Yes thank you!
I can probably produce any of the above and with good realism and detail.
Most of all, I don't know/remember all of the standards that might be ALFA friendly, like for instance, the proper naming conventions for an item among many other tings, not the name of the item IC, but in the background, the proper naming within the toolset not only to make sure the item is easy(ier) to find in the DM client or toolset for changes etc, but also for consistency etc.
And I don't want to start, when in the end the item will just have to be remade completely, which is ultimately a huge waste of initial time.
Also the "pricing" section is wonky. There must be ALFA-standards/procedures during creation that would allow for proper pricing to appear when the item is in game, etc.
For instance, anyone know why "Silver" weapons are SO expensive at the vendors? Is it supposed to be that way?
For instance, a "Alchemical Silver Handaxe" is like......24 gp. And a "Silver Handaxe", is like 2300 gp. WTfffff?
Alchemical has -1 damage. Silver has no modifier, and is not magical. Is this really the way it's supposed to be? or are those vendors out-of-date and need to be tuned? Or am I crazy and silver is supposed to be that expensive? cuz i doubt a silver weapon was ever bought from any vendor on any server in ALFA in ALFA history at that price.
Same as "areas"... there must be ALFA-standards for PVP-enabled, weather, lighting, etc, etc.
all good