Potions are que expensive.
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Re: Potions are que expensive.
Kid i'm not inclined to agree with you because things are not that simple. The game we play Dungeons and Dragons has a complex set of mechanics in place and is a great part about combat, so we cannot rule out combat situations, and cannot hold the DnD bible in one hand when it fits our needs, and look to the opposite side when its not.
Its that simple, a DM takes time preparing a plot, takes time setting the critters and placeables etc.. needed for the session. Then the toons all back away and wave? If it happens in a dungeon you don't even have that oportunity. And the answer isn't certainly to refuse to be DMed, afraid of dieing because the toon cannot make gold to restock his consumables, and the consumables are neglected most of the times.
I'm not sure if you noticed I'm not complaining the price of potions is to high... I'm saying thats the kind of rewards DMs should be more easy going, and likely reward more often on top of the slim reward given usually, specially if we take in account the risks involved. Its wealth that will be used in the plot efforts and consumed. But this debate is going through a path that starts addressing DMing, which is not the point so I'll stop here.
Its that simple, a DM takes time preparing a plot, takes time setting the critters and placeables etc.. needed for the session. Then the toons all back away and wave? If it happens in a dungeon you don't even have that oportunity. And the answer isn't certainly to refuse to be DMed, afraid of dieing because the toon cannot make gold to restock his consumables, and the consumables are neglected most of the times.
I'm not sure if you noticed I'm not complaining the price of potions is to high... I'm saying thats the kind of rewards DMs should be more easy going, and likely reward more often on top of the slim reward given usually, specially if we take in account the risks involved. Its wealth that will be used in the plot efforts and consumed. But this debate is going through a path that starts addressing DMing, which is not the point so I'll stop here.
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Re: Potions are que expensive.
Its not that bad if you have the time to do static quest. If you are a unlucky player that doesnt have that time then you are depending on the dm's and the good graces of your fellow players to take up the slack.
Throw in nwn2's magical d20 and you have the ability to kill a 1st lvl barb with a rat or chicken. Nearly had a ghoul kill my 5th lvl ranger, ghoul 7 crits, ranger 9 rolls under 3 with most of them 1's. 5 clw's used. lol undead is his favorite enemy. (it spawned between me and the a.t.)
Now yes the magical d20 works in the pc favor sometime, but these magical dice also gets thrown over into the cure spells. How many clw,cmw, and csw have all been the bare min of healing.
If the potions and scrolls or even the perm items where made by someone other than the lowest levels possible, it would be a big help and increase in surviving.
Throw in nwn2's magical d20 and you have the ability to kill a 1st lvl barb with a rat or chicken. Nearly had a ghoul kill my 5th lvl ranger, ghoul 7 crits, ranger 9 rolls under 3 with most of them 1's. 5 clw's used. lol undead is his favorite enemy. (it spawned between me and the a.t.)
Now yes the magical d20 works in the pc favor sometime, but these magical dice also gets thrown over into the cure spells. How many clw,cmw, and csw have all been the bare min of healing.
If the potions and scrolls or even the perm items where made by someone other than the lowest levels possible, it would be a big help and increase in surviving.
Re: Potions are que expensive.
I never hold the DnD bible in my hands. I don't know. I've been poor when played without DM and richer now when I play mostly with DMs.
Though clearly I was a part of the same sessions you were (more often than not not even touching the loot) so each session no matter what was a lose of coin for me but I didnt care.
I trusted it would eventualy balance itself somehow. For most of my playing time i've been on the low end of the wealth table and it never hindered my fun.
It might mean my toon was not as combat effective as it could have been but who cares?
DMs know what you can and can't do (usualy). Sometimes overcomming a challage would mean loosing coin. So what? your toon wont starve to death due to lack of coin after the session... you might not be able to restock...
allright again, so what? So next time you'll etiher be extra careful or...
gods forbid you might fail.
I'm not saying stuffs and gold is not important im saying its not such a big deal and our system seems to operate well enough. Dming on 3 servers i've seen a few players under the low end but just about the same amount of players over the cut of. We're not doing so bad in regards to wealth as a whole.
Regardless of toon X or Y who might be suffering. These are the tools we have, this is what they cost, DMs and servers seem to be doing thier job as far as keeping wealth (at least in level 1-10 as it gets harder after that) somewhat balanced... so what are we talking about here really?
If its just "I want my wealth fixed now!" thing... than we can't really do anything with that. Just dont be afraid to spend coin, have fun, things will even out in the end.
