REPORT BUGS HERE

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Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

6e_int_silvypass_delzoun_01
The small room in the NW could maybe use a stronger trap on the door, given what is inside. [edit] Adjusted. Beware.
The other door nearby (down the stairs) leads nowhere (not sure if it should or not). [edit] Tested - a bit tricky to activate, but worked for me.

Saw quite a few (scary) spawns, did not engage any. [edit] :D

Delzoun_livingquarters_1b
The walkmesh in the transition to the dirty tileset in the north does not seem to work. [edit] Fixed
In the center-NW there is a gate hanging out inside a wall. [edit] Fixed
Door in the West, up the small flight of stairs, cannot be accessed. [edit] Fixed - this one was a bit of a PITA

The spawns in this area aren't what I was expecting, as we discussed in chat.

Delzoun halls 6e_int_silvypass_delzoun_02a
SW AT does not work [edit] Fixed

The spawns in this area aren't what I was expecting, as we discussed in chat.

Stirges
The SRD lists them as having +4 spot/listen, but they spot Maer pretty often. Its not a big deal as they are easily to kill, just really annoying :P They are hard to click on and target. [edit] Checked Stirge blueprint - all Skills were set as per MM. However, one of their canon abilities was not activated, fixed that. :twisted:
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Bump
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

delzoun enterance:
There's a glowdoor hanging out in the air in the SSE part of the map.

None of the triple-set of gates can actually be walked through. You can open them, though.
Edit: You can actually walk through the walls on either side of the gates, going around them completely.

To the north of the triple-gates there is a normal door hanging out in the air.
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Darkmystic
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Re: REPORT BUGS HERE

Post by Darkmystic »

On tsm there are plenty of items that I have been unable to sell anywhere and it feels weird to burn items that could be sold.

Items that seem unsellable are:
Rusty hammer
Mirror, small steel
Shovel
Rusty dagger
Rusty kukri
Morningstar
Warhammer
Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

Ronan wrote:6e_int_silvypass_spiderhole:

The door AT at the SW corner of the map is broken.

NE of the door is a path around the western edge of the area. It is not connected to the general walkmesh, and requires a DM port to reach.
Bumping this, because it looked to me like there were some walkmesh changes to the "path" area mentioned above. If there were, they did not squash the bug, as the two meshes still do not connect.Fixed - Curm
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Ronan wrote:
Ronan wrote:6e_int_silvypass_spiderhole:

The door AT at the SW corner of the map is broken.

NE of the door is a path around the western edge of the area. It is not connected to the general walkmesh, and requires a DM port to reach.
Bumping this, because it looked to me like there were some walkmesh changes to the "path" area mentioned above. If there were, they did not squash the bug, as the two meshes still do not connect.
Fixed these. Finally.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

Curmudgeon wrote:Fixed these. Finally.
And so I found some more :) Not sure how much deeper I'll go as Maer has no intention of getting into any serious fights with duergar or illithid.

6e_int_silvypass_delzoun_04cross:
NEE "Tunnel to east" AT does not work.
Sometimes there's a beetle spawn near a door to the West which cannot be attacked due to LoS issues. It blocks the door, possibly spawning inside of it?

6e Silverymoon Pass - Unused Mine{vii-delzoun westmine}
Its possible for spiders to spawn or wander very near the south AT, causing a possible AT-gank situation which nearly killed my PC. I think this is true of the other side of the AT too.

In general I might suggest to remove all the very small spider spawns. They don't really do any damage, but can surround a PC and keep him from running away (which is a bit silly, given their size) when the big guys show up.

Also, not sure this is a bug (given what could he gained from them), but none of the loot placeables are dropping anything.
SCI-kick
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Re: REPORT BUGS HERE

Post by SCI-kick »

Not sure if this belongs here, but Olin can't get back to TSM from BG. It says TSM server is timed out then, BG boots me.
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Mick
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Re: REPORT BUGS HERE

Post by Mick »

It is confirmed. One of the questions for the Advanced Divination Course resides with Dean Vihuel. And he's dead. Perhaps his question should be moved to someone else?
Talk less. Listen more.

