Breaking it down a bit more:t-ice wrote:1) IC-geographic split
2) Level split
- Geographics1
- Miscellaneous IC factors (alignment, deity, allegiances, etc.)1 3
- Levels/power1 2
- Timezones
- Miscellaneous OOC factors (cliques, feuds, etc).3
- Playstyles1
2 Is mitigated by a level cap.
3 Are often of lesser importance when a DM starts running something.
We have a level cap, and it is 20. Its also waaaaay beyond what ALFA is prepared to support in terms of statics, gear, mobs and even plots (requiring building, etc) for regular play. Players will just have to come to grips with the fact that at some point, due to D&D's silliness, they're going to have a lot more trouble finding a game.
Anything you can do to reduce staff workload is huge. We can't support all level ranges, and we aren't going to lower the level cap (at least not to anything meaningful) at this point. We can however raise the starting level, or make it easier/quicker to level up.
Believe me, for anyone who has never run/built a server and/or a regular campaign, its a huge amount of work. Anything we can do to reduce staff load will give us huge gains, and one way to do this is to reduce the power disparity between PCs. Consider all the things built just for the special case of level 1-3s, or all that we would have to build if we wanted to support regular parties of level 13+ on BG.