Some changes your PC will know and may/may not affect his/her RP/Past Experiences:
1. There are farmlands on on the south side of River Rauvin between the city and the wood edge.
2. The tower you reported to for the Knights in Silver Silverwood Patrol statics is no longer in the middle of the woods, it is on the edge. Your patrols may be disabled for a short time; however, when they return you will now have to complete a further task requiring you to go deeper into the possibly dangerous woods, rather than walking two nearly risk-free areas along the road as you currently do. You may expect a similar change to the Silverymoon Pass Patrols.
3. The Rauvin River runs from South to North along the eastern edge of the Silverwoods, just as it always has (although the actual river has not been represented in the Live mod for a couple years. The former rickety bridge and the deep stream running West-East through the woods to the Rauvin are no longer represented in the mod, nor is the ruined building on the hillside at the stream's junction with the Rauvin. The trolls inhabiting the fens south of this stream have remained, however, though they've found new places to terrorize.
4. The goals of several static quests (3 religious, 1 military) that were formerly on the Northern Silverwood map have been moved to the woods South of the patrol Tower.
5. The new areas represent the northerly 1/3 or so of the wood. New areas may be added both south and west of these areas in due time, but current areas do not represent the entire wood. The western edge of these areas does not currently lead to, or end at, the Evermoors, and the southern edge does not lead to the High Forest or Everlund -- its only the northern portion of the wood. Incorporate this into your RP as you see fit.
The area in red is about right.