Current PCs: ?
Ronan
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Re: REPORT BUGS HERE

Post by Ronan »

Mick wrote:It is confirmed. One of the questions for the Advanced Divination Course resides with Dean Vihuel. And he's dead. Perhaps his question should be moved to someone else?
Certain PCs might know the question...
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Mick
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Re: REPORT BUGS HERE

Post by Mick »

I managed to get the question with a bit of help from Regas.
Talk less. Listen more.

Current PCs: ?
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shad0wfax
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Re: REPORT BUGS HERE

Post by shad0wfax »

When transitioning from 6f Silverymoon Pass - The Pass at the door in the center of the map it takes you to "The Coldest Descent" or something similar to that.

Unfortunately, the outer door AT is a standard cave door model, unlinked to an inner AT with a ground icon:

[Notice] This door is not linked from the other side, it may be a one-way transition.
[Notice] Click the AT again to proceed if you wish.
Talindra Laelithar: ((This door is not linked from the other side, it may be a one-way transition.))

This "Conversation" forces you out of stealth mode.

Upon entry into the cave called "Coldest Descent" or something similar to that (I honestly didn't even have time to look at it and get a complete name) there are 3 frost giants around a corner but within perception range. I was attacked flat-footed at the AT and knocked prone before I had completed loading the map.

The AT to leave the area is not an open doorway behind the PC, but instead a large worldmap icon on the ground. Trying to click this icon inevitably clicks on the giants themselves, as their creature model is so large that it overlaps, causing the PC to run toward the giant rather than toward the exit..

To escape required manipulating camera angles in combat and took me three attempts clicking the ground AT icon until I got lucky and escaped. (This is why I don't have a proper map name.)

The exit, using the AT from inside, does not put you out at the door either, but instead puts you out about ten or fifteen feet east of the door, where no door exists, which is also on top of or very near to a spawn point of orcs or ogres in the 6f Silverymoon Pass - The Pass map.
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Toshiko
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Re: REPORT BUGS HERE

Post by Toshiko »

The tailor in Mornbright's can no longer peform alterations, the only choices you get when clicking him is recorded as (in the Client Extension): 0. Purchase clothing from the shop
2. Nevermind
Current PC: Arien'tir Tili'nin

Dead/Quitted PCs: Rhani Notten, Veryan Arphenion, Bria Starlight.

DM on BG-server under the name DM_Cobalt
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wvincenti
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Re: REPORT BUGS HERE

Post by wvincenti »

The tailor was able to perform alterations today, but the clothing selection with the female merchant on the same floor was buggy. Many of the different clothing selections looked the same when my lad tried them on.

Is the color selecting part of the alterations often difficult to manage? It seemed that way to me.

-Bill
Toshiko wrote:The tailor in Mornbright's can no longer peform alterations, the only choices you get when clicking him is recorded as (in the Client Extension): 0. Purchase clothing from the shop
2. Nevermind
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
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Curmudgeon
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Re: REPORT BUGS HERE

Post by Curmudgeon »

Ronan wrote:
Curmudgeon wrote:Fixed these. Finally.
And so I found some more :) Not sure how much deeper I'll go as Maer has no intention of getting into any serious fights with duergar or illithid.

6e_int_silvypass_delzoun_04cross:
NEE "Tunnel to east" AT does not work.
Sometimes there's a beetle spawn near a door to the West which cannot be attacked due to LoS issues. It blocks the door, possibly spawning inside of it?
NE AT now connects to it's intended target. I'm not sure which beetle spawn & door you are referring to, though. Ping me some time when you're available to show me.
6e Silverymoon Pass - Unused Mine{vii-delzoun westmine}
Its possible for spiders to spawn or wander very near the south AT, causing a possible AT-gank situation which nearly killed my PC. I think this is true of the other side of the AT too.

In general I might suggest to remove all the very small spider spawns. They don't really do any damage, but can surround a PC and keep him from running away (which is a bit silly, given their size) when the big guys show up.

Also, not sure this is a bug (given what could he gained from them), but none of the loot placeables are dropping anything.
Moved a couple of spawnpoints. Still need to do something with the little buggers.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
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