Weapon and Armour Models

New models, textures, & integration of 3rd party content.

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Brokenbone
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Re: Weapon and Armour Models

Post by Brokenbone »

If "rogue links" are vanilla unhaked content, I think player tooled contributions (in erf form) are historically welcome by DM teams. Download of the Sin Plugin and figuring out its Item Laboratory function recommended for that (check the NW Vault for it, as well as the "Don't Panic" guide to the toolset, which happens in part to showcase the Sin Plugin).

Think AL's function re: wpn/armor at this stage is more about integration and making things work in the haks, as opposed to creating blueprints based on what we've already got, which again, players or local DMs do either for particular PC use, adding to merchants, whatever. I'm sure there's always room for general ABR type blueprint creation volunteers as well, in case someone wanted to make 50 suits of armor along a standard naming scheme, for addition to NWN2 modules' pallettes.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

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oldgrayrogue
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Re: Weapon and Armour Models

Post by oldgrayrogue »

Wasn't trying to get more work out of AL than he already does by any means, and not looking for customized armor just the addition of an armor style already available in the game. I have attempted to use the toolset numerous times, and am afraid that if I do so again both my monitor and office window will suffer irreperable harm.
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