a file comparison done between 1.05 and 1.06 on the 2das by someone on NWN2 forums also showed this:Neverwinter Nights 2 – Version 1.06 Patch Notes
May 11th, 2007
New Features
Custom Content
• Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
• Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
Scripting
• Many new script functions have been added.
o SetGUIObjectTexture()
o UIObject_Misc_ExtractData()
o UIObject_OnRadial_DisplayCustomRadial()
o UIObject_Input_ActionTargetScript()
o GetInfiniteFlag()
o SetInfiniteFlag()
o GetKeyRequiredFeedbackMessage()
o SetKeyRequiredFeedbackMessage()
o GetPickpocketableFlag()
o SetPickpocketableFlag()
o GetTrapActive()
o SetWillSavingThrow() (Used for Doors and Placeables only)
o SetReflexSavingThrow() (Used for Doors and Placeables only)
o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
o SetLockKeyRequired()
o SetLockKeyTag()
o SetLockLockDC()
o SetLockUnlockDC()
o SetLockLockable()
o SetHardness()
o GetHardness()
o GetAreaSize()
o SetUseableFlag()
o GetPlaceableLastClickedBy()
o SetGUIProgressBarPosition()
o IntToObject()
o ObjectToInt()
• Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
• EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
• SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
• GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
• CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
Toolset
• Undo and Redo now work for Terrain, Grass, and Water painting.
• There are several new hot keys that alter Brush size and pressure in the toolset:
o [ Brush size down 1
o Shift + [ Brush outer size down 1
o ] Brush size up 1
o Shift + ] Brush outer size up 1
o - Pressure down 10%
o Shift + - Pressure down 25%
o = Pressure up 10%
o Shift + = Pressure up 25%
• The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
• A new Cliff_08 texture has been added.
• Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.
Bug Fixes
General
• “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
• The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
-moduledir <module name>
• Specular Lighting has been improved. Shiny objects should now look better than before.
• Trees and Objects that fade no longer lose their directional light shadow when faded out.
Scripting
• ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
• EffectHeal() can now restore the HP of doors and placeables.
• SetTrapActive() now works on Doors and Placeables as well as triggers.
• SetOrientOnDialog() now functions properly.
• ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.
Effects/Spells/Domains
• Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
• Energy Drain no longer allows a saving throw.
• The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.
Fixes from v1.06 Beta:
• The Turn Undead ability will now function properly.
• Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
• The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties.
2DA Changes
The following 2DA files have been changed in v1.06:
• ambientmusic.2da
• appearance.2da
• crafting.2da
• disease.2da
• doortypes.2da
• iprp_bonushp.2da
• iprp_monsterhit.2da
• soundset.2da
• spells.2da
• terrainmaterials.2daW
• visualeffects.2da
I'm looking at potentially a busy rest of the week and weekend, but I'll try to make some headway in the next ACR release. At this point I'm not sure whether to hope for a quick move to 1.07 in the near future, or for some stability in the 2das and such. I don't see any major changes from what we'd expected with 1.06 here (save the old news that most of the improvements we were waiting for got pushed back to another patch).ambientmusic.2da.....Files are different
appearance.2da.....Files are different
baseitems.2da.....Files are different
crafting.2da.....Files are different
disease.2da.....Files are different
doortypes.2da.....Files are different
feat.2da.....Files are different
iprp_bonushp.2da.....Files are different
iprp_monsterhit.2da.....Files are different
soundset.2da.....Files are different
spells.2da.....Files are different
terrainmaterials.2DA.....Files are different
visualeffects.2da.....Files are different
k_xp_awards.2da.....Only in C:\Install\2DA_105
TexturesTileCeiling.2da.....Only in C:\Install\2DA_106
TexturesTileFloor.2da.....Only in C:\Install\2DA_106
TexturesTileWall.2da.....Only in C:\Install\2DA_106
CreateItemOnObject's 4th parameter should help streamline the death system, GetAreaSize() will be convenient for improving seamless AT performance, and ExportSingleCharacter() should be helpful for writing visa/portalling code. It's also possible that some of the key/lock scripts added will make scripted inns for the basemod much more straightforward (less customization needed from the builder).
I'm hoping to at least get Appearance.2da bundled in with this ACR and hak, to fix scaling issues with the races and subraces, since it doesn't interface with the custom tlk. I believe Cipher has NWNx4 integration nearly ready as well, so hopefully we'll be able to add the "Persistency" with gusto this time. Optimistic estimate for ACR release will be a week or so, will update as we know more.
[edit: added comparison list on 2das]