Though clearly I was a part of the same sessions you were (more often than not not even touching the loot) so each session no matter what was a lose of coin for me but I didnt care.
I trusted it would eventualy balance itself somehow. For most of my playing time i've been on the low end of the wealth table and it never hindered my fun.
It might mean my toon was not as combat effective as it could have been but who cares?
DMs know what you can and can't do (usualy). Sometimes overcomming a challage would mean loosing coin. So what? your toon wont starve to death due to lack of coin after the session... you might not be able to restock...
allright again, so what? So next time you'll etiher be extra careful or...
gods forbid you might fail.
I'm not saying stuffs and gold is not important im saying its not such a big deal and our system seems to operate well enough. Dming on 3 servers i've seen a few players under the low end but just about the same amount of players over the cut of. We're not doing so bad in regards to wealth as a whole.
Regardless of toon X or Y who might be suffering. These are the tools we have, this is what they cost, DMs and servers seem to be doing thier job as far as keeping wealth (at least in level 1-10 as it gets harder after that) somewhat balanced... so what are we talking about here really?
If its just "I want my wealth fixed now!" thing... than we can't really do anything with that. Just dont be afraid to spend coin, have fun, things will even out in the end.
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Re: Potions are que expensive.
Static content gives little to no reward regardless of the challenge it poses to intrepid and adventurous PC(s), grouped or otherwise. Is the idea that it is there as something to be mopped up by those to whom is posses no danger (and gives no reward)? If this is the case, why not simply remove it altogether as it serves no purpose. Some of us can go weeks without seeing a DM. If the intent is for us to sit on a barstool for hours every time we log in, why even bother logging in?
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Re: Potions are que expensive.
Staics give player something to do at low to mid level when DM's are not around. So does exploring.. But with statics you have the chance of netting more gold with sometimes a little less risk. With exploring the server you get minimum gold with even more risk. Sometime you encounter nothing so you loose nothing..Heero wrote:Static content gives little to no reward regardless of the challenge it poses to intrepid and adventurous PC(s), grouped or otherwise. Is the idea that it is there as something to be mopped up by those to whom is posses no danger (and gives no reward)? If this is the case, why not simply remove it altogether as it serves no purpose. Some of us can go weeks without seeing a DM. If the intent is for us to sit on a barstool for hours every time we log in, why even bother logging in?
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Re: Potions are que expensive.
static gives ample gold and XP.
You can go the riskless static route if you want doing nothing but mail and grouped safe activities.
I think static content is around 20% of our players XP I would wager its even a larger part of thier gold.
very much so at lower levels.
On level 6-7 on TSM a few of my toons had around 20k only from statics. (As I was never DMed in my first year and a half on ALFA) I wasnt rich but I defently was able to get by.
Do level appropriate things preferably in groups and you'll be fine.
You can go the riskless static route if you want doing nothing but mail and grouped safe activities.
I think static content is around 20% of our players XP I would wager its even a larger part of thier gold.
very much so at lower levels.
On level 6-7 on TSM a few of my toons had around 20k only from statics. (As I was never DMed in my first year and a half on ALFA) I wasnt rich but I defently was able to get by.
Do level appropriate things preferably in groups and you'll be fine.
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- Owlbear
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Re: Potions are que expensive.
And potions are messed up sometimes.. or atleast only heal the bare minimum of HP's.. Maybe instead of the 1d8+1 for a CLW pot make it 1d8+3 instead for the same price of 50gp. I understand the whole Spell level × caster level × 50 gp. But you have to be third level to create a potion and a 3rd level cleric casting a CLW gets to heal at 1d8+3.. not 1d8+1.. Just a thought.
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Re: Potions are que expensive.
A good suggestion without breaking our pricing docs (which we cant really do) is add potions of lesser vigor.
We have them on some of the servers.
its the same price and heals 10 HP everytime (though slowly) but far better worth per coin especialy when low on coin. Mayhap we should make these something slightly easier to obtain.
We have them on some of the servers.
its the same price and heals 10 HP everytime (though slowly) but far better worth per coin especialy when low on coin. Mayhap we should make these something slightly easier to obtain.
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- Owlbear
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Re: Potions are que expensive.
We should have them on TSM soon. And they do rock by the way. *edit* Found on BG and brought them to TSMkid wrote:A good suggestion without breaking our pricing docs (which we cant really do) is add potions of lesser vigor.
