Conversation Interruptus

For toolset tutorials as well as question and answers.
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Wynna
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Conversation Interruptus

Post by Wynna »

In NWN, PC answers within conversation trees could be captured by a scribe standing by and listening. In NWN2, we go to a cutscene view of the conversation when we enter it, and that seems to preclude typing in our own answers for a scribe to take down.

I'm trying to convert the old bulletin board system to NWN2, and while I could take it completely out of conversation and capture the answers with the use of local ints set on the PC after each answer, it would be simpler if I could use a conversation that turns itself off after the NPC asks what title the PC would like, returns to normal mode for the PC's answer, and then goes back into the conversation for the NPC's request for the text of the message. Do we have an Interrupt/Resume conversation option that I'm not seeing?
Enjoy the game
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indio
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Post by indio »

Not in front of the toolset, but you can make a universal change to conversations to NWN1 style and avoid the silly cutscene approach.

Maybe it's in Module Properties...it's certainly a property option somewhere.
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Curmudgeon
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Post by Curmudgeon »

It's in the Conversation Properties, accessible while in the convo editor...

Set NWN1 style to True. Or something like that.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

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Wynna
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Post by Wynna »

You're both wonderful. Thank you.
Enjoy the game
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