Mod 2.0 Bug Thread

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Rumple C
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

City of Dead: 2U.

The plaque outside of the merchants rest has 2 spelling mistakes.

"Veign" should be "vain". "Burried should be "buried".
12.August.2015: Never forget.
Rumple C
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Re: Mod 2.0 Bug Thread

Post by Rumple C »

City of dead: 2P.

In the SE corner of map, at the crossroads, there is a floating potted plant. It is the south west one.
12.August.2015: Never forget.
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dergon darkhelm
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Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Re: Thugs/Suspicious Waterdhavians/ Guard House.


This am encountered a "suspicious waterdhavian".

* XP reward for the kill was markedly elevated compared to pre-update.
* After knocking him out a second thug respawned immediately in the same location
* In the guard house there were two versions of Corporal Menry, one seated at a desk, another standing nearby
* Reward for returning thugh #1 was 10xp + 1 alignment shift toward law +1 CLW potion. Reward for the second thug was just 10 xp.
* The delayed spawn of a second set of clothes remains did also happen again for each thug.

Duplicate merney fixed, don't know what is up with dup clothes. Can you give thug description please?
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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ImStrokerAce
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

There is a Bugbear named Thrak'thul ( the spelling might be off as I didn't want to get too close) is smashing guards apart in area 2U. He's hostile to me as well and there was a pile of dead guards he was standing on and he was killing them with ease.. Update: hes gone now as Arri stated.

Fixed, removed
Last edited by ImStrokerAce on Sun Jul 02, 2017 6:37 pm, edited 1 time in total.
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Arianna
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Re: Mod 2.0 Bug Thread

Post by Arianna »

ImStrokerAce wrote:There is a Bugbear named Thrak'thul ( the spelling might be off as I didn't want to get too close) is smashing guards apart in area 2U. He's hostile to me as well and there was a pile of dead guards he was standing on and he was killing them with ease.. So warning to PC's STAY OUT OF 2U !!

Note He does go back to his assigned spot for the hour after his killing spree

He does have ALOT of immunity's not sure if that is whats suppose to be . . . but I saw over 12 guards attack him and never get him below injured
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

ImStrokerAce wrote:There is a Bugbear named Thrak'thul ( the spelling might be off as I didn't want to get too close) is smashing guards apart in area 2U. He's hostile to me as well and there was a pile of dead guards he was standing on and he was killing them with ease.. Update: hes gone now as Arri stated.
Woah, that's weird. Ok will look into that as soon as I get back.
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Arianna wrote:
ImStrokerAce wrote:There is a Bugbear named Thrak'thul ( the spelling might be off as I didn't want to get too close) is smashing guards apart in area 2U. He's hostile to me as well and there was a pile of dead guards he was standing on and he was killing them with ease.. So warning to PC's STAY OUT OF 2U !!

Note He does go back to his assigned spot for the hour after his killing spree

He does have ALOT of immunity's not sure if that is whats suppose to be . . . but I saw over 12 guards attack him and never get him below injured
Pushed a quick update to fix this. Not sure why he was spawning as the tag is mis-labeled, but nerfed him significantly just in case he does pop up. If you see him again let me know.
There's a place I like to hide
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dergon darkhelm
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Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Not so much a "bug" as a "script that I find extreme"

Doing Filiare's Dripping Dagger quest to recover stolen goods from the caravan.

If the PC does end up using violence to get the goods he gets 10 points of evil.... that's a good chunk. Also, party members get 2 points.

It seems to be the person who kills him who takes the 10 points.... even if another party member was the one initiating the quest and dialogue.



ps -- I am now lawful evil :)

Should be fixed now
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Fionn
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Re: Mod 2.0 Bug Thread

Post by Fionn »

TradeWard:
Orsabba's has two stores for "Let me see what you have". One seems normal, the other has some special items including cheese.

Castle Ward:
Font of Knowledge Jhasper Goldtoes has no store when you select it.
Invisible Seat near door

2O:
Minor Frost trap on door N or Imperial Clothiers, W of Pastry shoppe
PC: Bot (WD)

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Arianna
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Re: Mod 2.0 Bug Thread

Post by Arianna »

Fionn wrote:TradeWard:
Orsabba's has two stores for "Let me see what you have". One seems normal, the other has some special items including cheese.
This is normal several of the merchants have two stores as some items were only available to level 2+, 3+ etc toons
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Fionn
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Re: Mod 2.0 Bug Thread

Post by Fionn »

Arianna wrote:
Fionn wrote:TradeWard:
Orsabba's has two stores for "Let me see what you have". One seems normal, the other has some special items including cheese.
This is normal several of the merchants have two stores as some items were only available to level 2+, 3+ etc toons
I can understand the multiple (though I'd aggregate and remove the lower level stores then), but i was pointing out they are the exact same dialog - not "Let me see your better items"
PC: Bot (WD)

Code: Select all

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    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
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ImStrokerAce
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

The Goblins in the sewers are facing a major health issue; it seems that someone has been trimming the ears off of three out of four of them! As one dedicated to cutting their ears off for profit; I wholeheartedly endorse finding those responsible!
( I killed 4 slimy Goblins in the sewers and only one dropped an ear :-) )
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

ImStrokerAce wrote:The Goblins in the sewers are facing a major health issue; it seems that someone has been trimming the ears off of three out of four of them! As one dedicated to cutting their ears off for profit; I wholeheartedly endorse finding those responsible!
( I killed 4 slimy Goblins in the sewers and only one dropped an ear :-) )
This is still pending in the 3.0 release.
There's a place I like to hide
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Relax child, you were there
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It's a place where you will learn
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dergon darkhelm
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Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Old Guildhall -

Despite explicitly stating that "fire beetle bellies" are among desired items to turn, he won't take 'em.

(Goblin ears accepted, though dropping as loot in an irregular manner. Beetle carapace seems to work ok)
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Arianna
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Re: Mod 2.0 Bug Thread

Post by Arianna »

CW New Olamn - - Bardic College
Kelthul Majarra-
admission seems a bit steep at 200gp
Possibly steep but will monitor and see

-------------------------------------------------
Castle ward 2F
Font of Knowledge
Jhasper Goldtoes is suppose to sell books
" No Store available"

No store in palette by that name, left broken for now until a library can be made.

--------------------------------------
CW New Olamn - - - bardic quests
Norfin Be'dwa - sends you go gather 10 books that cost a total of 30 gp to acquire . . .. gives you 40 xp but does not reimburse you for the cost of the books at all

Fixed
Current NWN2 PC: TSM- Lessa

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