Much easier to ignore.kid wrote:Na. you'll just get people screaming on IRC.

Moderator: ALFA Administrators
Much easier to ignore.kid wrote:Na. you'll just get people screaming on IRC.
EDIT: Agreed, keryn. Also agreed elcadaver, assuming the counseling comment was tongue in cheek.ElCadaver wrote:People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
shad0wfax wrote:EDIT: Agreed, keryn. Also agreed elcadaver, assuming the counseling comment was tongue in cheek.ElCadaver wrote:People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
At present, what we do is troll them in irc, troll their character biographies in the DM forums by derailing their bios into a stats discussion, expose their character sheet stats and XP values in irc, resurrect dead posts by banned members to rant about them, encourage our friends to shun them in game, encourage dms to shun them, flood the PA inbox with complaints about them, and demand "justice" in the loudest voice possible until the PA issues some kind of action against them to appease the angry mob and sink the ir reputation, without actually telling people how extreme (or extremely minor) the ill-gotten XP gains actually were.
And then we tell them to log in less often for roleplay because other people with less free time think that it's unfair that those with more free time have earned a very proportional amount of additional XP.
Alfa is not ruled by standards or clearly defined pillars and policies; instead, it's ruled by vocal minorities with an axe to grind, vague rules that can be interpreted subjectively based on whim, and even more vague pillars which can be misinterpreted wildly.
Agreed.shad0wfax wrote:EDIT: Agreed, keryn. Also agreed elcadaver, assuming the counseling comment was tongue in cheek.ElCadaver wrote:People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
At present, what we do is troll them in irc, troll their character biographies in the DM forums by derailing their bios into a stats discussion, expose their character sheet stats and XP values in irc, resurrect dead posts by banned members to rant about them, encourage our friends to shun them in game, encourage dms to shun them, flood the PA inbox with complaints about them, and demand "justice" in the loudest voice possible until the PA issues some kind of action against them to appease the angry mob and sink the ir reputation, without actually telling people how extreme (or extremely minor) the ill-gotten XP gains actually were.
And then we tell them to log in less often for roleplay because other people with less free time think that it's unfair that those with more free time have earned a very proportional amount of additional XP.
Alfa is not ruled by standards or clearly defined pillars and policies; instead, it's ruled by vocal minorities with an axe to grind, vague rules that can be interpreted subjectively based on whim, and even more vague pillars which can be misinterpreted wildly.
This.shad0wfax wrote:EDIT: Agreed, keryn. Also agreed elcadaver, assuming the counseling comment was tongue in cheek.ElCadaver wrote:People who play 10h a day should be gently coaxed towards a counselling service, not have their XP restricted.Keryn wrote: Ey some folks play 10h a day, but damm... thats not the norm not even close. We seriously don't need more restrictions. Thanks.
At present, what we do is troll them in irc, troll their character biographies in the DM forums by derailing their bios into a stats discussion, expose their character sheet stats and XP values in irc, resurrect dead posts by banned members to rant about them, encourage our friends to shun them in game, encourage dms to shun them, flood the PA inbox with complaints about them, and demand "justice" in the loudest voice possible until the PA issues some kind of action against them to appease the angry mob and sink the ir reputation, without actually telling people how extreme (or extremely minor) the ill-gotten XP gains actually were.
And then we tell them to log in less often for roleplay because other people with less free time think that it's unfair that those with more free time have earned a very proportional amount of additional XP.
Alfa is not ruled by standards or clearly defined pillars and policies; instead, it's ruled by vocal minorities with an axe to grind, vague rules that can be interpreted subjectively based on whim, and even more vague pillars which can be misinterpreted wildly.
Swift wrote:The funny thing is, it is always the players who know a long, long time before DMs about the individuals that choose to piss all over the spirit of ALFA and the idea that our progression is DM moderated.
Players always grumble when action seemingly takes forever against those that, to them, are obviously gaining XP in ways that are against the spirit of this community. Then again, we wouldn't have any of that if we never had players falling outside the standards we have set for ourselves and as Ronan said, the vast majority never fall foul of our rules and guidelines.
4 or 5 months to level 10 has never been an acceptable rate of gain in ALFA, even when it has come from mostly DM sources (eg Daggerford in NWN1 days). If all players want to do when a DM isn't around is farm up a storm, be it static quests or combat, there are hundreds of other servers out there where you can scratch that itch.
Players that excessively run statics or farm mobs will continue to feel the heat, because that is not what ALFA is about.
What, exactly, is the "Spirit of ALFA"? I can look at the pillars, I can look at the admins, I can look at the DMs, and I can look at the players, and find a hundred different "spirits" of ALFA, all of which conflict with each other. I can look at one group, who thinks that ALFA is a non-PW meant for campaign-style sessions with strict DM moderation. I can look at another group who thinks that ALFA isn't even about D&D, and is a platform for roleplay. Yet another group says that ALFA is a PW where the DMs keep a leash on things so it doesn't get out of hand.Swift wrote:The funny thing is, it is always the players who know a long, long time before DMs about the individuals that choose to piss all over the spirit of ALFA and the idea that our progression is DM moderated.
Players always grumble when action seemingly takes forever against those that, to them, are obviously gaining XP in ways that are against the spirit of this community. Then again, we wouldn't have any of that if we never had players falling outside the standards we have set for ourselves and as Ronan said, the vast majority never fall foul of our rules and guidelines.
4 or 5 months to level 10 has never been an acceptable rate of gain in ALFA, even when it has come from mostly DM sources (eg Daggerford in NWN1 days). If all players want to do when a DM isn't around is farm up a storm, be it static quests or combat, there are hundreds of other servers out there where you can scratch that itch.
Players that excessively run statics or farm mobs will continue to feel the heat, because that is not what ALFA is about.
And there in lies the problem. A lot of people seem to think they speak for ALFA as a whole, when what they mean is a niche couple admins who dislike this or not.Swift wrote:Do I expect it? No, but if you expect ALFA to accept players spending the majority of their non-DM time running statics or killing mobs, you are also dreaming.