Bug Thread: November 5, 2008

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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

  • When transitioning with an item selected that has an icon rather than a picture of its model, the icon is replaced with either noise or the picture of something that was selected earlier. It's just a glitch of course, but it could be related to our problems with portraits.
  • When reporting back to Benlan Firstblade in 6d Silverymoon: Bright Blade with the maps he requested, the only way to turn them in is to select his dialogue option in which you ask for more work. Also, it seems every task is your first task to him.
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Brother Humphrey
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Re: Bug Thread: November 5, 2008

Post by Brother Humphrey »

zicada wrote:
Burt wrote:
hollyfant wrote:
Brother Humphrey wrote:
Borrgan Sheildsmasher is called Borrgan Sheildsmasher.
Umm.... Cuz dat's 'iz name, mate?
Oh, come on. Call him Shieldsmasher. Call him Childsmasher for all I care. But Sheildsmasher?
When he smashes your sheild you'll regret ever questioning his name.
lol beat me to it.
Now you can call me Ray, or you can call me J. or you can call me johnie, or you can call me R. J. or you can call me RJJ, or you can call me RJ Jr. or you can call me Ray J. or you can call me Jr., but ya doesn't have to call me Johnson.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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danielmn
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Re: Bug Thread: November 5, 2008

Post by danielmn »

*coughs*

When you see fit to build interior areas, you can name the PC's too! ;)
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

  • The 6d Silverymoon: Bright Blades interior has a very repetitive background voice. Something about "fine folks we're having today", over and over and over again.
  • 6d Silverymoon South: the doorway to the Fochlucan claims to be a transition, but only the transition point on the ground in front of it works. Also, it's the only door. Inside, the only way to get backstage/upstairs is to barge on stage during the rehearsal.
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dergon darkhelm
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Re: Bug Thread: November 5, 2008

Post by dergon darkhelm »

This could be due to an odd magic zone IC in a particular area.

But upon attempting to cast I got a message " Your evocation (fire) or Conjuration (summoning) spell dissiates"

Let me know if more info needed or if this is an IC effect
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Burt
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Re: Bug Thread: November 5, 2008

Post by Burt »

dergon darkhelm wrote:This could be due to an odd magic zone IC in a particular area.

But upon attempting to cast I got a message " Your evocation (fire) or Conjuration (summoning) spell dissiates"

Let me know if more info needed or if this is an IC effect
That's an IC effect that covers the whole of Silverymoon. Smart people call it a "mythal".
Jagoff.
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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

Burt wrote:Smart people call it a "mythal".
I call it a spelling error. :doh:
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Brother Humphrey
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Re: Bug Thread: November 5, 2008

Post by Brother Humphrey »

Well, so was dissiates, but you don't hear me complaining, do you? sheesh!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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dob85y
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Re: Bug Thread: November 5, 2008

Post by dob85y »

The priest of Silvanus has the dialog but no store when a member of an allied faith asks to buy items from him.
"thats dob85y, sound it out! - d o b b s y"
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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

  • The "Plain ¾ Length Chain Shirt - Knee and Shoulder Guards" as sold by the starting merchant, is missing the model for the right lower arm (dwarven female, in case that matters). Also, it only has one shoulder guard.
  • Unlike the other divine casters, Spirit Shamans do not get a free Holy Symbol.
  • The Base Clothing Tint Lever doesn't work for female Dwarves.
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davidcurtisjr
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Re: Bug Thread: November 5, 2008

Post by davidcurtisjr »

The portcullis in the conjuration room is refusing to fall for the elementary test.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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davidcurtisjr
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Re: Bug Thread: November 5, 2008

Post by davidcurtisjr »

The conjuration room is still bugged. Apparently the scripting has been changed. "dispensation granted" However, Gasen is not recognizing the task as completed.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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Burt
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Re: Bug Thread: November 5, 2008

Post by Burt »

davidcurtisjr wrote:The conjuration room is still bugged. Apparently the scripting has been changed. "dispensation granted" However, Gasen is not recognizing the task as completed.
Receiving the "dispensation" message doesn't neccessarily mean you've completed the task.
Jagoff.
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hollyfant
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Re: Bug Thread: November 5, 2008

Post by hollyfant »

  • Spirit Shamans can't use the "Spoon", "Stein" or "Metal Tankard".
  • The "Blindfold, dark violet silk" weighs 2 pounds, and does not blind.
  • "Yinvray", in 6b Rivermoot: Interiors goes barefooted.
  • None of the merchants there provokes an appraise roll.
  • Flying shrubbery at the arrow:
    Image
  • And a levitating sundial here:
    Image
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davidcurtisjr
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Re: Bug Thread: November 5, 2008

Post by davidcurtisjr »

Well yes burt though it seems some of the wording has changed in the script. I thought perhaps a fix was put in place that bypassed the need for the portcullis to fall. However, the portcullis will still not drop in this case and the task cannot be completed.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
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