Player Transition Classes

Ideas and suggestions for game mechanics and rules.
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Blue_Sphere
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Player Transition Classes

Post by Blue_Sphere »

This thread is for the discussion of transitioning a player from a certain "weaker" ECL race to different one.

WOTC has an article on this located here:
http://www.wizards.com/default.asp?x=dnd/sp/20040319a

Here is for drugar:
The Dwarf/Duergar Transition Class

In some campaigns (such as the Forgotten Realms Campaign Setting), duergar were normal dwarves until their clan was enslaved by mind flayers. Over the course of many generations, these dwarves eventually developed magical powers and the ability to resist certain attacks, and they used these abilities to escape their monstrous captors. Using the transition class rules, a normal dwarf could explore the inner magical potential of his duergar kin and actually become a gray dwarf at the cost of a 1-level transition class.

This transition class assumes the base creature is a hill dwarf (a standard dwarf as presented in the Player's Handbook), though it can easily be adapted for other dwarf subtypes (such as the gold dwarves of the Forgotten Realms Campaign Setting).

Table SP-27: The Dwarf/Duergar Transition Class
Level CR Special
1st +1 Cha -2, darkvision 120 ft., enlarge person, immunities, invisibility, languages, light sensitivity, skill bonuses

Dwarf/Duergar Transition Class Features

All of the following are class features of the dwarf/duergar transition class.

Ability Score Changes: The indicated ability score increases or decreases by the amount noted.

Darkvision (Ex): When the dwarf/duergar reaches 1st level, the range of his darkvision increases to 120 feet.

Enlarge Person (Sp): Once per day, a dwarf/duergar may use enlarge person (caster level equals twice the dwarf/duergar's character level, minimum 3rd). This ability affects only the character and whatever he carries.

Immunities: The dwarf/duergar becomes immune to paralysis, phantasms, and poison. This ability replaces the base dwarf's resistance to poison.

Invisibility (Sp): A dwarf/duergar may use invisibility (caster level equals twice the dwarf/duergar's character level, minimum 3rd) once per day. This ability affects only the character and whatever he carries.

Languages: The dwarf/duergar becomes fluent in Common, Dwarven, and Undercommon if he was not already. If he has any bonus language slots available, he may select bonus languages from the following list: Draconic, Giant, Goblin, Orc, Terran. These languages are in addition to the hill dwarf's automatic and bonus languages.

Light Sensitivity (Ex): Once the dwarf/duergar completes his transformation, his eyes become sensitive to light. He is dazzled in bright sunlight or within the radius of a daylight spell.

Skill Bonuses (Ex): The dwarf/duergar gains a +1 racial bonus on Listen and Spot checks and a +4 racial bonus on Move Silently checks.
I believe that I could implement this as well as a few others for NWN2. What I need is feedback from the community before I begin my work on the project.

With that said:

Please post your feelings as well as reasons behind them and tell me if you want this implemented in ALFA2. [/b]
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Cassiel
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Post by Cassiel »

Hi - thanks for offering to help - it's really good to see people stepping up to the plate to get things done. Your best bet if you want to work on this in particular is to talk to the Player Admin (whose call it would be as to whether to allow it, I would guess; this is currently Mikayla, although she is away at mardi gras for a couple weeks) and to the Tech Admin (whose call it would be as to whether it can be integrated into the other systems; this is currently Ronan).

Good luck!
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Post by Zekal »

While I think this would be a great idea for ALFA, even if it is not taken up by ALFA I'm sure there are many places out there that would really appreciate this kind of system being put on the vault.
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Post by Mikayla »

Thank you for offering your assistance in this matter Blue Sphere. ALFA has been debating how to handle LA races for some time and I believe we are going in a different direction. I am sure your skills would be welcome in other areas however, so please, by all means, contact our tech people directly.
ALFA1-NWN1: Sheyreiza Valakahsa
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White Warlock
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Post by White Warlock »

On that thought, Mik, do you know which direction ALFA has decided to go? Would be nice to encourage Blue-Sphere into working on whatever we've decided, as he was already admitted as a tech staffer.
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Post by HEEGZ »

I think we were going with the races included with the game, with a possibility for genasi if they could be done correctly... I don't recall where I am remembering this from though.
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Cynon
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Post by Cynon »

Noooooo! I needz Orcs!

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Post by White Warlock »

Cynon wrote:*Blubbs a bit and stomps off hurling chairs and pushing old people as he goes*
Oi! *pushes back*
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Post by Cynon »

*Taunt* *Knockdown* *Power Attack*
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Confide in me my friend and I shall love you like no other.
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