NWN2: ALFA 006 Moonsea - News and screens
Moderator: ALFA Administrators
- HATEFACE
- Dr. Horrible
- Posts: 1068
- Joined: Sun Apr 18, 2004 3:17 am
- Location: A seething caldron of passive aggressive rage.
Will Mulmaster be included?
“In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.” - Open Message to the Executive Branch.
one day.. its somewhere I've always wanted to build and we have all the bits and pieces we need to make it look perfecto..
its included in the Southern Moonsea Travel Map Region so it will not be in our initial live offering.. and considering how long it takes to build, it could be a while away..
I'll be happy just to get Zhentil Keep to beta..
Speaking of Zhentil Keep.. here's a teaser..

The new temple of .. well you know. Built in the reclaimed Lord's Council building where Manshoon once held sway. A sign that Bane's Chosen has complete control of the reins of power in Zhentil Keep....
its included in the Southern Moonsea Travel Map Region so it will not be in our initial live offering.. and considering how long it takes to build, it could be a while away..
I'll be happy just to get Zhentil Keep to beta..
Speaking of Zhentil Keep.. here's a teaser..

The new temple of .. well you know. Built in the reclaimed Lord's Council building where Manshoon once held sway. A sign that Bane's Chosen has complete control of the reins of power in Zhentil Keep....
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
- HATEFACE
- Dr. Horrible
- Posts: 1068
- Joined: Sun Apr 18, 2004 3:17 am
- Location: A seething caldron of passive aggressive rage.
Complete with red glowing eyed statues. Nice.
“In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.” - Open Message to the Executive Branch.

Midnight over the Zhentil Keep Dump.. in the background you can see the lights of The Jagged Rocks, Zhentil Keep's Temple to Umberlee, peeking over the imposing walls.
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Hi guys,
Just waiting to put a few finishing touches on a couple of things before I throw up some more screenies..
Here's a brief update of whats been going on -:
* Most of the "civilised" section of Zhentil Keep exteriors are complete enough to wander around in thanks to Indio the walkmesh guru sorting those out..
* We are neck deep in ruins building at this juncture.. 4 of the 9 exteriors for Zhentil Keep are all but complete.. one more area of civilised section which I am cracking on with needs to be completed.
* The southern 3 areas of teh zhentil keep foreign quarter are done with walkmesh so I'll likely put those up as a alpha demo for a couple of days if people want to take a look at the eyecandy.
* There have been a few interiors come in over the last few weeks. Mr Duncan, Demson and Aurum have all submitted interiors in recent times, very soon they'll have a home to plug them in to..
* Racerblue, Mr Duncan and Indio are all plugging away at different parts of the ruins exteriors. This is awesome as the ruins are going to look as diverse as the builders which is what I wanted out of them. I may go back through and tie them to a unified them but its going be great!
* I've mapped out a static tree of beginners statics, some repeatable, some not, all will get you cred with one or more factions if you do it right. I've delved into the alfa static scripting system to begin scripting the basis of these scripts aswell.
I'll post more screenies in the next couple of days.. and soon after that I'll get an alpha demo mod up for a few days unless someone wants to host it more long term..
Just waiting to put a few finishing touches on a couple of things before I throw up some more screenies..
Here's a brief update of whats been going on -:
* Most of the "civilised" section of Zhentil Keep exteriors are complete enough to wander around in thanks to Indio the walkmesh guru sorting those out..
* We are neck deep in ruins building at this juncture.. 4 of the 9 exteriors for Zhentil Keep are all but complete.. one more area of civilised section which I am cracking on with needs to be completed.
* The southern 3 areas of teh zhentil keep foreign quarter are done with walkmesh so I'll likely put those up as a alpha demo for a couple of days if people want to take a look at the eyecandy.
* There have been a few interiors come in over the last few weeks. Mr Duncan, Demson and Aurum have all submitted interiors in recent times, very soon they'll have a home to plug them in to..
* Racerblue, Mr Duncan and Indio are all plugging away at different parts of the ruins exteriors. This is awesome as the ruins are going to look as diverse as the builders which is what I wanted out of them. I may go back through and tie them to a unified them but its going be great!
* I've mapped out a static tree of beginners statics, some repeatable, some not, all will get you cred with one or more factions if you do it right. I've delved into the alfa static scripting system to begin scripting the basis of these scripts aswell.
I'll post more screenies in the next couple of days.. and soon after that I'll get an alpha demo mod up for a few days unless someone wants to host it more long term..
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!