Zelknolf wrote:I'm not sure how we're going to get away with having people not "play against" each other for as long as we're allowed to play characters with directly-opposed goals and ideologies, or characters who represent significant threats to their neighbors...
We've assumed a pretty sharp distinction between players who get along and PCs who get along. As long as you have the former the later is relatively irrelevant. If you don't have the former then the later is much more important.
rorax wrote:Swift wrote:"He called me a funny name so I am going to kill him" is not good conflict, is not good for RP and is not good for the player on the receiving end, particularly when it is a higher level and the target has no reasonable way to defend themselves from it.
Could be very reasonable RP for evil PC.
If anyone walks up to Cormac and calls him a prancing fairy, they deserve a beat-down, mauling, maybe even death (if elf?). I don't think anyone would argue otherwise; it would be a monumentally stupid move, similar to a Sharran walking around Persephone's temple casting Darkness or whatever the hell it is Sharrans do.
However that never happens. I've literally never seen it in NWN2. I think I saw some fools talk smack to Amy Woodwalker in NWN1, but no CvC came of it. Any PC that stupid is probably going to die to my DMing anyway.
As stated, if a lowbie antagonizes a highbie, a beatdown should occur. But if a highbie instigates the conflict with a PC an order of magnitude (or two, three...) less powerful? How does that ever make any damn IC sense? If you stab your neighbor, the governor of your state does not show up at your door with his personal SWAT team to kick your ass. If you take a shot at him in a crowd then he might have direct issues with you, sure. When there isn't direct antagonizing lets just call PKing what it is, ban it, and move on.
Zelknolf wrote:Option 1 is accept the CvC.
...
Option 2 is refuse the CvC. Both PCs are then bound to never again do any harm to one another...
Never is a long time. It sounds like most of the objection is the ability of staff to just say "nu uh" without recourse. We could codify the whens and hows of "nu uhs", but a hostile staff could again simply just refuse, for the lulz. If you assume a hostile staff you've already lost ALFA in so many ways, who cares what the rules say?
Of course DMs and staff are biased, but their biggest bias isn't for or against any PC. Its against drama. They will jump through hoops, bend/break rules, and display massive favoritism (usually towards the complainers) to keep people from complaining (which is probably why they complain). So yes there's a very real danger of the squeeky wheel getting the no-CvC-grease as long as staff can prohibit CvC in some manner. I've seen it plenty of times, though I'm usually the idiot arguing against it. Its understandable; I don't remember checking a "yes I would like to police ALFA" box when I sent in my DM application, nor have I ever seen a paycheck for it.
I don't think this 'favoritism' will change much if the rules change. What I hope will change is the ability for a CvC to forcibly impose a large cost on staff who literally did not sign up for that shit.
NWN1 was simpler, because our standards were lower (and bigbies and invisibility less broken). DMs weren't really all that needed; we'd often just sit back and munch on popcorn. Today we have a lot more game-mechanics to handle, and then of course there is the inevitable dispute process.