going to be low priority for me, but if folks want it, build it and send it in! Open module is your friend!
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
It was just a thought to gauge general reaction. I'm not confident in my exterior work yet so I'm not planning to submit anytime soonayergo wrote:Farm area is going to be low priority for me, but if folks want it, build it and send it in! Open module is your friend!

People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
I was thinking of a few simple little things like "Rabbits are munchin' away at me cabbages!"Vendrin wrote:I'm working on a farm area atm with a simple delivery static between it and beregost, but it's low on my agenda
Or "A goblin dun stole me taters!"
Or the mudering chickens a la Shadowdale

Anyway, low level content is pretty fun.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3518
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
paazin wrote:I was thinking of a few simple little things like "Rabbits are munchin' away at me cabbages!"Vendrin wrote:I'm working on a farm area atm with a simple delivery static between it and beregost, but it's low on my agenda
Or "A goblin dun stole me taters!"
Or the mudering chickens a la Shadowdale
Anyway, low level content is pretty fun.
I want to make all statics repeatable if possible. Its a better use of time and resources that way. There are statics in place currently, the herbs, spell components, corpses, chests. Please no fedex quests for now.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Delivery/fedex type quests can be made IC repeatable, by introducing a level of variability, both in availabilty and destination. Adled old Jonas may lose his lucky walking belt nearly once a fortnight, the farm needs feed for the animals brought over from Beregost at least once a month, etc. I did some of this for the Northern Cormyr rebuild at some point.ayergo wrote:I want to make all statics repeatable if possible. Its a better use of time and resources that way. There are statics in place currently, the herbs, spell components, corpses, chests. Please no fedex quests for now.