oldgrayrogue wrote:3) Employ the Heegz method of an overarching server wide antagonist with set encounters and forum posts to bring the server alive and provide the PCs with a common back story that all characters regardless of alignment or level can RP around. This is not a campaign, it is merely an environmental context for the PCs to center their RP on.
OGR, you may remember that I did this a lot on BG (I would say I DMed plots, not campaigns). This was also done by JLM and you on TSM, and probably countless other DMs. While it is more "open" than a scheduled campaign, I'm not really sure it entertains more people.
As a player, I ultimately find RPing something with no ability to affect it (due to lack of DM support) extremely frustrating. I would much rather be involved in a 1/week campaign than to log in every night, RPing over the same problems and wondering when a DM would come along so you could have a crack at solving them (which might not ever happen).
It did work a lot better on TSM than BG though. Since half the playerbase didn't hate the other half, players could organize and do stuff without drama. I wanted to do this with the war in Felbarr with HEEGZ, but he's quit and no one else logs in anymore anyhow.
I think you're over-thinking this. If we had two or three campaigns as active as mine on a single server, do you really think the PCs would not be interacting, and logging in to RP? There would be cross-over sessions, inter-session mingling, etc. This has been done with the Knights Draconis, and they've not had a game for a while now. There was even some (limited) interaction between DarkHin's freaks and my less-obvious freaks on WHL. I know my players have certainly spent more time logged in between sessions than in sessions, though sadly Icarium never shows up to give them shit
