Suggestions, Mk II

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Post by hollyfant »

...not much, anymore.
  • Would it be possible to dike out the current "critter recognition" scripts, until the ones that employ the proper knowledge (Whatever) rolls are ready? Not being able to tell what you're facing is a crappy way to die.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Suggestions, Mk II

Post by hollyfant »

:idea: Since ALFA's paladins do not have their PnP counterparts' Detect Evil as a spell-like ability, would it be possible to add the Detect Evil spell to their spell list?

Edit: request withdrawn, as the spell-like ability has been confirmed as permitted. :contract:
Last edited by hollyfant on Wed Mar 10, 2010 9:59 pm, edited 1 time in total.
SwordSaintMusashi
Mook
Posts: 963
Joined: Mon Oct 10, 2005 4:49 pm
Location: Virginia
Contact:

Re: Suggestions, Mk II

Post by SwordSaintMusashi »

The general ruling has been you can detect evil stuff with a DM about. I've never had an issuing "Detecting Evil". S'come in quite useful in JLM and Wynna's plotlines.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
User avatar
Munmun
Dire Badger
Posts: 146
Joined: Tue Oct 04, 2005 5:45 am
Location: Eastern U.S.
Contact:

Re: Suggestions, Mk II

Post by Munmun »

DMs seem to always allow it in their plots if you ask them in tells. Same with detect magic.

Most players will probably also allow you to do it on them if you send them a tell. Ditto for detect magic.
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Suggestions, Mk II

Post by Brother Humphrey »

At least until such time as a new shop is available in the QV area, could supply trains heading to QV include standar arrows and throwing axes, please? Not every member of the legion can afford to shell out 300gp for a quiver-ful of Argent Legion MW arrows when they run low and can't get to Wintersedge or elsewhere for replenishment. AFAIK, there aren't even any (standard arrows and/or throwing axes) available in HH, which would be the nearest safe transit for supplies.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Suggestions, Mk II

Post by danielmn »

Increase the buyback LIMIT for gems. Currently there are two gem merchants on server, both with a Max buyback rate of 1000 coins. Therefore, when dms go long stretches without awarding much, and make that up in large amounts occassionally, in the form of gems, the dms think they are giving the PC two gems that they should be able to sell for 3,750, when in fact the most either of these stores gives for any one item is 1,000, thereby cheating the PC out of a hard earned reward. In essence, the dm thinks he's giving the players 3, 750 worth of loot...when he is in fact only giving them 2,000 because of the way these two stores are set up. I would request the buyback limit be upped so that pc's can take full, and not partial, advantage of Dm awards, as it is only likely a player get a gem worth more than 1,000 through a Dm and has therefore earned the coin that should be paid for the gem...
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
NESchampion
Staff Head - Documentation
Posts: 884
Joined: Thu Jul 13, 2006 12:46 am

Re: Suggestions, Mk II

Post by NESchampion »

In terms of weather, I'd love to see snow in place of the constant rains throughout most all of the Marches if possible.
Current PC: Olaf - The Silver Marches
User avatar
Blindhamsterman
Haste Bear
Posts: 2396
Joined: Fri Jun 04, 2004 11:13 am
Location: GMT

Re: Suggestions, Mk II

Post by Blindhamsterman »

NESchampion wrote:In terms of weather, I'd love to see snow in place of the constant rains throughout most all of the Marches if possible.
+1
User avatar
Audark
Owlbear
Posts: 550
Joined: Thu Oct 20, 2005 7:27 am
Location: Hamilton, Ontario, Canada

Re: Suggestions, Mk II

Post by Audark »

I agree, TSM should have snow instead of rain falling, adds some character
Post Reply