We have them on some of the servers.
its the same price and heals 10 HP everytime (though slowly) but far better worth per coin especialy when low on coin. Mayhap we should make these something slightly easier to obtain.
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
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Re: Potions are que expensive.
Hmm i think the wealth/xp/per lvl is pretty good right now. With my extreme amount of playing and play style, well it is keeping me right at the mid way of the wealth per level. Was a little lower, but a couple of dm events took care of that. It would be nice if the players could make items without a dm being present....maybe tie it in to the same timer as rest and pray for spells? Have the item when made send out one of those server flags maybe?, with i.d. and location?
Believe me if i had the skill i would be using it to find some solutions to these small, and lets face it tiny complaints. I am still here,having a blast, and if the dm kills me off or if the spawns do...i hope my toons death becomes a legend on the server.
Believe me if i had the skill i would be using it to find some solutions to these small, and lets face it tiny complaints. I am still here,having a blast, and if the dm kills me off or if the spawns do...i hope my toons death becomes a legend on the server.
Re: Potions are que expensive.
They can.Stormseeker wrote:It would be nice if the players could make items without a dm being present.
http://www.alandfaraway.org/node/2174
Re: Potions are que expensive.
See Kid, you may be happy about this. Though people who focus on social play, cannot bring up the argument that its low but you can always shut it, play without resources, and pray that someone notices you are on the lose.Though clearly I was a part of the same sessions you were (more often than not not even touching the loot) so each session no matter what was a lose of coin for me but I didnt care.
I trusted it would eventualy balance itself somehow. For most of my playing time i've been on the low end of the wealth table and it never hindered my fun.
It might mean my toon was not as combat effective as it could have been but who cares?
This is still Dungeons and Dragons, and just like Heero said, some folks do enjoy playing it. Combat is part of the game, we can't just enforce things on one side. And it seems the opinion of many is the same... play with the DM, then run to the statics to recover the losses... Something is wrong here.
We create static mechanisms to reward the players when the DM is not around, and when the DM is around, the rewards are inferior, to the point you end up losing. Doesn't make sense to me. Playing this game is not a walk in the desert, its not torture, its not to see who is faithful the a server. Its about having fun playing the game.
If a Dm is Dming a group for a few sessions, it can make all sense not to reward right away since the DM will follow the group evolution and can reward in key times. Though in ad hoc sessions... doesn't seem fair.
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Re: Potions are que expensive.
hmm i guess i should have expressed pc's can make some items without a dm. Be nice if i could melt down all these rusty weapons that are worth nothing and turn them into a dagger or make arrows. Once again these are just minor things for me, still finding things on all the servers that make me sit back and go wow. lol how many pc's have had the chance to have their climbing gear come apart and nearly fall to their death....without a dm on.
Re: Potions are que expensive.
Na, Keryn. The point was our wealth levels are met. roughly.
Some would be lower thats just the way it is. It balances out, sorta, eventualy.
We jsut can't make everyone have avarage + wealth at all times. also it wont make sense.
You might be loosing some coins in some DMed events but if I remember right I just ran a mini session two days ago with you where 3-4k were dropped without anyone using any consumables?
Saying you keep losing while playing with DM doesnt make sense and does not account to your (previous) or mine or any high level toon wealth level (which could never be achived without DM)
Im not sure what is the complaint.
Sometimes in a DM session you would lose coin trying to accoplish something thats important to your toon
... what is the point?
Some would be lower thats just the way it is. It balances out, sorta, eventualy.
We jsut can't make everyone have avarage + wealth at all times. also it wont make sense.
You might be loosing some coins in some DMed events but if I remember right I just ran a mini session two days ago with you where 3-4k were dropped without anyone using any consumables?
Saying you keep losing while playing with DM doesnt make sense and does not account to your (previous) or mine or any high level toon wealth level (which could never be achived without DM)
Im not sure what is the complaint.
Sometimes in a DM session you would lose coin trying to accoplish something thats important to your toon
... what is the point?
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Re: Potions are que expensive.
I guess you could melt down rusty weapons, a forge costs some gold, some kind of associated smelting equipment and probably an assistant costs some too, need a building, need some time and training (probably profession ranks), not sure the outlay is worth it for a couple gp in scrap. You need 1/3 material costs to get going on a weapon, scrap doesn't get you that far, pawnshop though I suppose might be a smarter option. Sell a weapon, take some gold, invest the gold.... profit?
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