Bug Thread: July 7
Moderators: Wynna, NWN2 - 03 DM
Actually, I think that's related in an unrelated kinda way, dirsa. Same fix -- different bugs. I had to change the journal structure and number of quest states to fix the quest initially. Now when you log in, your journal is updated to match the condition of the master journal. I think that if you finish the quest now, it will complete and close for you again permanently. If it doesn't, please let me know.
The infini-reward was because in that initial fix I must've left the new dialog out of the upload and the old dialog was calling the new quest states. So, even though the quest completes at state three now, the dialog still remembered when it required four states to complete and three was an interim state. So it kept giving PCs the interim state 3 dialog branch which happened to be the new reward branch.
The infini-reward was because in that initial fix I must've left the new dialog out of the upload and the old dialog was calling the new quest states. So, even though the quest completes at state three now, the dialog still remembered when it required four states to complete and three was an interim state. So it kept giving PCs the interim state 3 dialog branch which happened to be the new reward branch.
Enjoy the game
- Kalrenath
- Dungeon Master
- Posts: 73
- Joined: Wed May 19, 2004 8:04 pm
- Location: SE Michigan. (GMT -5)
- Contact:
I have a similar issue with the journal entry, but I was thinking you would have it taken care of next update, as my entry title says "Foclucan" (minus the h) and the entry is blank. I'm not too worried, as it doesn't take up too much space. Is yours the same dirsa?
DM, The Silver Marches
The Law of Unintended Consequences, stronger than any written law: Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.
The Law of Unintended Consequences, stronger than any written law: Whether or not what you do has the effect you want, it will have three at least you never expected, and one of those usually unpleasant.
8/18/08 fixes
Tusker Cave made anew, given to be populated and put in module.
DAniel
Tusker Cave made anew, given to be populated and put in module.
DAniel
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
*scratches head in confusion* and what's wrong with that? i always thought the whole business with business was "buy low, sell high".epetrow wrote:Optym's Blade in Silverymoon sells Masterwork Dart for 1 gp. Re-sale value for same is 104gp.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
8/20/08
Addition to Lathander Temple in Silvery Moon uploaded for next update.
Private quarters and persistant storage for those of the faith.
Daniel
Addition to Lathander Temple in Silvery Moon uploaded for next update.
Private quarters and persistant storage for those of the faith.
Daniel
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Snake Pit's newly rearranged room may be viewable and one can shoot at the occupants from the doorway, but you can't get past those barrels and chests to get in there. I DLed the pwc again, manually, to be sure, since worldgate doesn't show anything missing, and still nothing.
*edit*
OK, correction. I found a VERY narrow path around the crates on one side allowing for passage into and out of that room, but the rest of the area around the crates and barrels is still impossible to move through.
*edit*
OK, correction. I found a VERY narrow path around the crates on one side allowing for passage into and out of that room, but the rest of the area around the crates and barrels is still impossible to move through.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- Mozinwrath
- Skeleton's Knuckle
- Posts: 14
- Joined: Tue Aug 19, 2008 8:58 pm
There are 3 instances of "Nature Priest Sylvan Oakshadow" in the Silvanus temple. Wouldnt be that bad, but they keep fighting over who was the original.
EDIT: I went back inside some time later and now theres 4! Its a priestapalooza! Is he set to spawn on entering, and not getting removed on leaving? At any rate,Ill steer clear of the temple for a while,lest we end up with a small army down there.
EDIT: I went back inside some time later and now theres 4! Its a priestapalooza! Is he set to spawn on entering, and not getting removed on leaving? At any rate,Ill steer clear of the temple for a while,lest we end up with a small army down there.
To go in next upload and already done:
Priestapalooza has been fixed.
Snake Pit changed up
p-storage and rest areas for new Rhyester's Matins sleeping quarters (DanM)
New Tusker Cave hooked up (Danm)
Various changes to RM exterior
Fochlucan quests misspelling fixed and chatty foch playwright shut up
Shadow Swords quest journal fixed so quest can be assigned
Morale implemented on critters
5 small flavor quests - RM (Thanks, Indio, for work way back that just had to be changed to the ACR quest system)
3 small flavor quests - HH (Ditto, Indio)
Sorlar's Smiling Satyr Inn (Aurum)
Silvy Uni immaterial walls are now solid brick and mortar
6 small flavor quests - Uni all debugged
Temple of the Silver Stars hooked up
Easter eggs and plot-related changes
Settlestone Inn for Settlestone Trader's Hall (Indio)
Things still to do:
Settlestone hooked up
6 Settlestone medium quests debugged
1 Forthpeak medium quest debugged
8 Uni Advanced classes debugged
Silvy Fletcher (Thanks Danm)
Silvy Jewellers (Ditto)
Priestapalooza has been fixed.
Snake Pit changed up
p-storage and rest areas for new Rhyester's Matins sleeping quarters (DanM)
New Tusker Cave hooked up (Danm)
Various changes to RM exterior
Fochlucan quests misspelling fixed and chatty foch playwright shut up
Shadow Swords quest journal fixed so quest can be assigned
Morale implemented on critters
5 small flavor quests - RM (Thanks, Indio, for work way back that just had to be changed to the ACR quest system)
3 small flavor quests - HH (Ditto, Indio)
Sorlar's Smiling Satyr Inn (Aurum)
Silvy Uni immaterial walls are now solid brick and mortar
6 small flavor quests - Uni all debugged
Temple of the Silver Stars hooked up
Easter eggs and plot-related changes
Settlestone Inn for Settlestone Trader's Hall (Indio)
Things still to do:
Settlestone hooked up
6 Settlestone medium quests debugged
1 Forthpeak medium quest debugged
8 Uni Advanced classes debugged
Silvy Fletcher (Thanks Danm)
Silvy Jewellers (Ditto)
Enjoy the game